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Author Topic: Living Oasis (3.5) OOC Thread - 8? Slots open  (Read 43871 times)

sjm9876

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #495 on: November 21, 2013, 02:40:12 am »

(( For those in tk's group, I have a handy haversack with about 70lb of space spare, for muling :P ))
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Dwarmin

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #496 on: November 21, 2013, 03:50:51 am »

Anyone in need of a campaign, mine is nearly ready. 4/6 players done :) Still need those last two spots...which are currently filled by a race that I've banned, a skeleton build wizard in a party with too many magic users and the great invisible scriver who dose not respond to my PM...

Since Remuthra is dropping (I think) I don't feel bad about recruiting Zako-he makes the 4th.
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Deep Waters

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #497 on: November 21, 2013, 04:45:34 am »

Decided to make up some deities. :P

GMs: The holy symbol costs are mainly for fluff, stuff I made up off the top of my head. If it doesn't make sense, I can change or even do away with it. Heck, if there's anything in there you don't like, I'll definitely try to change it (though I'd like to be told why you don't like it beforehand :().



The Triune (The Sword, the Scales, and the Veil)
Composed of a set of three triplet deities, the Triune is often called upon as a whole by worshippers, rather than by its individual components, and regular priests (those not blessed by divine power) often follow suit. However, more fervent followers such as clerics and paladins always devote themselves to a single member of the Triune.

---

Malnir, God of Retribution, Child of the Sword, LG- Law, Good, Travel. The longsword is his favored weapon. It is said that Malnir fell into the sea upon birth and was snatched from the foam by an albatross. When a mortal commits a terrible crime against the gods, Malnir is often tasked with punishing them.

He is usually found wandering the realms in the guise of a large, weathered human or dwarven warrior (often male, though occasionally female), vanquishing evil wherever it is to be found, and his devotees are advised to worship him by emulating him. As such, his followers are almost always warriors, either idealistic crusaders convinced they can change the world or veteran heroes content to live and die by the ivory sword. Though they have little official organization nor united creed, they have earned the collective moniker "Templars of the White Cross" due to the simplified version of Malnir's symbol (a white sword) that they wear somewhere on their person. Always scattered and few, his 'church' has nevertheless escaped relatively intact due to their hardiness and self-reliance.

He is the Seafoam Sword and the Wandering Templar, but to his enemies he is known as the Sparrow Lord due to his association with birds. His holy symbol is a plain sword, the hilt and crossguard simplified into spike-like projections, and usually carved of ivory (5gp), though bone or other white-colored materials are not unknown. However, mythril is Malnir's favored material (70gp), and most of his followers carry his symbol in mythril when they can.


Metia, Goddess of the Hearth, Child of the Scales, NG- Community, Fire, Artifice. The dagger is her favored weapon. One of triplet deities, it is said that Metia fell into a volcano upon birth. In spite of being crippled by the impact, she climbed all the way out of it and dragged herself into a nearby mortal's dwelling, where she shaped the embers in their firepit into a set of magical leg braces that let her walk normally.

Metia loves to take on different forms, ranging from dwarves to azer to gold wyrms, though she always has a set of metal braces around her legs (or equivalent location) that glows like red-hot iron. She currently presents herself to mortals in a form similar to a noble salamander. Her devotees are industrious folk who often have vocations aside from their clerical ones, serving as chefs, healers, merchants, and most especially crafters and artisans. Her church was most hard-hit of the Triune by the arcane catastrophe-- partly because it is highly community-oriented, partly because it was the largest in the first place, though her few remaining followers are among the most zealous in gathering survivors together and trying to rebuild society.

She is known as the Hearth Mother and the Magma Artisan. Her symbol is a clear orb containing a red teardrop shape, both usually made of glass. Her followers prefer to use a cut ruby encased in glass whenever they can afford it (90gp).


Morai, Goddess of Fate, Child of the Veil, LN- Oracle, Luck, Darkness. The gauntlet or spiked gauntlet is her favored weapon. It is said that Morai fell into a chasm upon birth and wandered the caves for eons, eventually losing the use of her eyes in exchange for gaining insight into the tapestry of Fate.

Morai is often depicted as a frail human woman wearing a blindfold, but in truth no one knows what Morai looks like, for she always appears conveniently shrouded in darkness. She reveals her knowledge in bits and pieces, and even then only to her devotees. Her followers themselves are the secretive and tight-lipped sort, often unwilling to give away their mistress' secrets, and as such form a religion more like a cult than a church (in spite of its unassuming nature). Easily recognized by their simple robes and symbolic blindfolds (the cloth is translucent enough to see through, though the more fervent among them wear true blindfolds and learn to navigate through other senses), the Sparing Ones, as they've come to be known as, are often called upon as impartial parties and intractable judges.

She is known to her followers as the Blind Judge, the Silent Oracle, and the Prophet in the Depths, but most simply call her the Shrouded Lady. Her holy symbol is a hollow disk (usually of a dark-colored wood), with white thread crisscrossing the center. The threads are strong and durable but not unbreakable. Though the symbol does not stop working if the threads break, failing to replace the broken symbol when able can earn Morai's displeasure. Most of her followers carry silver disks with threads of black spidersilk when they can (30gp), which are much more difficult to break accidentally.
« Last Edit: November 21, 2013, 05:14:24 am by Deep Waters »
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[23:14:34] <GameMaster> And so (...) a one-armed dwarf and a mage wearing a blanket walk into a tomb.
[23:14:42] <GameMaster> Sadly, that isn't a joke.

[20:42:03] <HailFire> our wizard tower just got smoked by projectile cats from space

Dwarmin

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #498 on: November 21, 2013, 04:56:25 am »

The more fluff the better. ;)

I'd like to add those!

@Dw: Take a look at Silcugar's proposed Lore for deities. How do you think we can fit the triune in with them? Or would they be a separate pantheon entirely?

http://www.bay12forums.com/smf/index.php?topic=133202.msg4775663;topicseen#msg4775663

Even if you didn't plan it, most of your deities do have some relation to metal-which could be another 'forgotten' elemental base.

Maybe like

Mar, TN- Metal God?

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Deep Waters

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #499 on: November 21, 2013, 05:05:33 am »

The more fluff the better. ;)

I'd like to add those!

@Dw: Take a look at Silcugar's proposed Lore for deities. How do you think we can fit the triune in with them? Or would they be a separate pantheon entirely?

http://www.bay12forums.com/smf/index.php?topic=133202.msg4775663;topicseen#msg4775663

Even if you didn't plan it, most of your deities do have some relation to metal-which could be another 'forgotten' elemental base.

Maybe like

Mar, TN- Metal God?

They actually started off as a set of deities born from pieces Rowbe's shattered warhammer falling into various places, but after some consultation I decided that wouldn't make sense given how deities work in D&D and just sort of vague-ified their parentage/origin. I sort of have a rough sketch of their "origin stories" worked out in my head, and you can sort of see hints of that in the descriptions i think, but nothing that specific.

I originally made them as a sort of allusion to the concept of "Lady Justice" (y'know, blindfolded, holding scales, wielding a sword) with a few ideas drawn from other mythical themes like blind prophets and the like. They're all also supposed to represent different ways to see justice. I can see where you got the metal  thing from though, and I kind of like it! The inner pattern-obsessed person in me wants the god to be named Mai, though-- because all the deities have an 'm', 'a', and 'i' in their names. :P
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[23:14:34] <GameMaster> And so (...) a one-armed dwarf and a mage wearing a blanket walk into a tomb.
[23:14:42] <GameMaster> Sadly, that isn't a joke.

[20:42:03] <HailFire> our wizard tower just got smoked by projectile cats from space

Dwarmin

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #500 on: November 21, 2013, 05:29:51 am »

Ah, I've added them to my big lore thread.

I've made Mai similar to the Forgotten Gods, but with a crucial difference-she was born entirely from mortals desires-justice, peace, knowledge-whereas the other Gods are almost strictly elemental.

So there may yet be some friction between the Triune and the original Six :)

Send me any other ideas you got-I like to have, for example, an idea of how true believers will react to adventurers and what defenses or forces they might employ.
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lawastooshort

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #501 on: November 21, 2013, 05:49:17 am »

(Except that it's perpetually in Medium Load, and frequently in Heavy Load.)

So, is a light load UP TO the the figure given for light load? That would make sense.

I am a rogue and have a light load of 33.

Really then, I need to make sure everything I am carrying in combat or whilst thieving is no more than 32.9lb, right?

Hmm, I need to move some things on my sheet into a bag or something.
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Zako

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #502 on: November 21, 2013, 11:26:46 am »

Ok, I think I'm finally done! I kept getting distracted by things and was plagued by indecision, but I think I'm good now.

Take a look and tell me if everything is correct: http://www.myth-weavers.com/sheetview.php?sheetid=710959

I think that unless Scriver posts a sheet up somewhere, then I'm probably going to join Dwarmin's group. Seems like they need a melee specialist that can take a beating too.
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Culise

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #503 on: November 21, 2013, 11:36:37 am »

Anyone in need of a campaign, mine is nearly ready. 4/6 players done :) Still need those last two spots...which are currently filled by a race that I've banned, a skeleton build wizard in a party with too many magic users and the great invisible scriver who dose not respond to my PM...

Since Remuthra is dropping (I think) I don't feel bad about recruiting Zako-he makes the 4th.
I wouldn't mind signing up if you will have me and if you'll use the Reach houserule to let me hit things adjacent to me (but not in my own square) with a reach weapon, but I don't want to evict someone from a filled slot.  It also puts both of our petals in a single party, which might be a concern. 
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GiglameshDespair

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #504 on: November 21, 2013, 11:51:53 am »

Ok, I think I'm finally done! I kept getting distracted by things and was plagued by indecision, but I think I'm good now.

Take a look and tell me if everything is correct: http://www.myth-weavers.com/sheetview.php?sheetid=710959

I think that unless Scriver posts a sheet up somewhere, then I'm probably going to join Dwarmin's group. Seems like they need a melee specialist that can take a beating too.

We're level three, not two. You have it down as 2 on your char sheet.
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Dwarmin

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #505 on: November 21, 2013, 11:59:34 am »

Anyone in need of a campaign, mine is nearly ready. 4/6 players done :) Still need those last two spots...which are currently filled by a race that I've banned, a skeleton build wizard in a party with too many magic users and the great invisible scriver who dose not respond to my PM...

Since Remuthra is dropping (I think) I don't feel bad about recruiting Zako-he makes the 4th.
I wouldn't mind signing up if you will have me and if you'll use the Reach houserule to let me hit things adjacent to me (but not in my own square) with a reach weapon, but I don't want to evict someone from a filled slot.  It also puts both of our petals in a single party, which might be a concern.

Yeah, where is your sheet? O_o whats listed is a strongheart halfling crusader...which certainly works if that's what you are going for...but you're saying you have a petal?

I'm fine with that rule, btw. It makes sense.
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Culise

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #506 on: November 21, 2013, 12:02:46 pm »

Anyone in need of a campaign, mine is nearly ready. 4/6 players done :) Still need those last two spots...which are currently filled by a race that I've banned, a skeleton build wizard in a party with too many magic users and the great invisible scriver who dose not respond to my PM...

Since Remuthra is dropping (I think) I don't feel bad about recruiting Zako-he makes the 4th.
I wouldn't mind signing up if you will have me and if you'll use the Reach houserule to let me hit things adjacent to me (but not in my own square) with a reach weapon, but I don't want to evict someone from a filled slot.  It also puts both of our petals in a single party, which might be a concern.

Yeah, where is your sheet? O_o whats listed is a strongheart halfling crusader...which certainly works if that's what you are going for...but you're saying you have a petal?

I'm fine with that rule, btw. It makes sense.
Sorry.  My sheet is here; I changed my build from a strongheart halfing to a petal.  ^_^
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Zako

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #507 on: November 21, 2013, 12:04:31 pm »

Ok, I think I'm finally done! I kept getting distracted by things and was plagued by indecision, but I think I'm good now.

Take a look and tell me if everything is correct: http://www.myth-weavers.com/sheetview.php?sheetid=710959

I think that unless Scriver posts a sheet up somewhere, then I'm probably going to join Dwarmin's group. Seems like they need a melee specialist that can take a beating too.

We're level three, not two. You have it down as 2 on your char sheet.
Goliath's are a +1 LA race. Because they are powerful from the beginning, they have to start a level behind normal. It's also why our paladin is level 1, since he's a +2 LA species and it shows when you look at his stats.
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TealNinja

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #508 on: November 21, 2013, 12:14:06 pm »

Ok, I think I'm finally done! I kept getting distracted by things and was plagued by indecision, but I think I'm good now.

Take a look and tell me if everything is correct: http://www.myth-weavers.com/sheetview.php?sheetid=710959

I think that unless Scriver posts a sheet up somewhere, then I'm probably going to join Dwarmin's group. Seems like they need a melee specialist that can take a beating too.

We're level three, not two. You have it down as 2 on your char sheet.
Goliath's are a +1 LA race. Because they are powerful from the beginning, they have to start a level behind normal. It's also why our paladin is level 1, since he's a +2 LA species and it shows when you look at his stats.
Most of us are actually LA+2.  My sheet still says Level 3 to remind me of the LA.
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Dwarmin

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #509 on: November 21, 2013, 01:59:59 pm »

All right, It struck me that a simple faction system might be helpful-this is a game of political intrigue after all...

Tell me if this fits your respective backstories.

It's half a bread-crumb quest system and half a unique advantage of playing in Oasis-lots of people, lots of power to go around.

Factions
Every hero begins his or her story as a person of little importance in the wide scheme of things-but as time goes on, they acquire friends and enemies from places high and low...

Courting favor with the factions of Oasis will allow you to draw upon their resources in your times of need-shelter, aid and even help in battle. Note both the general attitude and the favor level, which can go as high as 20, though never past your character level.

You can call on 'favors' generally once a month-or one per character level-depending on the faction's generosity and if they will receive any benefit. Any more and you begin to strain your reputation, or break it entirely. The term 'gold' is very general-information can be priceless, for example. It is merely a simplified way of viewing how much help you summon on a moments notice.

Favor Level works both ways, btw-Level 20 Favor Hostile factions REALLY hate you. So you can judge how friendly or not one is based on this.

Allied factions consider you one of their own-you can usually call upon at least 1000 Gold worth of favors per favor level, and you will find yourself benefiting in many non-direct ways, as well. Of course, such a position also comes with responsibility-and dangers.
Friendly factions trust you implicitly-you have proven yourself, but are not yet beholden to them. You gain at least 500 Gold worth of favors per level, and all members of this faction are likely to help you in battle if they spot you in trouble.
Neutral factions don't dislike you, but they have no reason to aid you either-not that they are barred from either. There is no reward at this level, but the members will usually refrain from attacking you. Most unlisted factions can be considered neutral or worse.
Unfriendly factions are beginning to dislike you. They will not aid you at all, and will make trouble if you wander into their territory. They may not openly assault you yet, but they are certainly keeping an eye out. It is difficult, but not impossible to make amends-usually by undertaking a quest with no open reward.
Hostile factions will attack you on sight-for whatever reason, you've been marked for death. They will actively hunt you, even outside of their normal territory and devote resources to ending your life. There is almost no way to repair this level of reputation.

Current Factions/Favor Levels
Ekrund Cartel
A 'Cartel' in the loosest sense, the Ekrund family seems nevertheless to be a successful and expanding organized crime ring of smugglers and petty thieves. They maintain their ties to Hightown's elite classes, and despite their 'improper' reputation, they have a tendency to grease wheels and get things where they need to be. While not dedicated to spreading peace, the Ekrund Cartel generally disdains pointless violence-as long as no one sticks their nose into their business. They have generous resources to spread to their friends and allies, and can help one find a foot into the door of the highest levels of power. They are headquartered in the palatial garden region, but most of their business is done down by the Old Docks.
Neutral
Dr. Ari Ekrund/FL.3 (The Good Doctor is a one of the Ekrund's families own sons, albeit self exiled. While they will occasionally call on him for favors, he is not yet trusted since he generally refuses to do anything with them. Should he ever change his mind, however...)

Lowtown Sprawl
Actually not a gang, despite the name-the Sprawl is a term for the many thousands of displaced citizens with few friends in the cold, hard city. Those that earn their trust and respect are rare. Killing monsters, dispatching gangs, and generally doing good deeds will all endear you to the population-which hears and sees more than their uptown neighbors might ever guess. They have no greater leader, but the various 'mayors' of the sprawl districts tend to meet regularly to keep the peace amongst them.
Friendly
Dr. Ari Ekrund/FL.3 (Ari Ekrund is one of the few brave enough to run a clinic in the ugliest parts of town. He has many friends and allies in the low places.)

Alchemists Guild~The Purple Dragons
The Purple Dragons (named after the mottled Dragons the group rears in numbers to make vast amounts of alchemists fire) are a rich and powerful guild that controls most the magical brewing and alchemical industry in Oasis. While not strictly evil, they are fiercely competitive-stomping out anyone who attempts to corner 'their' market. This usually allows them to charge prices well and beyond what the market would bear-with the cataclysm being a true business boon. As such few of the less fortunate can afford even a simple healing potion any longer-and small time brewers and herbalists who try to circumvent these prices and refuse to join their Guild, find themselves viewed as threats to be swiftly removed. Those who find their way into good graces are richly rewarded-the guild itself highly prizes alchemic resource deposits, and the location thereof is worth a good amount of money to them.
Unfriendly
Dr. Ari Ekrund/FL.3 (Ari Ekrund has earned this groups ire for many reasons-existing outside of their power and undercutting their prices, mostly.)

Garland Ring
More than a few Fey beings have found themselves forced or chosen to acclimate into large cities. The Garland Ring is an alliance of Elves and Fey that help their brothers and sisters adapt to the new surroundings-they try to ease tension between locals, educating and informing. They also have a sizable wing of ready defenders and generous resources to expend, prepared to preserve their interests if need be. The Garland Ring has claimed a portion of the Palatial District for themselves, from one of their most powerful supporters and de-facto leader, the High Elf Sheera Twyhtem.
Friendly
Tyrileaf/FL.1 (Being a Petal has it's advantages. The Garland Ring is skilled in providing specialized equipment for such beings as she.)
Unfriendly
Mathias Val'Tea/Fl. 3 (Mathias is still technically in their realm of responsibility, but his tampering into Necromancy has soured their view of him greatly)

Brothers and Sisters of Night
A clan of sophisticated Necromancer-elite who are officially independent of the Nightlands power structure. They often lobby for increased rights and protection for intelligent undead and those who practice such magic. Despite their name, they are in fact quite affable-it's a social club where the stigma of a hooded cultists chanting infernal is traded for warm brandy and friendly camaraderie-they are against the typical cliches of their kind, and were instrumental in defending Oasis during the Nightland's previous invasions and skirmishes. Most of them are in fact also quite alive-the Brothers (and Sisters) do not support complete lichdom, nor encourage seeking it. They are interested in all realms of learning, naturally, and those who meet their sophisticated entry requirements can find the group has much to offer.
Friendly
Mathias Val'Tea/Fl. 3 (Mathias is a card carrying member, though they whisper he could certainly stand to find his way to more den meetings.)

The Triune
Composed of a set of three triplet deities, the Triune is often called upon as a whole by worshippers, rather than by its individual components, and regular priests (those not blessed by divine power) often follow suit. However, more fervent followers such as clerics and paladins always devote themselves to a single member of the Triune.
Unfriendly
Mathias Val'Tea/Fl. 3 (Mathias is a fairly obvious Necromancer, and the children of the sword spurn the undead viciously-and those who employ them. He has not broken any laws so far, however, and they do not kill in cold blood.)

Stonekin Alliance
Gnomes, Dwarves and Goliaths in Oasis proper usually find themselves fobbed off to minetown-a significant number, hwoever, either cant or wont move. They maintain their holdings in the city, and have ties to numerous smaller guilds of craftsmen and laborers. They look out for their own, taking in Stonekin who have no family. The Alliance is politically active, often sponsoring expeditions to all corners of Oasis and beyond in the hopes of finding rare artifacts-they have a strong desire to reclaim the racial treasures lost of them in the cataclysm.
Friendly
Gracewyn/FL.1 (There's not many Goliath's left in the world...they could use all the friends they can get.)
« Last Edit: November 21, 2013, 02:26:38 pm by Dwarmin »
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