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Poll

This isn't an update. This isn't an update at all!

Patience, young Padawan
- 24 (9.5%)
Bribe lazy owls
- 28 (11.1%)
Prod lazy owls
- 25 (9.9%)
Beat lazy owls
- 25 (9.9%)
Savagely beat lazy owls
- 33 (13.1%)
ヽ༼ຈل͜ຈ༽ノ RIOT ヽ༼ຈل͜ຈ༽ノ
- 66 (26.2%)
Abandon thread
- 18 (7.1%)
Get our own LP, with blackjack and hookers!
- 33 (13.1%)

Total Members Voted: 84


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Author Topic: Expendable Princess [Week 12: Hoops]  (Read 278677 times)

USEC_OFFICER

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #45 on: November 13, 2013, 07:25:45 pm »

Ugh... I'm not really feeling anything strongly, guys. Lore and Reflexes, maybe?
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JackOSpades

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #46 on: November 13, 2013, 07:43:37 pm »

Physical training(Reflexes) and Meditation to channel our Kai and unlock super saiyan  :P

Calech

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #47 on: November 13, 2013, 07:44:09 pm »

As yet I don't think there have been any skill checks, so we've made it two weeks without failing, which is a good way to start, I think.

Being afraid apparently makes you more inclined to Faith and Agility, so apparently being terrified doesn't also make you paranoid enough to study intrigue, or medicines, or even how to run away more effectively.

Hm.

Maybe choose Reflexes and Divination then; that way maybe you can see danger coming and dodge it with lightning reflexes. Maybe.

As a side note... you don't have to choose two different classes, you can double up on the same thing.

Unfortunately, any bonuses you may get aren't recalculated until the following week, so you can't usually turn an advantage from it, unless, say, you needed twenty points in a skill right now, for... something.
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Hyo

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #48 on: November 13, 2013, 08:24:20 pm »

Remember, you gain +0.01 for every point in a group. That is to say, doubling classes once or twice doesn't hurt that much.

That being said... I still say poison!
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IronyOwl

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #49 on: November 13, 2013, 09:53:50 pm »

So. We've got three votes for Reflexes, then one vote each for Lore, Meditation, Divination, and Poison.

Gonna need some more opinions in here.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Frumple

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #50 on: November 13, 2013, 09:55:32 pm »

I'll throw in for divination and poisons. Can't make things too easy.
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IronyOwl

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #51 on: November 13, 2013, 10:01:55 pm »

I'll throw in for divination and poisons. Can't make things too easy.
3:2:2:1:1

GOD DAMN IT
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

JackOSpades

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #52 on: November 13, 2013, 10:11:48 pm »

so Reflexes plus Random.org for the second class.

I also had the most horrible Idea a cross over between this game and Candy Crush Saga called Expandable Princess where you start with a Anime Princess and the goal is to get her as Fat as possible...
« Last Edit: November 13, 2013, 10:14:00 pm by JackOSpades »
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hexedmagica

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #53 on: November 13, 2013, 10:14:29 pm »

PTW, also Poison and Reflexes
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They started to collide~

Frumple

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #54 on: November 13, 2013, 10:15:33 pm »

I also had the most horrible Idea a cross over between this game and Candy Crush Saga called Expandable Princess where you start with a Anime Princess and the goal is to get her as Fat as possible...
You don't want to go down that path. On it lays parts of the internet no sane human would wish to have seen.
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Mech#4

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #55 on: November 13, 2013, 10:34:36 pm »

I also had the most horrible Idea a cross over between this game and Candy Crush Saga called Expandable Princess where you start with a Anime Princess and the goal is to get her as Fat as possible...
You don't want to go down that path. On it lays parts of the internet no sane human would wish to have seen.

I do remember a game from... oh about 3 years ago that was about trying to capture the enemy princess, the way to prevent that was cake, lots and lots of cake. It was like capture the flag.

Poison studies could be a useful thing to go for, what with all this talk of eating it might be best if we can tell what we eat before it's shoved into our gaping maw.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Korbac

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #56 on: November 13, 2013, 10:53:45 pm »

Reflexes and Production. If EU3 has taught me anything, Production income is where it's at.
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Sensei

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #57 on: November 14, 2013, 12:47:02 am »

Reflexes for sure. That rather brings to mind "reflex save", which means we'll be needing it. Also maybe more flexibility. Or lore.
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Bluerobin

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #58 on: November 14, 2013, 04:46:42 pm »

I like the sound of divination/reflexes for being able to see and dodge assassins. Or to set up traps and stab them before they stab you. Either way I guess.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

IronyOwl

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Re: Expendable Princess [Weekend 2: Royal Rights]
« Reply #59 on: November 14, 2013, 05:24:49 pm »

Week 3: SUDDENLY NOT AFTER ALL


And the grand tally is:

Reflexes 7
Poison 4
Divination 3
Lore 1.5
Meditation 1
Production 1
Flexibility 0.5


Molestation class goes well.


Interesting.


Oh~


Damn it Lottie!


UHHHHHH

Also fairly fast-paced dramatic piano playing, cannot find sample clip I'm afraid.

Not Pictured
Quote
No, not at you. At your... feet?
...calm down Lodie.

Not Pictured
Quote from: Julianna
"Princess, don't move!"


I don't like squeezing in technicalities like that.


My apologies for the two missing pictures.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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