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Author Topic: Neustra Veritas: Betrayal and Survival (7/4)  (Read 22054 times)

TealNinja

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Neustra Veritas: Betrayal and Survival (7/4)
« on: November 12, 2013, 10:27:04 pm »

Your name blares over the ship's intercom.  "Please come to the bridge."  You wonder what they could possibly want.  There's nothing nearby, so a mission is highly unlikey.  You haven't done anything that would warrant disciplinary action (at least, nothing they could have found.)  So what could they want?

You make your way to the bridge, passing by many of your shipmates, who bear a look somewhere between sadness and distrust.  As you enter onto the bridge, four armed soldiers flanking the entryway immediately converge on you, bashing you, forcing you to your knees.  You look at your commanding officer with confusion, his face alight with rage.

He stands in front of you, sputtering, furious.  "You have done something unforgiveable!  I am transferring you off of my ship!"

You vainly attempt to exclaim that you have no idea what he is talking about, but as you open your mouth, the guards on either side of you bash you about and you lose consciousness.



As you awake, you find yourself strapped into a crash seat, with a display dimly blinking in front of you.  You reach over and tap a key on the controls, and it comes to life, displaying a growing green planet.  As you groggily watch the display, you realise that the planet isn't growing; you're approaching it!  You quickly assail the control board, bringing up the relevant information on the planet, but what it responds with induces despair.  An entirely uncolonized planet.  Lush jungle, no military presence whatsoever.

You attempt to access any other information on the computer, but the only thing you can find is your transfer data.  You were transferred from your previous post for "grievous insubordination and traitorous actions."  This is an outright lie!

Your ship begins shaking as it begins reentry into the atmosphere, and it is too dangerous to use the controls any longer; all you can do is hold on until it finishes.  Minutes pass by, then an hour, and your body can't take it; you pass out again.  When you awake, the computer in front of you is dark, but you can make out a lever.  Unstrapping yourself, you turn the lever.  The door opens and find yourself in the middle of a jungle.  Three other people are standing in a group, staring into the jungle.  What life awaits those unfortunate enough to be found here?

You climb out, and prepare yourself to battle for your life.




Spoiler: Salutations (click to show/hide)

Welcome!  You have had the misfortune of being transferred to an unpopulated, highly dangerous planet.  Whether you survive, or die, is entirely dependent on your abilities.  You'll have a list of various objects you can buy, although I doubt your remaining funds will be sufficient to truly outfit yourself with anything of consequence.  Working together with your fellow transferees will be paramount, as failure to do so will result in a swift and painful death.  If you succeed in surviving, you can expect to build up a nice little base of operations for yourselves, eventually creating the bare bones facilities you might expect in an actual military base.  Victory is decided by a military complex capable of defending itself indefinitely, while defeat will be determined when there we find that there is nothing gained by transferring more people here.

Construction is handled entirely by Droids.  It is a very streamlined process, as they are capable of breaking down base material in order to build just about anything.  The only schematic that is incorporated into Droids, however, is the Base Garrison.  Once a Droid has constructed the Base Garrison, you'll have more options available to you, as well as a theoretically infinite source of really, really bad food.  No, you can't outfit a Droid with guns!  Do you want to create a force of naturally durable, highly analytical, uncontrollable murderbots?  Neither do we!  So stop trying!

This is all dependent on your skills and abilities, however!  Who are you?  What are you capable of?

Spoiler: Application! (click to show/hide)


Spoiler: Equipment choices! (click to show/hide)

Spoiler: Vehicles! (click to show/hide)

Spoiler: Military Buildings! (click to show/hide)



Playing:

Patrick Hunt (As Victim #1his ever played Harvey Bekter)
RangerCado (As Selina Martin)
GreatWyrmGold (As Carl Anderson.)
Taricus (As Serina ICan'tSpellThat Tasilvinadr)

Waitlisted:

Detoxicated (As Rosario Bienfutura)
Gamerlord (As Derry Scriven)
GilgameshDespair (As Ketari Kulminos)
GreatWyrmGold (Maybe!)
« Last Edit: December 02, 2013, 12:32:58 am by TealNinja »
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Patrick Hunt

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #1 on: November 12, 2013, 10:34:08 pm »

Reserved, sheet coming shortly.

Spoiler (click to show/hide)
« Last Edit: November 12, 2013, 11:05:35 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

RangerCado

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #2 on: November 12, 2013, 10:51:10 pm »

Name: Selina Martin
Age: 21
Gender: Female
Personal Appearance: 5'9, long brown hair, somewhat thin but not overly.

Health: 5 + 1

Stats:
Strength: 3
Agility: 6
Dexterity: 7
Constitution: 2
Intelligence: 4
Perception: 3

Skills:
Basic Firearms : +2 to hit at range with firearms.
Basic Physical Training : +2 to Constitution checks
Medical Training : Bonus when healing others.
      -Toxin Treatment : Remove toxins from allies.

Equipment:
Basic Laser Rifle: 800 credits, 2d8 damage, two attacks per round, uses batteries.  30 shots from a full charge.
X2 Batteries: 100 credits.  Various uses.
Solar Power Accessory: 800 credits.  Charges one battery per 4 hours of full sunlight.
X8 Rations: 25 credits.  Provides nourishment for a full day.
Special Operations Suit: 600 credits, +10 Armour, +1 DR, +3 to Perception
First Aid Kit: 400 credits.  Contains everything needed to treat poisons and injuries (not diseases!).  20 uses, requires intelligence + perception roll.

((One question. Do we start with our first drone with its batteries or do we have to spend the 1200 credits on the first one ourselves?))
« Last Edit: November 12, 2013, 10:56:17 pm by RangerCado »
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Patrick Hunt

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #3 on: November 12, 2013, 10:54:09 pm »

Choose 2 other skills Cado. I checked with the GM.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

RangerCado

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #4 on: November 12, 2013, 10:56:40 pm »

((Done. And I still want to know if we get our first drone free.))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

GreatWyrmGold

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #5 on: November 12, 2013, 11:01:09 pm »

Spoiler: Carl Anderson (click to show/hide)
« Last Edit: November 12, 2013, 11:19:05 pm by GreatWyrmGold »
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TealNinja

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #6 on: November 12, 2013, 11:05:46 pm »

((One question. Do we start with our first drone with its batteries or do we have to spend the 1200 credits on the first one ourselves?))
You start with NOTHING!  Good Day Sir!

Terrible, slightly offensive movie quotes aside, no, you start with nothing.  If noone starts with a Droid, then you have to pray that a random drop pod has one.  Also, having a Droid without the skills to use it would probably be bad.  I suppose you can crit your Intelligence check to program it without the skill, but do you want to rely on a 5% chance?

For the record, about half of my attention right now is making the info more readable.
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RangerCado

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #7 on: November 12, 2013, 11:07:21 pm »

((...true... But, we have our medic, me, and our main fighter, Gold. We could do with an engineer now. Also, Gold, we can't start with vehicles. says so in the tab for them))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Taricus

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #8 on: November 12, 2013, 11:08:41 pm »

Spoiler (click to show/hide)
« Last Edit: November 12, 2013, 11:19:06 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

TealNinja

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #9 on: November 12, 2013, 11:09:24 pm »

Spoiler: Carl Anderson (click to show/hide)

You can not start with vehicles.  That entry is just for knowledge of what you can build in the future.

Players are dropped in a very small 4 person drop pod.  You can literally only bring what you can carry.



For everyone else: Weapons do not start with ammunition, and devices do not start with batteries!  You must buy them separately.  Yes, this makes the basic rifle more efficient money wise at the start.  Desired.  The higher average damage of the other weapons might be necessary later.
« Last Edit: November 12, 2013, 11:10:59 pm by TealNinja »
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RangerCado

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #10 on: November 12, 2013, 11:10:42 pm »

((Well, 1 medic, 1fighter/medic, 1 fighter... please let our next be an engineer.))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Taricus

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #11 on: November 12, 2013, 11:12:06 pm »

Well, GWG could switch into engineer. And I take it you didn't see my sheet so... :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

RangerCado

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #12 on: November 12, 2013, 11:13:57 pm »

((I did. I classify fighter as a combat based person. :P ))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

GreatWyrmGold

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #13 on: November 12, 2013, 11:15:14 pm »

((...true... But, we have our medic, me, and our main fighter, Gold. We could do with an engineer now. Also, Gold, we can't start with vehicles. says so in the tab for them))
Noted!
...Maybe, if I'm going to be the "main fighter," I should get a rifle with the 900 credits that frees up.
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

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Re: Neustra Veritas: Betrayal and Survival (0/4)
« Reply #14 on: November 12, 2013, 11:16:11 pm »

I'll reserve for the top of the waitlist.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.
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