I am merrily hacking away at my todo list.
Dwarves now have Apostle/Nun, Priest/Priestess and High Priest/High Priestess. You can reach those levels by praying a lot in the Monastery. Priests can detect, but not cure hidden threats, like werewolves, spies, bloodbeasts and necromancers in disguise. High Priests can detect those, and detect the carp cult leader, without being spotted and starting a full on war, like the Ward does. The High Priests also make people immune to the bad influence of the carp cult, so if you fight the cult leader, take the priests with you. He will negate half of his attacks. Oh, and the hidden enemies like bloodbeasts, they dont show their identity. Previously you could see who paints a pentagram. Now you get a "a random dwarves finds a pentagram somewhere". Only wards or priests can find them now.
Much more interesting.
Pray 1 month = Apostle.
Pray 3 months = Priest.
Pray 6 months = High Priest.
A dwarf that went to the monastery for religious guidance. Praying for a long time without rest is the traditional way of entering clerical services. The dwarf will not leave the monastery in this time, but will try to defend if attacked.
The reactions are free, everyone can become a priest. Priests and Nuns are now sterile. They swore celibacy. This is seen ingame as well, after they transform.
Creature souls can now be offered to armok for a variety of rewards. All the "pray for X" reactions have a counterpart which adds a soul, raising the chance for a reward 10x. (Or to 100%, depending on type). You can also sacrifice a lot more stuff, for different rewards. The temple can now outfit your army with gear directly send by armok. You can sacrifice gear for a small chance of "bloody gear of armok". So if you sacrifice 10 breastplates, you get 1 nice one back, on average.
There is a new building, the volcanic oracle of armok. a 11x11 temple. I moved the blessings and the guardian of armok to it, because I felt that they are too strong in the early game. Now you need magma for this. It can also bless or curse silver into moonsilver or shadesilver. These do... 30!!! times additional damage against evil creature (moonsilver) or good creatures (shadesilver). But otherwise its still silver, so they suck against normal creatures. Mind that goblins and warlocks are evil, elves are good. Moonsilver will tear most evil things apart. This means you can have specialized squads against specific types of enemies.
Just waiting for the script Roses is working on, to add souls to all creatures with brains. I cant do this by hand, its 5500 creatures counting all sets of raws...
Edit: And got the script done. Not Roses, but McTeellox. But works nontheless.