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Author Topic: Living Oasis (3.5) OOC Thread - 8? Slots open  (Read 43548 times)

thatkid

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Re: Living Oasis (3.5) OOC Thread - 9? Slots open
« Reply #390 on: November 19, 2013, 10:58:19 pm »

I posted in the wrong thread earlier. I should've posted here.

I'm still looking for a PDF of the rulebook, so I'll post the sheet up as soon as I'm done.

http://www.d20srd.org/
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TealNinja

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Re: Living Oasis (3.5) OOC Thread - 9? Slots open
« Reply #391 on: November 19, 2013, 11:02:04 pm »

I posted in the wrong thread earlier. I should've posted here.

I'm still looking for a PDF of the rulebook, so I'll post the sheet up as soon as I'm done.
There's about a million rulebooks.

The core 3 you need are the "Player's Handbook," "Dungeon Master's Guide," and "Monster Manual."  In actuality, the only rulebook you need is the "Player's Handbook," but you'd be recommended to tell us what you intend to do, and we can use our collective knowledge to bump up the power of your class.

For instance, I'm running a Necromancer.  It's high in raw power, high in numbers, and because it's based out of one of the most powerful classes (the Cleric), it's also high in versatility.  It requires a working understanding of the rules to pull off, though, as two thirds of the character requires extra rulebooks.
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Taricus

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Re: Living Oasis (3.5) OOC Thread - 9? Slots open
« Reply #392 on: November 19, 2013, 11:08:00 pm »

Necromancer is actually based from wizard :v

Also, making my own wizard for Dwarmin's game, one with a lovely SR bonus too :D
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TealNinja

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Re: Living Oasis (3.5) OOC Thread - 9? Slots open
« Reply #393 on: November 19, 2013, 11:09:00 pm »

Necromancer is actually based from wizard :v

Also, making my own wizard for Dwarmin's game, one with a lovely SR bonus too :D
Some Necromancers?  Certainly.  Mine?  Only distantly.
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Cheesecake

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Re: Living Oasis (3.5) OOC Thread - 9? Slots open
« Reply #394 on: November 19, 2013, 11:13:28 pm »

Thanks. I want to play something basic, like a tank or something. Something with survivability or is easy to use.
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thatkid

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #395 on: November 19, 2013, 11:16:26 pm »

A fighter or a barbarian might work, for that. Paladin, as well, though paladins are a bit harder to pull off. The big issue with tanking is that there aren't many ways to -force- things to focus on you, and they're all outside of Core 3.5
You could always go for a weapon with reach and take the tripping and area-of-attack feats, though it might be kind of boring and you'd really only be able to lock down melee.
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Patrick Hunt

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #396 on: November 20, 2013, 01:04:32 am »

http://www.myth-weavers.com/sheetview.php?sheetid=712457



All done, thank you so much TealNinja for helping me sort all this out, if we ever end up in the same place I'll have to find some way to pay you back.
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TealNinja

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #397 on: November 20, 2013, 01:20:23 am »

http://www.myth-weavers.com/sheetview.php?sheetid=712457



All done, thank you so much TealNinja for helping me sort all this out, if we ever end up in the same place I'll have to find some way to pay you back.
You're so not done =P  You need to buy items.  At least a Backpack + Bedroll + Trail Rations, probably some Hemp Rope, and definitely find a magic item to stick in there.
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Patrick Hunt

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #398 on: November 20, 2013, 01:21:21 am »

Ughhh, that can wait until tomorrow night it's after 6am. How much money do I have btw?
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Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #399 on: November 20, 2013, 01:22:25 am »

Ughhh, that can wait until tomorrow night it's after 6am. How much money do I have btw?
2700 gold.
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Patrick Hunt

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #400 on: November 20, 2013, 01:26:56 am »

Hmmm, minus my wrapon, armor and bolts. I'll work that out tonight after sleep.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Silcugar

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Re: Living Bay12 (3.5) OOC Thread - 9? Slots open
« Reply #401 on: November 20, 2013, 02:17:02 am »

Alright. So, I wanted to make something special, but not too strange, so as not to alienate any of the players. So I stuck with altering the traditional pantheon, taking a few gods from there and changing them, while trying to stay true to the archtypes of the races presented in the PH. Of course, I had to add a few gods of my own. 


Pantheon of [World, did we decide on a name?]
Spoiler: Lore (click to show/hide)
The Forgotten Gods (The Faces)
The mortals know very little of these gods, for their patron dieties reveal very little of their hated parents.
Ha, TN- Positive Energy God.
Lo, TN- Negative Energy God.
Rea, TN- Fire God.
Ste, TN- Earth God.
Wus, TN- Water God.
Aav, TN- Air God.

The First Ones
Highly respected, but just as powerful as their 'lessers'.
Ajax, God of Man, Child of Rea, NG- Good, Strength, Fire. The Handaxe is his favoured weapon. Ajax takes the form of a heroic warrior with unerring determination and drive, forever seeking to improve himself and the human race as a whole. He is the Icon of Motivation and the Strong Father.
Mishtoss, God of the Halfling, Child of Aav, CG- Good, Trickery, Air. The Dagger is his favoured weapon. Mishtoss takes the form of an aged, but agile cloaked rogue/ranger. He is ever cunning, and his name is often whispered by survivalists and rogues in times of need. He is the Practical One and the Wielder of the Razor (Occam's Razor).
Morem/Male, Gods of the Dwarf, Child of Ste, LG- Law, Protection, Earth. The Warhammer is his favoured weapon. Morem and Male are two sides of the same coin. Twins, but at the same time one entity. Most practitioners simply refer to him as Morem. Morem takes the form of a king, and a worker. Morem is the Aspect of Law, the King, while Male is the Aspect of Good, the Smith. He embodies two things especially important to dwarves, stern law and productivity.
Lorhen, Goddess of the Elf, Child of Wus, TN- Plant, Animal, Water. The Longbow is her favoured weapon. Lorhen was once a young and beautiful god of fertility, but the ravages of the war reduced her to an old woman. Elves and druids call to her often. She is (or was) the Mother of the World, the Guardian of the Wilds, but more recently she's known as the Crone to dissidents, or the Ailing Mother by her followers.
Riddle Lit, Goddess of the Gnome, Child of Ha, NG- Luck, Protection, Trickery. The Sling is her favoured weapon. Riddle is, as her name implies, a riddler and, to a lesser extent, a jokester. She takes the form of a well dressed young merchant. Gnomes and other practitioners try to mirror her eccentricity and mysterious nature. She is the Holder of the Key and the Smart Glib.
Sangur, God of the Orcs, Child of Lo, CE- War, Chaos, Evil. The Battleaxe is his favoured weapon. Sangur takes the form of an orc warlord, without eyes. Negative energy is not evil, nor was Lo, but a series of unfortunate events twisted Sangur at birth, forever dementing his mind. At the last moment, Lo took away the God's eyes, in order to limit his power. Unfortunately, it was little hinderance to the Warlord. To his followers, Sangur is known as the Blind Warlord and the Ingenious Killer. To everyone else, he is known as the God of Cripples and the Demented First.

The Small Gods
Numerous and diverse, the Small Gods came after the First Ones.
Liere of the Eye, God of Magic, Child of Dark and Light, TN- Knowledge, Magic, Luck. The Quarterstaff is his favoured weapon. Liere is every race, and none. His visage is ever shifting. He rules over all magic. Many see him as a force of chaos, for his intentions and actions shift as much as his form. But scholars will tell you that their is a definite method to his madness. For every chaotic action he takes, he does something lawful. For every good deed, an evil one. In this way, he is balanced. He is the Many Faced Scholar and the Magister Ultimate (The Magister Ultimate, new combo meal at McDonalds!).
Blessed Roe, Goddess of Healing, Child of Water and Fire, NG- Healing, Sun, Good. The Mace is her favoured weapon. Roe is sometimes a human, and sometimes an Elf. Either form she takes, she is a healer. The half-elves see her as their patron deity, as well as healers. Even though she is seen as good, she does not oppose evil. At least, not as much as her good brothers. She is the Saviour and the Death Ward.
Satore, God of Refinement, Child of Lorhen, CG- Chaos, Protection, Knowledge. The Rapier is his favoured weapon. Satore takes the form of a noble elf. When elves started intermingling with human society, and when many elves moved from the forest to the city, Satore was born. Even though many elves call him their patron deity, there are nobles of other races that look to him for guidance. He is the Aristocrat, the Eloquent Sir, and the Gentleman.
Beg No More, God of Cruelty, Child of Regret, CE- Chaos, Evil, Destruction. The Flail is his favoured weapon. Beg is a choatic mess of multiple species, including Gnolls, Lizardfolk, Goblinoids, and other evil creatures. This God would love nothing more than to see everyone dead, including his own followers, if there was no one left to slaughter. He is the Broodfather of Evil and the Abomination. While some evil species call him their God, many turn to his brood, the many Gods that fell from his body and went on to create the sentient monster races we see today.
Misnevex, Goddess of Domination, Sister of the Dark Earth, LE- Evil, Protection, Strength. The whip is her favoured weapon. Misnevex is the Goddess of areana (spider sub-class, correct?). She is the Mistress of Torture and the Spider Queen. 
Monorox, God of Tyranny, Brother of the Dark Earth, LE- Law, Destruction, War. The Heavy Mace is his favoured weapon. Monorox takes the form of a human king. He is the Cruel King and the Master Tactician.
Voruh, God of Death, Child of the Black Waters, NE- Evil, Death, Luck. The Scythe is his favoured weapon. Moruh can't be seen, even by the Gods, but is represented by an hourglass, or simply, an x with a line above and below. To his followers he is known as the End and the Final Father, but to those who fear him, he is the Unknown Reaper.
Rowbe the Just, God of Justice, Child of Fire and Earth, LN- Law, Protection, Destruction. The Warhammer is his favoured weapon. With the fire of humanity, and the law of the dwarves, comes a zealous judge. He takes the form of a giant, and is therefore the patron of giantfolk. He is known as the the Judge and the Lens Holder.
Senntoss, God of Chaos and Trickery, Child of Mishtoss, CN- Chaos, Trickery, Luck. The Dagger is his favoured Weapon. This halfling God represents Mishtoss' more chaotic side. He represents all rogues, gamblers, and, to some extent, bards. Practioners are as likely to tell you a good joke as they are to stab you in the back. He is the Unrepentant Rogue and the Joy Thief.

The Triune (Subclass contributed by Deep Waters)
Composed of a set of three triplet deities, the Triune is often called upon as a whole by worshippers, rather than by its individual components, and regular priests (those not blessed by divine power) often follow suit. However, more fervent followers such as clerics and paladins always devote themselves to a single member of the Triune.

Malnir, God of Retribution, Child of the Sword, LG- Law, Good, Travel. The longsword is his favored weapon. It is said that Malnir fell into the sea upon birth and was snatched from the foam by an albatross. When a mortal commits a terrible crime against the gods, Malnir is often tasked with punishing them.

He is usually found wandering the realms in the guise of a large, weathered human or dwarven warrior (often male, though occasionally female), vanquishing evil wherever it is to be found, and his devotees are advised to worship him by emulating him. As such, his followers are almost always warriors, either idealistic crusaders convinced they can change the world or veteran heroes content to live and die by the ivory sword. Though they have little official organization nor united creed, they have earned the collective moniker "Templars of the White Cross" due to the simplified version of Malnir's symbol (a white sword) that they wear somewhere on their person. Always scattered and few, his 'church' has nevertheless escaped relatively intact due to their hardiness and self-reliance.

He is the Seafoam Sword and the Wandering Templar, but to his enemies he is known as the Sparrow Lord due to his association with birds. His holy symbol is a plain sword, the hilt and crossguard simplified into spike-like projections, and usually carved of ivory (5gp), though bone or other white-colored materials are not unknown. However, mythril is Malnir's favored material (70gp), and most of his followers carry his symbol in mythril when they can.

Metia, Goddess of the Hearth, Child of the Scales, NG- Community, Fire, Artifice. The dagger is her favored weapon. One of triplet deities, it is said that Metia fell into a volcano upon birth. In spite of being crippled by the impact, she climbed all the way out of it and dragged herself into a nearby mortal's dwelling, where she shaped the embers in their firepit into a set of magical leg braces that let her walk normally.

Metia loves to take on different forms, ranging from dwarves to azer to gold wyrms, though she always has a set of metal braces around her legs (or equivalent location) that glows like red-hot iron. She currently presents herself to mortals in a form similar to a noble salamander. Her devotees are industrious folk who often have vocations aside from their clerical ones, serving as chefs, healers, merchants, and most especially crafters and artisans. Her church was most hard-hit of the Triune by the arcane catastrophe-- partly because it is highly community-oriented, partly because it was the largest in the first place, though her few remaining followers are among the most zealous in gathering survivors together and trying to rebuild society.

She is known as the Hearth Mother and the Magma Artisan. Her symbol is a clear orb containing a red teardrop shape, both usually made of glass. Her followers prefer to use a cut ruby encased in glass whenever they can afford it (90gp).

Morai, Goddess of Fate, Child of the Veil, LN- Oracle, Luck, Darkness. The gauntlet or spiked gauntlet is her favored weapon. It is said that Morai fell into a chasm upon birth and wandered the caves for eons, eventually losing the use of her eyes in exchange for gaining insight into the tapestry of Fate.

Morai is often depicted as a frail human woman wearing a blindfold, but in truth no one knows what Morai looks like, for she always appears conveniently shrouded in darkness. She reveals her knowledge in bits and pieces, and even then only to her devotees. Her followers themselves are the secretive and tight-lipped sort, often unwilling to give away their mistress' secrets, and as such form a religion more like a cult than a church (in spite of its unassuming nature). Easily recognized by their simple robes and symbolic blindfolds (the cloth is translucent enough to see through, though the more fervent among them wear true blindfolds and learn to navigate through other senses), the Sparing Ones, as they've come to be known as, are often called upon as impartial parties and intractable judges.

She is known to her followers as the Blind Judge, the Silent Oracle, and the Prophet in the Depths, but most simply call her the Shrouded Lady. Her holy symbol is a hollow disk (usually of a dark-colored wood), with white thread crisscrossing the center. The threads are strong and durable but not unbreakable. Though the symbol does not stop working if the threads break, failing to replace the broken symbol when able can earn Morai's displeasure. Most of her followers carry silver disks with threads of black spidersilk when they can (30gp), which are much more difficult to break accidentally.


Yeah, so there's that! I didn't want to engorge this post with every combination of element, or every God of every species. But, of course, there are many more combinations to be had! So, if you'd like to see a certain species represented, or another God of a certain alignment, feel free to ask. Or, even better, come up with your own, and I can add it to the list.

A few possibilities are: A kobold god, a god of lies, another LG god, a Kord equivalent, more positive energy combinations, definitely some of the brood gods that came from Beg (especially a goblin one). Probably should put a Wee Jas equivalent. There's also plenty of aspects that can be explored. I should also add (or you can add) a few more gods that are immediately relevant to a city like Oasis. For example, I added Satore (pronounced Suh-Tore-Ay, by the way) for the benefit of nobles in the upper district. I'm probably forgetting a bunch of good ones, so consider this list a decent start.
« Last Edit: November 22, 2013, 12:46:04 am by Silcugar »
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Dwarmin

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #402 on: November 20, 2013, 02:24:27 am »

Okay! Humm.

I've got six people in my party, but...

There are four casters, a rogue, and a paladin. :(

Was really hoping for more variety...or at least more sturdiness. Oh well. At least those skeletons will have a use!

Anyway, Taricus and Scriver are still working (?) on theirs...I've nixed the use of Half-Ogre in Remuthra's character, so he'll have to do some of it over...and Gilgamesh needs work...ohkay, it's more like 2/6 at this point.

I call GM trio!

....

This is an entirely homebrew race gilg is using, btw. How does it look to you guys?

It doesn't look insanely broken to me, tho I have no idea how LA is figured out either.

Quote from: The Tylwyth Teg
     −4 Strength, +4 Dexterity, −4 Constitution, +2 Wisdom, +2 Charisma: Being such small and agile creatures tylwyth teg are near impossible to catch although their miniature size makes them more vulnerable to physical damage and relatively weaker than regular-sized creatures.
    Fey
    Tiny: As a Tiny creature, a tylwyth teg gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but she uses smaller weapons than humans use, and his lifting and carrying limits are half of those of a Medium character.
    Tylwyth Teg base land speed is 20 feet: It also has a fly speed of 40 feet (good)
    Iron Allergy (Ex): Tylwyth Teg have a natural allergic reaction when they come into contact with iron. Whenever the fairy wields a weapon or dons armor made of any metal forged with iron (including steel) then they will take a -2 circumstance penalty to all skill checks, attack rolls and damage rolls for the duration of contact and for 1d6 rounds after removing said implement from their person. A Tylwyth Teg may weild a wooden hafted weapon such as a spear or sickle, but instruments such as a dagger or swords cause undesireable reactions upon touching.
    +2 racial bonus on Handle Animal, Listen, Search, and Spot checks.
    Automatic Languages: Fatanquituus, Sylvan. Bonus Languages: Aquan, Common, Dwarven, Elven, Gnomish, Terran.
    Favored Class: Druid
    Level Adjustment: +0

Edit: I got pantheon ninja-ed! :O

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #403 on: November 20, 2013, 02:29:22 am »

In my personal opinion, that looks like "MinMax, the Race", but that's just me.

I'd say it'd be at least a +1 LA.
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TealNinja

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Re: Living Oasis (3.5) OOC Thread - 8? Slots open
« Reply #404 on: November 20, 2013, 02:34:08 am »

Okay! Humm.

I've got six people in my party, but...

There are four casters, a rogue, and a paladin. :(

Was really hoping for more variety...or at least more sturdiness. Oh well. At least those skeletons will have a use!

Anyway, Taricus and Scriver are still working (?) on theirs...I've nixed the use of Half-Ogre in Remuthra's character, so he'll have to do some of it over...and Gilgamesh needs work...ohkay, it's more like 2/6 at this point.

I call GM trio!

....

This is an entirely homebrew race gilg is using, btw. How does it look to you guys?

It doesn't look insanely broken to me, tho I have no idea how LA is figured out either.

Quote from: The Tylwyth Teg
     −4 Strength, +4 Dexterity, −4 Constitution, +2 Wisdom, +2 Charisma: Being such small and agile creatures tylwyth teg are near impossible to catch although their miniature size makes them more vulnerable to physical damage and relatively weaker than regular-sized creatures.
    Fey
    Tiny: As a Tiny creature, a tylwyth teg gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but she uses smaller weapons than humans use, and his lifting and carrying limits are half of those of a Medium character.
    Tylwyth Teg base land speed is 20 feet: It also has a fly speed of 40 feet (good)
    Iron Allergy (Ex): Tylwyth Teg have a natural allergic reaction when they come into contact with iron. Whenever the fairy wields a weapon or dons armor made of any metal forged with iron (including steel) then they will take a -2 circumstance penalty to all skill checks, attack rolls and damage rolls for the duration of contact and for 1d6 rounds after removing said implement from their person. A Tylwyth Teg may weild a wooden hafted weapon such as a spear or sickle, but instruments such as a dagger or swords cause undesireable reactions upon touching.
    +2 racial bonus on Handle Animal, Listen, Search, and Spot checks.
    Automatic Languages: Fatanquituus, Sylvan. Bonus Languages: Aquan, Common, Dwarven, Elven, Gnomish, Terran.
    Favored Class: Druid
    Level Adjustment: +0

Edit: I got pantheon ninja-ed! :O

From me: It's tiny, which gives it an advantage over other races for casters; it has equal balance of abilities while favoring casters; it has fly.  There's a reason that the "easiest' way to get fly is Half-Fey template.

Honestly, give it a LA +1, drop the land speed to 15ft and the flyspeed to 30ft.  If you were to ask for my full opinion, I'd say at least LA +2, just because it has the ability adjustments for casters on an otherwise caster package.
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