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Author Topic: Living Oasis (3.5) OOC Thread - 8? Slots open  (Read 43658 times)

sjm9876

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #285 on: November 18, 2013, 03:27:08 pm »

Well I have a sheet.
Nothing jumps out as horribly wrong, at least
Found a glaring issue the moment I clicked the link, actually! It's not public :P
* sjm9876 facepalms
I don't know what you're talking about. It's working perfectly for me.
* sjm9876 is ninja 8)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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lawastooshort

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #286 on: November 18, 2013, 04:09:42 pm »

Would this alternative class feature be allowed at all? No worries if not, thought I'd ask though.

Spoiler: Dungeonscape (click to show/hide)
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Dwarmin

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #287 on: November 18, 2013, 04:17:00 pm »

Looks good to me Lawas.

Rogues should probably have something like that baseline anyway...
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Culise

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #288 on: November 18, 2013, 04:50:03 pm »

Metal List Rising: Relistance

Players:
Stated
Giglamesh: Tiny-sized sorcerer
        - http://www.myth-weavers.com/sheetview.php?sheetid=707929
Zako: Goliath Warblade
        - http://www.myth-weavers.com/sheetview.php?sheetid=710959
Harbingerjm: Kobold Rogue or Artificer
        -
Culise: Knight/Crusader
        -
Remuthra: Paladin
        - http://www.myth-weavers.com/sheetview.php?sheetid=710275
sjm9876: Druid
        - http://www.myth-weavers.com/sheetview.php?sheetid=710464
Deep Waters: Paladin
        -
lawastooshort: Dwarven Alchemist Rogue
        - http://www.myth-weavers.com/sheetview.php?sheetid=710271
TealNinja: Cleric/necromancer
        - http://www.myth-weavers.com/sheetview.php?sheetid=710965
scriver: battle sorcerer
        -
mastahcheese: ?
        -

Not stated
Patrick Hunt? (only stated interest)
Filiousenox
shootandrun

DMs
Dwarmin
GreatWyrmGold
thatkid

Ah, I thought I'd linked mine already.  Linkies.  Still debating over the survivors in the backstory; probably depends on which GM ends up with a spare slot for me, to see if I work something out regarding them. 

Well, Fishmine was originally supposed to be Fishmire...and the three were all stuff I came up with quickly. They're all compounds--the main industry of the area (fishing/farming/mining) combined with a description of the area (vil[lage], town, mire).
I'm not that good with names. Do you have better suggestions? I'd love to hear them.
A good trick with names isn't just geography, but what may have happened there in the past.  A lot of location names come not from geography, but some prominent historical event or figure, even if it doesn't come up in the story itself; how many stories set in Alexandria feature Alexander himself?  I'm not particularly good with names, either, but here are some possibilities.  I also have absolutely no compunction about stealing from and compounding real locations. ^_^

Fishmine: Bracknell, Brackwash, Irewash, The Fens, Fenmire, Viskmire, Isleng, Milton Keynes
Farmville: Sauheath, Wenlock, Iscwed, Wethersheath, Tannermoors, Oswest Commons, Kettsoak, Mousehold, Mouseheath, Wheatsheaf, Hweteford, Milton Keynes
Mineton: Ironshold, Ironsforge, Merthyrwen, Oaksfell, Oakspike, Isarnfell, Isarnpike, Isarnion, Milton Keynes

Generic: Priestholme, Aylesbur,
« Last Edit: November 18, 2013, 04:58:01 pm by Culise »
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lawastooshort

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #289 on: November 18, 2013, 04:54:13 pm »

Er, I've had a slight change and am back to a Human Alchemist Rogue now. Yay!

http://www.myth-weavers.com/sheetview.php?sheetid=711333

edit: names -
Lea and variations is old English meadow, which is nice for gentle places. Leasowe, Langley, x-ley
« Last Edit: November 18, 2013, 04:58:06 pm by lawastooshort »
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GiglameshDespair

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #290 on: November 18, 2013, 04:58:49 pm »

Ok, I'll update the list.
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Silcugar

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #291 on: November 18, 2013, 05:00:42 pm »

Add me to the list of GMs, Gilg.

Kid, could you update the OP with the map, the list of players/DMs, and the lore as we have it now?
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scriver

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #292 on: November 18, 2013, 05:07:44 pm »

Did we decide we would use races from Forgotten Realms? I remember somebody talking about Strongheart Halflings before.

Preedit: Culise, it appears it was. You munchkin you :P
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Love, scriver~

lawastooshort

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #293 on: November 18, 2013, 05:08:01 pm »

Is a cloak of resistance a good use of 1000 gold euros for a sneaky rogue?
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Dwarmin

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #294 on: November 18, 2013, 05:11:06 pm »

Cloak of resistance is useful for everyone...but you may want to save up for at least a +1 weapon first.
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Deep Waters

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #295 on: November 18, 2013, 05:15:36 pm »

Hmmm... Okay, seeing as it seems you GMs have pretty much consolidated the setting now, can I ask if there's anything specific you have in mind for the planetouched, aasimar in particular? I don't want to get started on my background without knowing exactly how rare they are in this setting and how they might be treated beyond the official stance.
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[23:14:34] <GameMaster> And so (...) a one-armed dwarf and a mage wearing a blanket walk into a tomb.
[23:14:42] <GameMaster> Sadly, that isn't a joke.

[20:42:03] <HailFire> our wizard tower just got smoked by projectile cats from space

Dwarmin

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #296 on: November 18, 2013, 05:19:11 pm »

@Deep Waters: Nothing from me, anyway. We've pretty much left the world that was intentionally vague.

It seems to me in this sort of world-with at least enough magical expertise to destroy itself-contact with extraplanar people would not be truly rare. Now why they would stay here, one wonders...perhaps they can't leave?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

GiglameshDespair

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #297 on: November 18, 2013, 05:25:04 pm »

How do you work out spell saves?
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Deep Waters

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #298 on: November 18, 2013, 05:31:11 pm »

@Deep Waters: Nothing from me, anyway. We've pretty much left the world that was intentionally vague.

It seems to me in this sort of world-with at least enough magical expertise to destroy itself-contact with extraplanar people would not be truly rare. Now why they would stay here, one wonders...perhaps they can't leave?

Hmm... in that case, I have to wonder why there isn't more aid coming from good-aligned deities... what's this setting's stance on pantheons, anyway? Now that I think of it, I do need a god for my paladin to be devoted to. Haha, I can't believe I totally forgot one of the core qualities of a paladin. ^-^;

How do you work out spell saves?

The saving throw a spell requires are generally listed with the spell. The DC for most spells, iirc, is DC 10 + spell level + key spellcasting modifier (Cha for sorcerers). Unless you're talking about something else?
« Last Edit: November 18, 2013, 06:45:21 pm by Deep Waters »
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[23:14:34] <GameMaster> And so (...) a one-armed dwarf and a mage wearing a blanket walk into a tomb.
[23:14:42] <GameMaster> Sadly, that isn't a joke.

[20:42:03] <HailFire> our wizard tower just got smoked by projectile cats from space

Dwarmin

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #299 on: November 18, 2013, 05:45:18 pm »

@Deep Waters: Nothing from me, anyway. We've pretty much left the world that was intentionally vague.

It seems to me in this sort of world-with at least enough magical expertise to destroy itself-contact with extraplanar people would not be truly rare. Now why they would stay here, one wonders...perhaps they can't leave?

Hmm... in that case, I have to wonder why there isn't more aid coming from good-aligned deities... what's this setting's stance on pantheons, anyway? Now that I think of it, I do need a god for my paladin to be devoted to. Haha, I can't believe I totally forgot one of the core qualities of a paladin. ^-^;

By 'aid' you mean invasion...maybe any move by the celestial will bring a counter move by the infernal, then they're all fighting over a world where most of the population is gone. Maybe they've got better/worse things to worry about. :P

As for pantheons, humm...I'd say in our world Gods get their power from faith.

Any deities that existed in our world would have lost much of that power IMO, since most of their believers are dead or polymorphed into chickens. They still exist however-but even the Good Gods would be desperate for followers from anywhere. There might be a true crisis of faith in whoever still believes in them, since a good many would blame them for all that's happened...even if that's not really true...or maybe it is...

In any case, any Paladins or Clerics would very well know they are literally the last defenders of their faith. If they fail, their God's message is lost completely. This would cause many to doubt their faith, but turn just as many into zealots-striving to preserve their religion no matter the cost. If this drives them to heroism, despondency or arrogance is up to the person in question.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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