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Author Topic: Living Oasis (3.5) OOC Thread - 8? Slots open  (Read 43618 times)

sjm9876

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #165 on: November 17, 2013, 08:13:36 am »

Oooh, I like the sound of that.

Given that druids evidently have the ability to survive the apocalypse to some extent, would it be possible for a druid character to have come from outside the city in some way?
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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scriver

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #166 on: November 17, 2013, 08:24:44 am »

That list does not include me, though, probably because I was still on the fence about joining then. I don't think I ever really mare a real post of intent of joining, I kinda just jumped right into talking about characters.

So here. I'm in, if I can.

;)

2. I think we should stick to 3.5 stuff. That means no 3.0 stuff. I also think anything setting specific (eg. something from The Eberron Campaign Setting, like warforged) ought to be left out. Otherwise anything published by WotC for 3.5 is A-Ok in my book. The other GMs should probably jump in here to comment.

And here I was just about to ask if I could play a Battle Sorcerer variant.

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Dwarmin

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #167 on: November 17, 2013, 08:36:08 am »

Oooh, I like the sound of that.

Given that druids evidently have the ability to survive the apocalypse to some extent, would it be possible for a druid character to have come from outside the city in some way?

Certainly. People would actually be still arriving in Oasis in numbers-though, it has become fewer and fewer as time goes by.

The world outside is horribly inhospitable, but it's not-as most believe-completely unlivable. Depending on how we do the big bang, the world might not be even be a wasteland or a mess of chaotic arcane energy-parts of it might have gone back to primal roots, filled with dire animals and such from previously bygone eras. So a Druid might be very welcome in such an era, even if they themselves find that they are unprepared to live in such a world comfortably.

@Scriver: Eh, I'll approve on case by case basis personally. Battle Sorcerer would be fine to me.
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GreatWyrmGold

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #168 on: November 17, 2013, 08:55:42 am »

-snip-
Neat. I'll see if I can make a map.

As for the apocalypse...hm...maybe some kind of self-replicating magical thingy? A ven Neuman golem, or mitosis-ing spirit?

We should also consider how the druidic totems protect from the apocalypse, and what the side effects would be. If they were meant to protect from the casual waste of civilization, they might well attempt to reverse it, meaning that artificial structures would need to be constantly replaced and cobblestone roads would be basically impossible in all but the wealthiest areas.
Oh, and I had an idea about Oasis. It has a bunch of druidic totems, but those were presumably erected before the city was built. I'm imagining something like the Aztec city of Tenochtitlan, which was conquered by Spain and then slowly turned into a Western city (I think it's Mexico City now?). Oasis could have once been the center of a local nation or organization of druids, which was then annexed by the local nation/nobles/church/whatever and turned into a proper city, albeit with a number of druids (who--along with the magic of the totems--stopped them from being torn down). This city became a popular tourist destination and a center of trade, and then the last bastion of civilization. (That we know of.)
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sjm9876

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #169 on: November 17, 2013, 08:58:31 am »

Looking at the mix of characters we have down, I'm probably gonna play a mostly pure druid I think. And messing around can happen if I ever survive :P
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Dwarmin

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #170 on: November 17, 2013, 09:14:39 am »

-snip-
Neat. I'll see if I can make a map.

As for the apocalypse...hm...maybe some kind of self-replicating magical thingy? A ven Neuman golem, or mitosis-ing spirit?

We should also consider how the druidic totems protect from the apocalypse, and what the side effects would be. If they were meant to protect from the casual waste of civilization, they might well attempt to reverse it, meaning that artificial structures would need to be constantly replaced and cobblestone roads would be basically impossible in all but the wealthiest areas.

Oh, and I had an idea about Oasis. It has a bunch of druidic totems, but those were presumably erected before the city was built. I'm imagining something like the Aztec city of Tenochtitlan, which was conquered by Spain and then slowly turned into a Western city (I think it's Mexico City now?). Oasis could have once been the center of a local nation or organization of druids, which was then annexed by the local nation/nobles/church/whatever and turned into a proper city, albeit with a number of druids (who--along with the magic of the totems--stopped them from being torn down). This city became a popular tourist destination and a center of trade, and then the last bastion of civilization. (That we know of.)

I've no ideas on the apocalypse yet, but I'd say it would more likely come about from organized warfare than a mad wizard cackling in a tower. Maybe even a Mutually Assured Destruction sort of deal.

I the Mexico city idea. Maybe there's not many Druids left these days, but they (and their ruins) could certainly be used as adventurer hooks. Or they could be 'villians'-seeking to take back their land from the many, many invaders. Ideally, if they are almost the sole source of knowledge about the totems they might be able to wield significant power.

And my original idea was that the totems reinforce against drastic climate change in a specific area of effect-they create a 'safe zone' in the center that is always more or less stable. Essentially, they balance out the elements in a given place, and serve to balance each others effects as well. The massive 'western' city that came after was not their original intention-they just wanted to make a paradise that would survive the worst of the ravages civilization...but probably never expected that civilization would be able to ironically conquer the very area they sought to protect. Of course, the totems themselves might not have been fully activated until they were needed.

I would expect the central areas would be, at the start anyway, pretty much stable. Around the totems would be strong elemental biomes of varying sorts-my excuse to pretty much allow any terrain or species in an 'urban' game-and, if existing totems are damaged, destroyed or changed the remaining ones would begin to expand their own power. Everything would eventually go out of whack.
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Remuthra

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #171 on: November 17, 2013, 09:31:54 am »

http://www.myth-weavers.com/sheetview.php?sheetid=710275

Well, he does one thing very well, and that is hitting things. The perfect beatstick.

EDIT: Moved some stats around to get my Intelligence to non-stupid levels.
« Last Edit: November 17, 2013, 12:40:01 pm by Remuthra »
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Zako

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #172 on: November 17, 2013, 12:59:29 pm »

So are we starting at level 1 or 3? Also, how much for the point buy? 25 points or what? Also, how much starting money?
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Remuthra

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #173 on: November 17, 2013, 01:12:08 pm »

So are we starting at level 1 or 3? Also, how much for the point buy? 25 points or what? Also, how much starting money?
Was said to be 24, standard WBL I assume, and still contested, although I already set up my character at ECL 3, since that's the minimum level for it.

Culise

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #174 on: November 17, 2013, 02:40:13 pm »

24 point buy should be a lot of fun.  Regarding setting-specific sources, may I use the Strongheart Halfling from the Faerun rules (trades the +1 to all saving throws for a feat at level 1)?  The extra feat is pretty helpful for getting Tumble, which I'll need if I want to reach Confound the Big Folk before level 17. ^_^
« Last Edit: November 17, 2013, 02:44:26 pm by Culise »
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Deep Waters

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #175 on: November 17, 2013, 02:54:55 pm »

I've no ideas on the apocalypse yet, but I'd say it would more likely come about from organized warfare than a mad wizard cackling in a tower. Maybe even a Mutually Assured Destruction sort of deal.

I the Mexico city idea. Maybe there's not many Druids left these days, but they (and their ruins) could certainly be used as adventurer hooks. Or they could be 'villians'-seeking to take back their land from the many, many invaders. Ideally, if they are almost the sole source of knowledge about the totems they might be able to wield significant power.

And my original idea was that the totems reinforce against drastic climate change in a specific area of effect-they create a 'safe zone' in the center that is always more or less stable. Essentially, they balance out the elements in a given place, and serve to balance each others effects as well. The massive 'western' city that came after was not their original intention-they just wanted to make a paradise that would survive the worst of the ravages civilization...but probably never expected that civilization would be able to ironically conquer the very area they sought to protect. Of course, the totems themselves might not have been fully activated until they were needed.

I would expect the central areas would be, at the start anyway, pretty much stable. Around the totems would be strong elemental biomes of varying sorts-my excuse to pretty much allow any terrain or species in an 'urban' game-and, if existing totems are damaged, destroyed or changed the remaining ones would begin to expand their own power. Everything would eventually go out of whack.

Sounds like some sort of wildlife preserve. Maybe there was a secret druidic culture/society that was hidden El Dorado/Vilcabamba-style, and created the totems to shelter animals that were being overhunted by civilization (perhaps a nearby empire?), but it was found out, conquered, and turned into a sort of zoo/hunting preserve for the wealthy? Then, when the apocalypse happened (perhaps because of the same empire? i don't really see that sort of devastation happening just because of normal war tho-- not unless you consider the Dark Ages to be post-apocalyptic, and even then that was only Europe), the totem-protected areas became the only place able to support life? I dunno, just some ideas I'm throwing out.

Anyways, I was planning on being an aasimar, but with a starting level of 1 that doesn't exactly work (not to mention I don't know if the setting is conducive to that, but that hasn't been entirely established yet so crunch first I suppose). Is it alright for me to play an aasimar (in spite of the LA) if I swear to buy it off as soon as I can? I can possibly swing just being a human or something, but I was really counting on those stat bonuses. :/
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[23:14:34] <GameMaster> And so (...) a one-armed dwarf and a mage wearing a blanket walk into a tomb.
[23:14:42] <GameMaster> Sadly, that isn't a joke.

[20:42:03] <HailFire> our wizard tower just got smoked by projectile cats from space

GiglameshDespair

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #176 on: November 17, 2013, 02:59:37 pm »

Tywlth Teg sorcereress:

http://www.myth-weavers.com/sheetview.php?sheetid=707929

24 point buy, eh? I see. I'm making a level one character for now, so if we're starting at level three I'll bump it up at a later date.

----

Maybe the totems were made by a consortium of mages, druids, wizards, etc? They saw that the war could lead to MAD and so they founded a city and built the totems in case such a situation did occur, effectively a fantasy nuclear bunker. It would raise the possibility of other shelters out there, possibly bastions of soldiers who want to continue the war, even after the end.
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sjm9876

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #177 on: November 17, 2013, 03:05:23 pm »

Would an intelligence of 6 be too low for a half-orc who has spent most of his life on his own in the wilds? I'd like to have the points to put elsewhere, but not if it makes things ridiculous.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GiglameshDespair

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #178 on: November 17, 2013, 03:06:35 pm »

He could just be really stupid.
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Deep Waters

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Re: Interest Check: PbP Living <Insert D&D Setting Here> (3.5)
« Reply #179 on: November 17, 2013, 03:12:53 pm »

Maybe the totems were made by a consortium of mages, druids, wizards, etc? They saw that the war could lead to MAD and so they founded a city and built the totems in case such a situation did occur, effectively a fantasy nuclear bunker. It would raise the possibility of other shelters out there, possibly bastions of soldiers who want to continue the war, even after the end.

That seems so lazy though... and there wouldn't be any room for worldbuilding via the setting itself. Bunch of people come together to build a safehaven in case of potential apocalypse, and that's it, that's done.  No previously-established culture, no historical significance, no secrets to find or reason to explore, not even a way to connect it to anything outside of the apocalypse itself... I mean, I guess it would work fine in and of itself, but it just seems a bit hand-wavy, and for a place that we'll probably be stuck in for the unforeseen future, if not the entire campaign? I think it could stand to have a little more history behind it. :/
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[23:14:34] <GameMaster> And so (...) a one-armed dwarf and a mage wearing a blanket walk into a tomb.
[23:14:42] <GameMaster> Sadly, that isn't a joke.

[20:42:03] <HailFire> our wizard tower just got smoked by projectile cats from space
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