I went through the entire list of changes.
"Obsidian: Removed many grasses that *only* existed in Obsidian."
- You replaced obsidien specific grass with masterwork specific grass. Grasses have different tiles and colors, the obsidian tileset even had animated grass. You deleted it, replacing it with masterwork-tileset grass, which uses different tiles and colors.
"Harmonize phoebus grasses fully with masterwork raws (McTeellox)"
- You replaced phoebus specific grass with masterwork specific grass. Grasses have different tiles and colors, thats why they are different. You effectively changed the looks of the Phoebus set.
"Rebalance: Medicine produces five units from two plants."
- The plant reagent has "[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]". The reaction will always produce the 10 medicine I added. (Or 5, that you changed), regardless of plant stack size. 1 plant will make 5, 10 plants will also make 5.
"Add missing braces around INVERTED TILE in masterwork tilesets and Obsidian Soul (McTeellox)"
- No, you cant do that. ^^ Just download Obsidian Soul (or Phoebus), and you will see that the tools you gave inverted tiles, actually do not use inverted tiles. Again, you changed graphics that are unique to specific tilesets.
"Fix missing brackets on INVERTED_TILE tags"
- Same thing.
"Fix typo of _CLAY to CLAY in inorganic_stone_soil.txt"
- Awesome. That caused the magma-pottery that some people reported on other tilesets. Nice one.
"Manual harmonisation of plant raws across tilesets"
- NO! Argh. You broke even more of the grasses. Look at this reddit post:
http://de.reddit.com/r/dwarffortress/comments/1tqod9/need_help_with_tile_colors/ I was so confused when I saw that, thought the guy made a mistake with the install. But it was actually you, who replaced the ascii grasses that use COLOR:2:0:1:2:0:0 with masterwork-tileset grasses that use COLOR:2:2:1:2:2:0.
"Stonecrafters workshops can make crutches (GH #3) (McTeellox)"
- Ah... found it.
And I didnt mean to ignore you. You said: If you make changes, please upload the file. And I said: Ok, I will learn Github, but its not worth it right now, because its only 1 release. After this I work a month on something that has nothing to do with the uploaded mod, because Warlocks get their own files, and dont require any changes on files that already exist. This means after the next release, I can just drag & drop the Warlocks into it. This requires no work at all. After that, I wont mod for a while.
I am not doing any github, dropbox or uploading of files RIGHT NOW, because its not worth the trouble. I only do 1 release in 2-3 days from now, which would make it obsolete then. But after my next tour I will adapt to the new environment and work more publically. But thats in half a year from now. If I try github now, as a noob, then dont use it for 3-4 months, I will forget everything and have to learn it again.
To offer a solution for right now:
You do your patches. I do my patches. Before I upload the next release, you send me your files, I merge everything together by hand, and release the next mod update. This way you dont have any extra work; and I dont care, because I like work. Hope thats ok for you.
Dont despair, you are doing great work, and are a great help, especially with fixing bugs across multiple tilesets. Obviously you didnt knew about the grass tiles/colors, but thats about the only thing. The rest is opinions; If a crutch made of solid rock is an actual help or not, for example.
EDIT:
ugh. those regressions were in the entity files you sent me for the new civ changes to the GUI, Meph. that's my mistake McTeellox. knowing that Meph refuses to use github, i should have manually verified the files were up to date before i pushed the changes.
And... this is exactly the reason I dont want to upload any complete files. ^^
Phoebus original:
Phoebus with your changes:
Ascii original:
Ascii with your changes: