Test chalk
You carefully examine the chalk, but you can't seem to get it to do anything. It still gives off a slight bluish glow, like it has dormant power that has not yet awoken. Perhaps it will react to something created in the same fashion as the chalk?
>Derpus Minimus spends some time cleaning up the lab. Also making sure nothing in here has changed but went unnoticed, say, because it was in the basement or attic.
"We might want to ask everyone in town to check their basements and other places they don't go into very much. Maybe get somebody wealthy to put out a bounty on weird stuff, and be our patron by lending it to us to study."
You tidy up a bit, but don't find anything particularly interesting. Afterwards, you go outside to chat a bit. The whole town is on edge and a little bit unsettled, but so far the changes have not been great enough to necessitate a change in life.
Lummelico
take care of the plants by giving them water. Then proceed to buy equipment to extract essences, like bubble glasses, glass tubes and a metallic plate to hold a small fire. Set these items up close to the plants. Walk through town and try to hear gossip about possible tasks.
It's getting a bit late, but you barely manage to get a basic chemistry set for 60 Steinmarks before the shops close. You don't hear a lot of gossip, though, as it is now dark, and anyone who's still out is generally focused on getting home.
> I study how the joints of the undead cat works. I also test dipping it's tail in a bucket of water, and holding one of it's paws over a candle flame.
> I try to draw a circle around the wolfsbane drawing, speak various words I think might activate it, hold a candle flame to it, knocking on it, etc.
You look closely at the Skelekitten's joints. The ligaments are still in place and working, although you don't quite understand how the creature is moving. It doesn't seem to be particularly dangerous, although being a stereotypical cat, it does scratch you up a bit when you try to stick it's tail in the water. It doesn't enjoy being burned, but there doesn't appear to be a supernatural reaction.
You draw a circle enclosing the wolfsbane, chat it up a bit, try to set it on fire, and do various other little rituals, but it appears to need something a bit more specific.
Septimus volunteers to go track down the horse.
Alexey tags along.
Volunteer.
Septimus, Alexus, and Ruby return to the farm, and set off in search of a trail. They find a bit of trampled underbrush, but without an experienced tracker, it is unlikely to be able to actually follow it very long. The best hope for finding it right now would be to wander through the forest for a while, but it's getting late, and it is likely you would get lost quickly, so you make your way back home.
Then hire some couriers to send the letters out.
You write up some letters and fliers, and begin to post them around the town and drop them off at some wealthy houses.
On the way back from the wealthy residences, you buy a wheelbarrow for 50 Steinmarks, and bring it back to Green Beard.
Head to the nearest pond lake or stream get permission from the land owner and start fishing observe what I catch any fish i know that is edible and kill it if I catch any frogs or turtles into my cage. Hey Malaria could you do me a favor and see if you can russel up a cheap cart im going to start selling some fish I catch bring in a little money for the lab.
You take your shiny new wheelbarrow and head out to a small nearby lake. You quickly set up and begin to fish. The fish are a little bit stirred up, and are easy pickings. You stay to fish for a while, and before you know it, it is nearly midnight.
The night is calm, and almost uncannily silent. There are no other fishers out on the lake at this hour, and an unseasonable chill is in the air. Suddenly, the local myths of the ancient history of the lake appear uninvited in your head. In light of what happened today, all of a sudden they don't seem too ridiculous. Shaking your head to clear it some, you load up your wheelbarrow and head home.
You get the feeling that this night is the beginning of something new, or the revival of something very, very old.
End of Day ZeroTwo potted parsley plants
Two potted spearmint plants
Two potted unknown glowing plants
Glowing ruler
Two pieces of strange glowing chalk (95 uses remaining, 50 uses each)
Generic tools (A collection of tools, with little specialization)
Lab paraphernalia
Three caged rats
Four caged toads
Caged Skelekitten
670 Steinmarks
Fishing net
Medical Supplies
Wheelbarrow full of fish
Work Stations:
Basic Chemistry Set
Small Cauldron
Worktable
((Quick note on time system: Each turn will be three hours. The day will end at midnight and from here on out, begin at 6:00 AM, unless you are out in the field and cannot immediately make it home, or specifically say you want to work later.))