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If a woodchuck could chuck wood, how much wood could a woodchuck chuck if a woodchuck could chuck wood?

5 meters
- 3 (8.8%)
10 meters
- 8 (23.5%)
1 kilometer
- 10 (29.4%)
blackmuffin is homosex
- 13 (38.2%)

Total Members Voted: 34


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Author Topic: Saltmine, The Spartan Succession Game  (Read 10510 times)

4maskwolf

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Re: Saltmine, The Spartan Succession Game
« Reply #45 on: November 19, 2013, 06:26:44 pm »

Wait, does that make it my turn?

WoobMonkey

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Re: Saltmine, The Spartan Succession Game
« Reply #46 on: November 19, 2013, 06:28:57 pm »

Looks like.  BlackMuffin, care to update the OP?
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

4maskwolf

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Re: Saltmine, The Spartan Succession Game
« Reply #47 on: November 19, 2013, 06:30:51 pm »

Sigh.  I literally just finished Chamberdrums.  Looks like I'm going to learn my lesson about signing up for too many games.  Alright, time to download the save.

KingBacon

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Re: Saltmine, The Spartan Succession Game
« Reply #48 on: November 19, 2013, 07:37:13 pm »

Mask, I took a tour of this fort and some massive reforms are in order.
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4maskwolf

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Re: Saltmine, The Spartan Succession Game
« Reply #49 on: November 19, 2013, 07:38:50 pm »

Oh yeah. Any ideas?

KingBacon

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Re: Saltmine, The Spartan Succession Game
« Reply #50 on: November 19, 2013, 08:06:42 pm »

Picks, Shields and Arms. There are currently 5 picks for 80 residents, plenty of wood and no shields, and 5 weapons for the whole military. This will not do. Stockpiles are inefficient, women are making rock mugs which are of little value and will not aid in the defense of the fort.

Also if you can obsidianize the magma problem that might help FPS later on, though I'll probably do it myself if I have time.
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WoobMonkey

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Re: Saltmine, The Spartan Succession Game
« Reply #51 on: November 19, 2013, 08:09:13 pm »

How are stockpiles inefficient?  Double-check what links to what, before you get too drastic with the changes, there.  I micro'd the hell out of a few of them, especially the minecart piles.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

KingBacon

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Re: Saltmine, The Spartan Succession Game
« Reply #52 on: November 19, 2013, 08:19:44 pm »

If you are using wheelbarrows, having multiple smaller stockpiles rather than one big one winds up with haulers moving stuff faster. I think the same is true even without wheelbarrows. That and I QSP everything, so I'm a tad biased.
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WoobMonkey

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Re: Saltmine, The Spartan Succession Game
« Reply #53 on: November 19, 2013, 08:55:27 pm »

Everything is QSP'd, that's my point.  Where you see wheelbarrows are piles that are picking up either stone, or ore, feeding a minecart, and dumping into a QSP.  Check the routes information.  Like I said, I micro'd the hell out of all of them.

The only piles that aren't Quantum are the trade goods pile (by the depot; accepts only tradeable items, fed from workshop OUT QSP line), the food piles (separated by type), and maybe a couple that I haven't gotten to separating yet.

Basically, all raw materials are either going into the Wood/Stone QSP line on the workshop level, or the Ore/Economic/Clay/Sandbag QSP in the foundry.  All outputs from all workshops in an area are feeding into their respective QSP lines (except food processing, of course), which are then feeding disparate parts of the fortress.

Remember, we have 5 picks to 40, not 80, workers.  And each one of those workers needs to be busy elswhere, rather than ineffectually chipping at rock.  A pair of legendary miners oughtta be enough for now, IMHO.  What we really need is to get the clothing industry started, before everybody's everything rots off.

But, hey, neither of us is overseer anyways.  It's 4maskwolf's game now.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

BlackMuffin

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Re: Saltmine, The Spartan Succession Game
« Reply #54 on: November 19, 2013, 09:06:08 pm »

oh god all these replies
I can't
I'm just
*urk*
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ShadowHammer

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Re: Saltmine, The Spartan Succession Game
« Reply #55 on: November 19, 2013, 09:55:59 pm »

Ye cowards! You used WALLS!?!? What is this BLASPHEMY?!?!

Otherwise, good turn. I agree with king bacon, we really do need more weapons, and shields all around.
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4maskwolf

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Re: Saltmine, The Spartan Succession Game
« Reply #56 on: November 19, 2013, 10:01:00 pm »

Yeah, umm... there's no bars.  Like, none none.

4maskwolf

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Re: Saltmine, The Spartan Succession Game
« Reply #57 on: November 19, 2013, 10:05:59 pm »

Do we kill elves?

KingBacon

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Re: Saltmine, The Spartan Succession Game
« Reply #58 on: November 19, 2013, 10:35:37 pm »

Do we kill elves?

Do we NOT kill elves?

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4maskwolf

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Re: Saltmine, The Spartan Succession Game
« Reply #59 on: November 19, 2013, 10:53:51 pm »

Point taken.
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