It seems a bit wrong to me that burning a fish shells or rat or cockroach corpses produces as much ash in the crematorium as burning a log worth of wood. It might be worth changing the "burn vermin" and "burn bodyparts" to consume, say 10 vermin corpses and 10 bodyparts to produce 1 lot of ash bars.
Right now they produce a bar of ash 50% of the time. A log of wood produces 3 bars with thistleknot's changes, so six remains = 1 log.
I'm happy with these being adjusted downwards (especially for vermin), as I view the main utility of burning vermin/bodyparts is one of keeping things clean and tidy, with ash as an occasional bonus. Provided Meph doesn't object, do you fancy
pushing a commit with your changes?
Alright, smacked some SSH around and it looked like the push went through, I see my changes under the Commit area.
Huzzah! I can see them too, and will be integrating them shortly. Thank you very much!
As a small note, the first line of the commit is what gets displayed in patchlogs, the network graph, and elsewhere, so it pays to have something immediately comprehensible. "Fixed missing baby names. #22" works great, it describes the contents of the commit, and also auto-links to issue #22 which it addresses. I've added a few more
suggestions in the contributor's guide.
Don't worry about the commits you've made, I can adjust them before they go into the main tree, and your work looks great! Thank you very much again! You rock!
~ T