Decided to make up some deities.
GMs: The holy symbol costs are mainly for fluff, stuff I made up off the top of my head. If it doesn't make sense, I can change or even do away with it. Heck, if there's
anything in there you don't like, I'll definitely try to change it (though I'd like to be told why you don't like it beforehand
).
The Triune (The Sword, the Scales, and the Veil)
Composed of a set of three triplet deities, the Triune is often called upon as a whole by worshippers, rather than by its individual components, and regular priests (those not blessed by divine power) often follow suit. However, more fervent followers such as clerics and paladins always devote themselves to a single member of the Triune.
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Malnir, God of Retribution, Child of the Sword, LG- Law, Good, Travel. The longsword is his favored weapon. It is said that Malnir fell into the sea upon birth and was snatched from the foam by an albatross. When a mortal commits a terrible crime against the gods, Malnir is often tasked with punishing them.
He is usually found wandering the realms in the guise of a large, weathered human or dwarven warrior (often male, though occasionally female), vanquishing evil wherever it is to be found, and his devotees are advised to worship him by emulating him. As such, his followers are almost always warriors, either idealistic crusaders convinced they can change the world or veteran heroes content to live and die by the ivory sword. Though they have little official organization nor united creed, they have earned the collective moniker "Templars of the White Cross" due to the simplified version of Malnir's symbol (a white sword) that they wear somewhere on their person. Always scattered and few, his 'church' has nevertheless escaped relatively intact due to their hardiness and self-reliance.
He is the Seafoam Sword and the Wandering Templar, but to his enemies he is known as the Sparrow Lord due to his association with birds. His holy symbol is a plain sword, the hilt and crossguard simplified into spike-like projections, and usually carved of ivory (5gp), though bone or other white-colored materials are not unknown. However, mythril is Malnir's favored material (70gp), and most of his followers carry his symbol in mythril when they can.
Metia, Goddess of the Hearth, Child of the Scales, NG- Community, Fire, Artifice. The dagger is her favored weapon. One of triplet deities, it is said that Metia fell into a volcano upon birth. In spite of being crippled by the impact, she climbed all the way out of it and dragged herself into a nearby mortal's dwelling, where she shaped the embers in their firepit into a set of magical leg braces that let her walk normally.
Metia loves to take on different forms, ranging from dwarves to azer to gold wyrms, though she always has a set of metal braces around her legs (or equivalent location) that glows like red-hot iron. She currently presents herself to mortals in a form similar to a noble salamander. Her devotees are industrious folk who often have vocations aside from their clerical ones, serving as chefs, healers, merchants, and most especially crafters and artisans. Her church was most hard-hit of the Triune by the arcane catastrophe-- partly because it is highly community-oriented, partly because it was the largest in the first place, though her few remaining followers are among the most zealous in gathering survivors together and trying to rebuild society.
She is known as the Hearth Mother and the Magma Artisan. Her symbol is a clear orb containing a red teardrop shape, both usually made of glass. Her followers prefer to use a cut ruby encased in glass whenever they can afford it (90gp).
Morai, Goddess of Fate, Child of the Veil, LN- Oracle, Luck, Darkness. The gauntlet or spiked gauntlet is her favored weapon. It is said that Morai fell into a chasm upon birth and wandered the caves for eons, eventually losing the use of her eyes in exchange for gaining insight into the tapestry of Fate.
Morai is often depicted as a frail human woman wearing a blindfold, but in truth no one knows what Morai looks like, for she always appears conveniently shrouded in darkness. She reveals her knowledge in bits and pieces, and even then only to her devotees. Her followers themselves are the secretive and tight-lipped sort, often unwilling to give away their mistress' secrets, and as such form a religion more like a cult than a church (in spite of its unassuming nature). Easily recognized by their simple robes and symbolic blindfolds (the cloth is translucent enough to see through, though the more fervent among them wear true blindfolds and learn to navigate through other senses), the Sparing Ones, as they've come to be known as, are often called upon as impartial parties and intractable judges.
She is known to her followers as the Blind Judge, the Silent Oracle, and the Prophet in the Depths, but most simply call her the Shrouded Lady. Her holy symbol is a hollow disk (usually of a dark-colored wood), with white thread crisscrossing the center. The threads are strong and durable but not unbreakable. Though the symbol does not stop working if the threads break, failing to replace the broken symbol when able can earn Morai's displeasure. Most of her followers carry silver disks with threads of black spidersilk when they can (30gp), which are much more difficult to break accidentally.