Okay, guys, here's the deal: I played from winter to winter. Organized all stocks, busted the aquifer, set up magma forges, breached the caverns, fought off a necro invasion... I'm done, for this turn. Whew, what a challenge!
There's still a potential security hole on cavern layer 1, and I didn't yet build a proper airlock for wagon access to the depot. The traders are still present; they brought the siege with them. Hopefully there's still time to trade.
All farming has been moved downstairs; most workshops have been set up well beneath the aqui layer.
Be aware that there is still a caged Dwarf Corpse, as well as a caged Human Necromancer, in the animal stockpile.
Hopefully, everything I've done is pretty self-explanatory - look carefully at all the minecart stockpiling, before changing anything up too much on that front. It took for-freaking-
ever set all that up; it would be a shame for that work to go to waste.
I'll do a proper in-character write-up later; for now, I'm just uploading the save, and trying to wash my brain clean of IronFist for the moment.
Save is here:
http://dffd.wimbli.com/file.php?id=8156Have fun, Nidilap! All hail the new overseer!