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Author Topic: «*MASTERWORK-DF - Studded With Patches*» - Unofficial release  (Read 74679 times)

Meph

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #165 on: December 05, 2013, 04:55:34 am »

I dont say this very often, but I'm speechless. A Modders of DF Calender? This is truly an odd place of the internet right here. Do you have a link?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Urist McTeellox

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #166 on: December 05, 2013, 05:10:46 am »

I dont say this very often, but I'm speechless. A Modders of DF Calender? This is truly an odd place of the internet right here. Do you have a link?

I don't, I'm afraid. It was a couple of years back, and I only saved a couple of images which I particularly liked. I did get the impression the DF modders community was pretty badass, though.

Spoiler (click to show/hide)

~ T
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Urist McTeellox

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #167 on: December 05, 2013, 06:46:53 am »

Updated both master and unified so that simple minerals are enabled by default, as per previous versions of Masterwork. None of the extra minerals seem to have reactions I can find, so even allowing them to be turned on may be a bug.

~ T
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Meph

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #168 on: December 05, 2013, 10:04:07 am »

what reactions are you talking about? ores automatically add new reactions to the smelter, so as soon as you add the minerals, the smelter can refine them.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #169 on: December 05, 2013, 10:46:39 am »

Does this fix my limonite problem? I couldn't find Simple Minerals in the GUI.

Meph

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #170 on: December 05, 2013, 10:51:07 am »

yes, it does.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #171 on: December 05, 2013, 10:55:12 am »

Yay, I can play again without being forced to only use copper!

Repseki

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #172 on: December 05, 2013, 11:13:41 am »

You may have already fixed this since I downloaded the unified df4 4e my current fort is on, but I'm seeing some Projectile expansion related error text in the DFHack console during some of the fights my military have had. I'm not really sure if anything isn't working with it, it's just a chunk of red error messages.

If I had used my brain before coming to post this I wouldn't have cleared the console and would post the actual error. If I see it again I will see if I can get it.

Fullheal also seems to have some errors. I've only used it a few times in general, but thought I would test the resurrection bit after my whole half the fort suffocating from poison incident. There seemed to be an issue with certain body layers the script couldn't locate, causing the poor dwarf I used it on to pop back without any actual bodyparts (all greyed out), and quickly suffocate for a second time.

Edit: The ProjectileExpansion error is something to do with "spawnFlow"

"...projectileExpansion.lua:184: Cannot write field (global).spawnFlow(): number expected."
"stack traceback"
"[C]: in function 'spawnFlow' "
« Last Edit: December 05, 2013, 12:10:22 pm by Repseki »
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Putnam

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #173 on: December 05, 2013, 02:23:27 pm »

Make sure it's updated to this version

Meph

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #174 on: December 05, 2013, 02:45:11 pm »

Either that or there is a number missing in the raws. Do you know which ammo causes this?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #175 on: December 05, 2013, 02:46:50 pm »

Either that or there is a number missing in the raws. Do you know which ammo causes this?

One that causes lava mist. There should be defaults for everything else, though...

thistleknot

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #176 on: December 06, 2013, 12:10:06 am »

can you PLEASE provide an r3 version AND an r4 version.

Just so I can play with dfhack!?

as it is, I see a ton of unk_6c and am told here to change it to multiple things actually, I have no idea what I'm supposed to change to what from this doc...

Or maybe some instructions on how to just do it myself?  I'm afraid if I dl the unified branch, so comes the r4 fixes... i'm afraid if I just dl the raws... then I'm not going to get the tileset fixes...
nm... I see all I need to do is apply the unified patch only.  Thx brosepher brocef!

wait... stockflow is reporting errors... something about r4...

may be an easy fix, such as swapping with r3, but I would think that the patches should avoid r4 until r4 is officially implemented as it's experimental as r3 is still verified working
« Last Edit: December 06, 2013, 01:11:39 am by thistleknot »
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thistleknot

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nm
« Reply #177 on: December 06, 2013, 01:54:33 am »

btw, I'm still having embark specific issues.

I've redownloaded everything, and SHOULD NOT be expecting plump helmets to be not available.  I think it might have to do with the diverse world gen (recommended) map.


yep... a larger worldgen solved it...

DAMN ME!!!
« Last Edit: December 06, 2013, 02:02:52 am by thistleknot »
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Urist McTeellox

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #178 on: December 06, 2013, 08:53:52 pm »

can you PLEASE provide an r3 version AND an r4 version.

Just so I can play with dfhack!?

An r3 version of your disease changes? Your wish is granted! :)

* full zip
* patch zip (unpack on top of latest official masterwork)

These are essentially all the SWP goodies (master patches, harmonised raws, nerfed diseases), but without the DFHack r4 branch.

~ T
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thistleknot

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Re: «☼MASTERWORK-DF - Studded With Patches☼» - Unofficial release
« Reply #179 on: December 06, 2013, 09:05:30 pm »

i meant an r3 of unified. i was able to work around it tho by dling ur patch only uni and not including the dfhack stuff
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