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Author Topic: Living Oasis (3.5) OOC Thread - 8? Slots open  (Read 43655 times)

Remuthra

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #300 on: November 18, 2013, 05:46:36 pm »

@Deep Waters: Nothing from me, anyway. We've pretty much left the world that was intentionally vague.

It seems to me in this sort of world-with at least enough magical expertise to destroy itself-contact with extraplanar people would not be truly rare. Now why they would stay here, one wonders...perhaps they can't leave?

Hmm... in that case, I have to wonder why there isn't more aid coming from good-aligned deities... what's this setting's stance on pantheons, anyway? Now that I think of it, I do need a god for my paladin to be devoted to. Haha, I can't believe I totally forgot one of the core qualities of a paladin. ^-^;

How do you work out spell saves?

The saving throw a spell requires are generally listed with the spell. The DC for most spells, iirc, is DC 10 + spell level + caster level + key spellcasting modifier (Cha for sorcerers). Unless you're talking about something else?
Atheist paladin :D.

Culise

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #301 on: November 18, 2013, 05:47:17 pm »

@Deep Waters: Nothing from me, anyway. We've pretty much left the world that was intentionally vague.

It seems to me in this sort of world-with at least enough magical expertise to destroy itself-contact with extraplanar people would not be truly rare. Now why they would stay here, one wonders...perhaps they can't leave?

Hmm... in that case, I have to wonder why there isn't more aid coming from good-aligned deities... what's this setting's stance on pantheons, anyway? Now that I think of it, I do need a god for my paladin to be devoted to. Haha, I can't believe I totally forgot one of the core qualities of a paladin. ^-^;

By 'aid' you mean invasion...maybe any move by the celestial will bring a counter move by the infernal, then they're all fighting over a world where most of the population is gone. Maybe they've got better/worse things to worry about. :P

As for pantheons, humm...I'd say in our world Gods get their power from faith.

Any deities that existed in our world would have lost much of that power IMO, since most of their believers are dead or polymorphed into chickens. They still exist however-but even the Good Gods would be desperate for followers from anywhere. There might be a true crisis of faith in whoever still believes in them, since a good many would blame them for all that's happened...even if that's not really true...or maybe it is...

In any case, any Paladins or Clerics would very well know they are literally the last defenders of their faith. If they fail, their God's message is lost completely. This would cause many to doubt their faith, but turn just as many into zealots-striving to preserve their religion no matter the cost. If this drives them to heroism, despondency or arrogance is up to the person in question.
Like concern over if the world itself will break under the strain, depending on how badly the Cataclysm went behind the scenes.  It's pretty hard to find surviving believers when you just destroyed the world they once lived on.  ^_^
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LeoLeonardoIII

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #302 on: November 18, 2013, 05:56:30 pm »

@Deep Waters: Nothing from me, anyway. We've pretty much left the world that was intentionally vague.

It seems to me in this sort of world-with at least enough magical expertise to destroy itself-contact with extraplanar people would not be truly rare. Now why they would stay here, one wonders...perhaps they can't leave?

Hmm... in that case, I have to wonder why there isn't more aid coming from good-aligned deities... what's this setting's stance on pantheons, anyway? Now that I think of it, I do need a god for my paladin to be devoted to. Haha, I can't believe I totally forgot one of the core qualities of a paladin. ^-^;

How do you work out spell saves?

The saving throw a spell requires are generally listed with the spell. The DC for most spells, iirc, is DC 10 + spell level + caster level + key spellcasting modifier (Cha for sorcerers). Unless you're talking about something else?
I don't think you include caster level. Check the SRD under your class. Should just be 10 + spell level + spellcasting stat modifier.
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Deep Waters

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #303 on: November 18, 2013, 06:45:06 pm »

I don't think you include caster level. Check the SRD under your class. Should just be 10 + spell level + spellcasting stat modifier.

Ah, right. Lemme edit that in. Forgive me, it's been a long time since I've played D&D. <.<

EDIT: Woops, totally got distracted and forgot to stick this in.

By 'aid' you mean invasion...maybe any move by the celestial will bring a counter move by the infernal, then they're all fighting over a world where most of the population is gone. Maybe they've got better/worse things to worry about. :P

As for pantheons, humm...I'd say in our world Gods get their power from faith.

Any deities that existed in our world would have lost much of that power IMO, since most of their believers are dead or polymorphed into chickens. They still exist however-but even the Good Gods would be desperate for followers from anywhere. There might be a true crisis of faith in whoever still believes in them, since a good many would blame them for all that's happened...even if that's not really true...or maybe it is...

In any case, any Paladins or Clerics would very well know they are literally the last defenders of their faith. If they fail, their God's message is lost completely. This would cause many to doubt their faith, but turn just as many into zealots-striving to preserve their religion no matter the cost. If this drives them to heroism, despondency or arrogance is up to the person in question.

Hm... good to know. Are there any setting-specific pantheons in place, or are we just going for the standard core pantheon? Or some unholy conglomeration of every single deity in every supplement?

Atheist paladin :D.

Haha, I don't think atheists really have the sort of dedication to an ideal that a paladin would require? One of the reasons why I don't really like Paladin of Freedom or Paladin of Slaughter as concepts; it doesn't seem like chaotic is an alignment that's conducive to it. And if you're going for evil paladin why wouldn't you just be a blackguard?
« Last Edit: November 18, 2013, 07:06:59 pm by Deep Waters »
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Shootandrun

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #304 on: November 18, 2013, 07:27:53 pm »

Question: for HP, I understand the first level counts as if you rolled maximum. What happens for levels 2 and 3? Do we roll, take the average, or go for maximum? Someone asked something similar earlier, but the answer was a bit unclear.
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TealNinja

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #305 on: November 18, 2013, 08:26:56 pm »

My perspective:

First: About the Cemeteries/Catacombs/et cetera: The only hold such a city would have would have been predicated on its history, and a physical body is a more symbolic representation of the people whose contributions keep the city going.  If Oasis were to have survived the apocalypse, it would need every form of symbolism it could get; people need as much inspiration to keep going, and being forever remembered would assist with that.

About Religion: Religion can act as a bonding force, bringing together people who would otherwise be opposed.  If the clerics at the time were to have whipped the people into a frenzy of worship, explaining their continued survival as miracles from the gods, then the city itself would have been very religious.  Which isn't to say that there wouldn't have been opposition; many athiests or anti-clerics may have claimed that the apocalypse was caused by excessive worship of the gods or that the gods have forsaken the people during their time of need; depending on the success of the clerics preaching, such doomsayers/naysayers would be drowned out; people intrinsically wish to feel part of a group, and a church is a very encouraging thing to band around.  In fact, such a church may not even be lead by clerics at all; if the church is seeking power for itself, it would very likely get away with it because the gods could not afford to lose followers and by extension their foothold in the city.

About +1 Clothing: Why can't Clothing be enchanted?  I see nothing that specifically says it can't; while Magic Vestments might state a line that Clothing is treated as armour with an AC bonus of +0, Robes (which are also not armour) do have an exception in the Robes of the Archmagi, which provides a +5 armour bonus.  This isn't an attempt at gaming the system; Bracers of Armour are most certainly more effective and would be equivalent in cost, but would not look nearly as symbolic on a character who is going for symbolism (he has 4 skeleton Butlers, while dressed as a courtier (such as someone might when hoping and having the means to become a noble.)
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Azthor

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #306 on: November 18, 2013, 09:12:42 pm »

I'd like to express interest, solely a as a player, at least for the moment.
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GreatWyrmGold

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #307 on: November 18, 2013, 09:26:23 pm »

A good trick with names isn't just geography, but what may have happened there in the past.  A lot of location names come not from geography, but some prominent historical event or figure, even if it doesn't come up in the story itself; how many stories set in Alexandria feature Alexander himself?  I'm not particularly good with names, either, but here are some possibilities.  I also have absolutely no compunction about stealing from and compounding real locations. ^_^

Fishmine: Bracknell, Brackwash, Irewash, The Fens, Fenmire, Viskmire, Isleng, Milton Keynes
Farmville: Sauheath, Wenlock, Iscwed, Wethersheath, Tannermoors, Oswest Commons, Kettsoak, Mousehold, Mouseheath, Wheatsheaf, Hweteford, Milton Keynes
Mineton: Ironshold, Ironsforge, Merthyrwen, Oaksfell, Oakspike, Isarnfell, Isarnpike, Isarnion, Milton Keynes

Generic: Priestholme, Aylesbur,
Thanks!
One problem I have is figuring out what might have happened, given that most of the areas were settled pretty recently.

Hmmm... Okay, seeing as it seems you GMs have pretty much consolidated the setting now, can I ask if there's anything specific you have in mind for the planetouched, aasimar in particular? I don't want to get started on my background without knowing exactly how rare they are in this setting and how they might be treated beyond the official stance.
There's about 50 planetouched citizens, and perhaps some more unregistered folks. Aasimar are treated well enough; the few tieflings are generally better-off than goblins and the like, but are certainly a step below halflings, dwarves, and the like.

Hmm... in that case, I have to wonder why there isn't more aid coming from good-aligned deities... what's this setting's stance on pantheons, anyway?
I hadn't thought about that...I'll let some other GM consider it, I've been monopolizing the worldbuilding a bit.
One thing to keep in ind is that the druids and clerics don't like each other that much. It's partly that they overlap a bit in what they provide to the community, but more typical causes of religious friction also apply.

About +1 Clothing: Why can't Clothing be enchanted?  I see nothing that specifically says it can't; while Magic Vestments might state a line that Clothing is treated as armour with an AC bonus of +0, Robes (which are also not armour) do have an exception in the Robes of the Archmagi, which provides a +5 armour bonus.  This isn't an attempt at gaming the system; Bracers of Armour are most certainly more effective and would be equivalent in cost, but would not look nearly as symbolic on a character who is going for symbolism (he has 4 skeleton Butlers, while dressed as a courtier (such as someone might when hoping and having the means to become a noble.)
I'm going by memory when I'm saying this...if one of us can find a specific ruling one way or the other, great.
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Silcugar

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #308 on: November 18, 2013, 09:38:55 pm »

Quote from: Sum people
Religion talk.

Oh, pick me! I love constructing pantheons, gods, and myths. I can bullshit up a religion, and a reason why the gods didn't intervene (or perhaps they did). If the other GMs are cool with it, of course.
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GreatWyrmGold

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #309 on: November 18, 2013, 09:46:11 pm »

Let's see what you come up with.
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TealNinja

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #310 on: November 18, 2013, 09:56:52 pm »

About +1 Clothing: Why can't Clothing be enchanted?  I see nothing that specifically says it can't; while Magic Vestments might state a line that Clothing is treated as armour with an AC bonus of +0, Robes (which are also not armour) do have an exception in the Robes of the Archmagi, which provides a +5 armour bonus.  This isn't an attempt at gaming the system; Bracers of Armour are most certainly more effective and would be equivalent in cost, but would not look nearly as symbolic on a character who is going for symbolism (he has 4 skeleton Butlers, while dressed as a courtier (such as someone might when hoping and having the means to become a noble.)
I'm going by memory when I'm saying this...if one of us can find a specific ruling one way or the other, great.
All I can find is house rules stating you can, using the two examples I listed as argument for and against.  Basically, the spell Magic Vestments specifically calls out Clothing, but that might be to specifically avoid stacking effects between Magic Vestments and enhancement bonii.  Robes of the Archmagi is essentially the only clothing item that has an armour bonus listed, this might be an oversight, but it feels awfully strange for a clothing item to have an armour bonus where none existed before.

If I must use Bracers of Armour, I will; it's 150 more gold for me and 1 more pound to lift.
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GreatWyrmGold

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #311 on: November 18, 2013, 10:25:38 pm »

Why not get the bracers and just wear normal robes?
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TealNinja

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #312 on: November 18, 2013, 10:29:02 pm »

Why not get the bracers and just wear normal robes?
Style.

Also, Magic Item Compendium, page 234; while it doesn't outright say it, it does allow adding the Bracers of Armor effect to magic items in the body slot (such as clothing.)  It says "adding to an existing magic item", but I don't see why that would block making the item magical in the first place.
« Last Edit: November 18, 2013, 10:52:34 pm by TealNinja »
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GreatWyrmGold

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #313 on: November 18, 2013, 10:48:15 pm »

Alright, that's good enough for me if it's good enough for the other GMs.
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Azthor

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #314 on: November 18, 2013, 11:36:03 pm »

Vest of the Archmagi for one, is a +8 armor bonus to AC on the torso slot. While that may seem rather particular to the two 'of the Archmagi' items, my take is that the core material suggests a shirt could have an armor bonus to AC, alas it'd be 50% more costly than usual, due to the mismatched affinity.
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