Charges Doing something that feeds your obsession grants you a charge (up to a total of six). This has to take time and/or effort, so an Obsessive Alcoholic couldn't gain a charge from taking a sip from his beer but he could gain one from drinking all of it. Magick cannot be used to gain charges.
You can spend a charge to give your character a +1 bonus to a magickal action.
Spells There are three types of spells that can be cast: Minor, Significant, and Major. Spells cast should be related to your obsession. Unrelated spells
can be attempted but will be penalized by your lack of focus.
Minor – No penalty
While Minor spells have to be declared by the player, the character is manipulating reality subconsciously to suit their perception of the world, whether their perceptions are based in fact, misconception, or delusion. These spells shouldn’t make an outside observer think ‘Magic!’
Fire obsession - Using an empty lighter. Stop a fire from going out.
Gun obsession - Ignoring recoil. Ignore the effect of the wind on your bullets.
Star Wars obsession - Use 'The Force' to influence a dice roll. Shoot first.
Significant – -1 to casting roll if the caster is in contact with the target, -2 otherwise
Significant spells represent a conscious effort to bend reality to fit your needs. These spells can be visibly unnatural but a
sane person should be able to rationalize it.
Fire obsession - Cause a fire to spread in a specific direction or pattern, probably used a trail of gasoline.
Gun obsession - Firing a seventh shot from a six shot revolver, or was it the sixth shot.
Star Wars obsession - 'Force push' something, though it may just have been the wind.
Major – Minimum of -3 to casting roll, further penalties at my discretion
Major spells are your character’s way of bending reality to fit their ideal. The power of a major spell is that it can break fundamental rules of the universe, bend the will of another human being, and create something from nothing more than thoughts.
Fire obsession - Spontaneous combustion of a human being.
Gun obsession - Create an endless magazine.
Star Wars obsession - Create a working lightsaber.
Critical ResultsMagickal actions use special tables to further determine critical results:
Critical Success/Overshoot Table
6 –Less Than You’d Hope
5 –Multiplicity
4 – Something Good and Something Else
3 – Give and Take
2 – Tempest
1 – Doorway
Critical Failure table:
6 – Horribly Right
5 – Duplicity
4 – Collateral Damage
3 – Violent Phenomena
2 – Backlash
1 – Worst Possible Thing