Well, we definitely need a cemetary complex, which would need to be fairly elaborate if the area outside the city has been hostile for sentients (as well as heavily consecrated if a Lichlord is resident). I would also suggest a naturally occurring vine that produces winterberries, which can be good food, wine or poison, depending on preparation and season. Would have helped the city be a major trading post before (both for exotic goods and as a niche for black market dealings).
Noted.
Hm.
I have a few problems with this direction, but most of all I think it lacks the danger implied in Dwarm's description. I mean, a yearly election? Where are the shantytowns? The gangs? The chaos? From your descriptions of the districts, this seems to be a healthy, industrious, safe haven, whereas Dwarm's descriptions implied internal strife pressured by external evils.
Cults, monsters, organized crime, these are the things from which Heroes are born. Not safety and contentment.
I'll answer these things one by one, freely admitting that I didn't make them clear (due in part to my time being spent on diversions like government--things I wanted to include and avoid forgetting).
The "real" shantytowns are the poorer areas of Hightown, but most of the settled areas would also qualify. We're not talking castles and stuff in Northwood, Fishmine, and Mineton, nor the outskirts of the Upton areas.
The gangs were mentioned in passing, I believe. Some are in the poorer areas of Hightown, but the military usually keeps those down. The criminals in Mineton aren't that organized, but they're there. Southwood is patrolled by the druids, Fishmine probably has significant gangs, and Upton and Northwood might as well. (I'll freely admit I haven't thought this all the way through. They definitely have gangs, though. The only places there aren't are in the areas firmly controlled by the Assembly, druids, or lichlord.)
The chaos is there, but most people try to ignore it. That being said, between racial issues, poverty, rampant criminals, competing factions, monsters, and general hopelessness, there's a lot of chaos. I just didn't focus on it. Also, I'm imagining a heavy-fisted regime trying to keep order in at least the nicer parts of town.
Yes, pretty much none of this was there. I put the blame for that firmly on myself.
Also note that yearly elections do not really imply order. Look at poorer, overcrowded voting districts, or at the 2000 US presidential election. All that yearly elections imply is yearly elections. Polling places are set up, and usually guarded, but that doesn't mean that there will be any kind of order at the places themselves. Or that many people would vote.
There probably aren't many big cults, what with the clerics and druids doing so much for the community and the general iron-fistedness, but I'd imagine there could be some small ones in the desert, polar, or swamp regions, or maybe the outskirts of the more-populated areas. Monsters...they're there, I just haven't always mentioned them. Crime isn't anything near organized for the most part, I'm imagining, but there's probably some. And you left out stuff. Dictators, gangs, undead armies, unforgiving wastelands (filled with monsters, admittedly) and the like can also be heroic obstacles.
And who said that heroes were an ideal? The setting as Dwarmin described seemed pretty dystopic already; I just fiddled with that a bit.
I'm not a GM and I definitely don't plan to be (no matter how much i love worldbuilding), but... that sounds way too organized for just a few years after an apocalypse. Shouldn't there be a lot more fighting? Fragmentation? this level of civilization and industry shouldn't come about for decades, at least.
I was imagining a combination of desperation and swords (and magic and stuff) would have forced some sort of organization. Mostly because I'm having trouble imagining a scenario where total anarchy for a few years leads to anything but total ruin.
As noted, there is more fighting and fragmentation than I explicitly stated, though I tried to imply it.
Besides, Dwarmin described upper-class areas, and you can't have those without order and an upper class, which also pretty much requires order.
I would imagine GwG's stuff as the tourist brochure...come to sunny Oasis, you'll never want to leave, or even be able to.
It just lends some much needed solid background to the setting, imo. You don't see urban decay on the map-it's in the world, suffering so oft writ upon the faces of the hopeless and damned.
Oddly enough, that was much my idea. The officials rarely admit to, and those living in different districts rarely know, the problems that exist across the city.
Here we go.
I'm hoping there's no problems with it?
You can't enchant normal clothes with AC bonuses, last I checked. Have you considered
Bracers of Armor?
Maybe one of the other GM's will run a more 'evil-friendly' campaign, but mine personally will be more neutral or good aligned. Maybe I could allow a lawful evil, well written. But I dislike what amounts to forced player conflict via the alignment system.
Since being CE by itself is usually just an excuse to troll the other players, IMO. You're so worried about screwing everyone over you forgot to RP, oops.
My campaign will be perfectly fine with evil characters who aren't Stupid Evil.