I downloaded the unified version, but I noticed several bugs.
Dwarf attributes, only added to the currently used raw-set, not the tileset-raws in Masterworkdwarffortress folder. This means they are gone as soon as someone changes the tileset.
Same thing for the leather changes. For example creature_standart.txt has " [BODY_DETAIL_PLAN:FEATHERED][APPLY_CREATURE_VARIATION:FEATHERED]", while the creature_standard.txt in all the tileset versions only has "[APPLY_CREATURE_VARIATION:FEATHERED]". Again, the changes will be overwritten as soon as a user changes the tileset, leading to errorlogs in this case. Same for creature_subterranean.txt and creature_birds.txt. These things exist 12 times, dont forget that. Its easiest to open all 12 sets, and save it as a session using notepad++. You open the session and the program automatically opens all 12 sets, this way you can do mass-replacements in all sets at the same time. (curiously enough, some changes, like the value of dwarven materials, are done to all sets.)
-[ATTACK:EDGE:90000:900000:strike:strikes:incredible stench given:15000]
+[ATTACK:EDGE:90000:900000:strike:strikes:incredible strength given:15000]
This is not a typo, its supposed to be stench. Its the maul of grandfather nurgle, the great demon god of pestilence and rot. That guy:
Not sure about this, but isnt the autosyndrome of dfhack r4 triggered differently? r3 uses boiling rocks with under 9000temp, but I remember that expwnent said that his new version would trigger with keywords in the materials? Because adding dfhack r4 would break all autosyndrome things, as well as falconnes plugins.