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This isn't an update. This isn't an update at all!

Patience, young Padawan
- 24 (9.5%)
Bribe lazy owls
- 28 (11.1%)
Prod lazy owls
- 25 (9.9%)
Beat lazy owls
- 25 (9.9%)
Savagely beat lazy owls
- 33 (13.1%)
ヽ༼ຈل͜ຈ༽ノ RIOT ヽ༼ຈل͜ຈ༽ノ
- 66 (26.2%)
Abandon thread
- 18 (7.1%)
Get our own LP, with blackjack and hookers!
- 33 (13.1%)

Total Members Voted: 84


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Author Topic: Expendable Princess [Week 12: Hoops]  (Read 280178 times)

Broken

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1890 on: March 18, 2014, 01:43:15 pm »

Wear it. Tanavast has armies. We will need them
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Singularity125

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1891 on: March 18, 2014, 01:55:26 pm »

Don't wear it. Hopefully when the duke comes by, if we keep going along this current path, we will be able to let him down... gently. As opposed to last time, which I'm pretty sure was a nightmare. Anyway, we don't want to marry that creep, do we? :P
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Taricus

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1892 on: March 18, 2014, 02:01:17 pm »

Wear it. Tanavast has armies. We will need them
*GASP* BLASPHEMER!
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GlyphGryph

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1893 on: March 18, 2014, 02:09:46 pm »

Okay, a note on long term strategy.

Things unlikely to change in the near future:

Week 8, we get an offer to do the printing press. This is a check versus production and trade (I believe, just going by my previous post here).

Week 9 is when we get approached about the foreign Ixionite incursion. We have a foreign affairs check there, and maybe more we don't know about.

We know there is a foreign affairs check on the Ixion occupation of Imbrium, in Maree, and we'll be approached by Duke Banion about the issue. This is what we knew last time after failing our foreign affairs check.

There was another check, a military one, that we passed, but we can't be sure what it did exactly. Either way, we were then presented with an option:

War or Negotiate

I presume this time we'll be attempting to negotiate, so we'll be wanting relevant skills for that.

Composure, Presence, Flattery, Foreign Affairs, Foreign Intelligence, and Internal Affairs all seem like they could possible come in useful during negotiations. (Internal Affairs mostly to minimize any internal impact our decisions might have)

Now, sometimes I feel I'm the only one who actually bothers to read what we learn in our weekly lessons, but I'm guessing we might want to try for foreign affairs until we learn something useful about this area of our country, and then switch to one or more of the other options.

We get a bonus to History so long as we stay yielding, and a bonus to our regal queen-like skills. So we'll obviously want to make use of those. We'd need to get willful for intrigue, so that... probably isn't happening right now, unless we specifically intend on switching to it soon and prepare appropriately.

But getting lonely for the boost to Flattery is doable.

So I'm thinking this week we do Foreign Affairs/Presence again. See if we seem to get any info relevant to our coming foreign affairs check. If we don't, we repeat the week after with Foreign Affairs and Composure, and then we switch moods to whatever other skill we agree on and double slam it before the event.

Sound good?
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darkpaladin109

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1894 on: March 18, 2014, 02:18:00 pm »

Sounds good to me.
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Toaster

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1895 on: March 18, 2014, 02:19:42 pm »

Logical and reasonable.  Do you know when the next Divination check was?

Also, we should weekend to balance out our mood as much as possible, ideally three zeros and one point in the direction we want.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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GlyphGryph

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1896 on: March 18, 2014, 02:24:18 pm »

Not neccessarily. A balance mood isn't nearly as good as people believe it is - a great many events alter a single mood up or down a point, and many of our mood altering options alter more than one mood - meaning that the close we are to neutral, the more likely we are to get a mood we don't want, and since most actions move multiple moods by a single point, we won't even have the benefit of easily getting to the one we do most of the time. Usually, we'll want to be switching between two moods or staying in one - that means keeping the things we WANT around two to three points off center, while keeping everything ELSE as close to neutral as possible.
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Toaster

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1897 on: March 18, 2014, 02:28:20 pm »

Hm.  Good point.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

RAM

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1898 on: March 18, 2014, 03:19:12 pm »

Wearing it implies some form of relationship involving gift-giving. If we wear it , then everyone will think that the gift-giving role is filled. As an astute and generous monarch we must be aware of the state of the nation's people. You can tell a lot about someone by the gifts that they send, so it is our royal duty to encourage as many gifts as possible. Therefore, do not wear the jewellery.
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
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Sheb

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1899 on: March 18, 2014, 03:41:48 pm »

Yeah, because if we keep getting gifts, we might get something awesome like chocolate...
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Urist Imiknorris

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1900 on: March 18, 2014, 04:06:00 pm »

I'm wondering exactly what happens with a completely neutral mood.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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GlyphGryph

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1901 on: March 18, 2014, 04:15:29 pm »

Yeah, because if we keep getting gifts, we might get something awesome like chocolate...

That would be great!
Le chocolat est bonne.
Bellodie aime du chocolat.
Chocolate is her favorite.
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Karlito

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1902 on: March 18, 2014, 06:11:51 pm »

I'm wondering exactly what happens with a completely neutral mood.

No mood-bonuses or penalties to any skills, which is exactly what one would expect.
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This sentence contains exactly threee erors.

Blaze

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1903 on: March 18, 2014, 10:10:20 pm »

IIRC there will always be one mood active. If all moods tie then one has a priority over the others.
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IronyOwl

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Re: Expendable Princess [Week 5: How Things Work]
« Reply #1904 on: March 18, 2014, 10:29:34 pm »

Week 5 Continued: The Right Thing

Don't Wear 12
Sell It 3
Hurl It Into The Fires, Isildor! 2
No, It's Ourses Now 2
Wear It 2



But it's shiiiiiinyyyyyy



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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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