Long Live The Queen is a game vaguely akin to
Princess Maker 2, though less open-ended and more lethal. We must guide a princess who has recently lost her mother on the road to becoming a proper queen, hopefully without dying too much in the process.
Or, more likely, dying savagely to an endless parade of costly mistakes and reckless pride.
Please pardon the mess. The OP and initial weeks of Princess Axespendable's reign are undergoing reconstruction.
Please note that this is intended to be a blind LP. As such:
-Please do not discuss any spoilers or meta knowledge of any kind in the thread, except in spoiler tags.
-
Within spoiler tags, you may mention and discuss spoilers in general terms ("We'll need more teacups soon or else"), but not hard specifics ("If we've got less than 6 teacups when the Duchess comes to visit in three days she'll stab us") unless properly tagged with a warning.
-Within a spoiler explicitly tagged as containing specifics ("Heavy Spoilers," "WARNING: SPOILERS WITHIN"), you may freely discuss anything you like in any detail you like.
-Outside or meta knowledge may freely affect your own votes and goals; just try not to make it too obvious that you're voting for spoilery reasons.
-Anything uncovered through the course of playthroughs in this thread is no longer a spoiler. Do note that this does
not apply to things people have already verbally spoiled, and aspects of events where we've seen the event but not that particular aspect.
Ideally, this should allow both players familiar with the game and those who haven't had the pleasure to enjoy themselves.
Conveniently Spoilered IntroWow, this guy would've made a good king. Shame he's just a Duke, but I guess the old queen made some good choices!
Prior to dying horribly. Let's hope to follow in her footsteps in some ways and less so in others!
"Maids." That's a
very polite term for the psychopaths who are about to run her life off a cliff, possibly literally.
Speaking of which, we have work to do:
As you can see, she's wearing her school uniform and doesn't look very happy.
Our first order of business is setting her classes for the week. Now I know what you're saying: "Ooh! Ooh! Pick that one, that looks neat!"
However, I also know what you
should be saying, which is "Okay, so what does all this do?" Glad you asked, no one!
As you can see, there are a
lot of skills, divided into clusters of three that form class subjects. Class subjects are then grouped into overarching, color-coded categories.
You'll also notice that she has bonuses or penalties to a few skills, and that's mainly owing to her mood. Currently, she's
very depressed and a little afraid, possibly due in slight part to her mother dying and her suddenly needing to become queen in a year.
Wuss.
Anyway, because her highest feeling is Depressed, she takes penalties to some skill gains and bonuses to others. Her depression also makes her fear totally irrelevant- only the highest emotion applies.
Now, as to what classes actually do. By default, classes raise the given attribute by 2 points per day, and it's a 5 day week. This means by default, each week of class raises an attribute cluster by 10 points. But the bonuses and penalties applied by mood are per day- meaning if she tries to learn Conversation with its -2 penalty, for instance, she'll learn absolutely nothing. As you can see, modifiers are
very potent.
Which brings us to our current situation. We need to establish her morning and evening classes for the coming week, as well as perhaps get some default reactions or strategy going if we need to respond to a situation without bringing it before the council first.
Oh, and this may be ever so macabre... but I would also suggest coming up with a name for her. Her canon name is Elodie, of course, but I suspect this isn't the only Elodie we're going to have. Something starting with A might make for a convenient, if rather cynical, pattern.