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Author Topic: Steinheim Laboratories: A Game of Fantasy Science!  (Read 17590 times)

Squill

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #195 on: January 14, 2014, 10:12:17 pm »

Turn 10, 9:00 PM -12:00 AM, Weizen 26, Year 327

Derpus tries to clip some pieces of root and a couple branches and a couple leaves from the plant. Set aside a piece of each to sit dry, another of each to sit in water, and another of each to sit in blood. Results?
As the day comes to a close, you begin a last few experiments. You have no trouble cutting off a few pieces of the plant, and put a few different pieces in open air, water and some left over blood.
Before you leave, you notice a few things. The viny branches seem for the most part, unaffected. The leaf in blood is likewise, as is the root in open air. The root in the blood, however has begun to squirm and grow. To be safe, you remove it so that it does not sit overnight.
The leaf in dry air has begun to dry, at what seems to be a rather quick pace. It smells quite bitter.
The leaf in water has begun to leech out a red hued fluid, and as it diffuses the water slowly becomes a pinkish color.
The root in the bowl of water has begun to leak a viscous, black substance.

Set up camp and spend the night. Continue tracking.

You help the tracker build a fire, and he makes a small mat for himself by flattening out the tall grass, and you do likewise. You fall asleep uneventfully.

Oh Hello that was a nice nap hmm things have occurred without my knowing despicable. But my dreams have led me to a new grander plan then feeding the poor. Hmm go to town and look for old run down barns with a corral outside as well as papers pen ink several long hard wood staffs like six. As well as search for two men to put into my permanent employ both must be able to read and write not necessarily well but they know the basics also hire one guy for like a week who is a professional scribe.
You walk around the town and surrounding area for a bit, and find an abandoned barn that obviously has been vacant for a while now, although it is structurally sound. Rather than pay money for the staves, you manage to find a knocked over fence, and obtain the wood from that. You manage to get a few workers for only 20 Steinmarks each per day by asking around a tavern, and even though professional scribes are a bit of a rarity, you manage to find a decent scholar looking for something to do, who offers to work for free if you are working on something that interests him.


I look for human tracks and follow them. If there aren't any I forge ahead.
You manage to find a few footprints in the mud, but it isn't consistent. It is enough to show which direction they were traveling, so you strike out into the forest under cover of night. Progress is slow, but steady as you occasionally search for tracks and luckily, manage to find some in particularly muddy areas every now and again. It is lonely, and dark, but you have a vague idea of the surroundings until you're about an hour away. You hope you aren't lost, but if worst comes to worst you could probably just camp out, and you may be able to see smoke from the village in the morning. You walk a bit further, when you look out under the moonlight and see what appears to be a bog. Strange, bare trees dot what you can see of the landscape, which is made up of tall plants, undisturbed black water, and mounds of mud poking over the surface. You feel uneasy, as you have never heard of swampland in the area, and you are sure hunters would have found it.
Something is wrong here, and you don't feel comfortable even nearing it. You could sleep on the forest floor, and continue exploring in the morning, or if you make haste it wouldn't take much more than an hour and a half to get back home, or you could brave the marsh in the dark.
((So I suppose that this is a situation that may come up now and then: Everyone but one person is ready to start a new day.
I think that I'll just try to do a mini turn for anyone who is still active, and then once they finish and go to sleep the game continues normally.))

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« Last Edit: January 14, 2014, 10:16:40 pm by Squill »
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The Froggy Ninja

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #196 on: January 15, 2014, 09:32:21 am »

Onward! but first i build marsh shoes (They're like snow shoes but they let you walk on the thick sludge that is marsh water.)

LeoLeonardoIII

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #197 on: January 15, 2014, 12:43:18 pm »

Derpus sets up the following projects:

1: Place root cuttings in disposable containers (like egg cartons or whatever) with a small amount of blood in each to start new plants.
2: Take a couple dry leaves and boil them in a small amount of water to make the pink liquid stronger.
3: Keep scraping the black substance off the root in water to collect it in a vial, and replacing the root so it exudes more black stuff.

"Is somebody able to make a greenhouse? I don't know anything about that."
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cheesemcmuffin88

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #198 on: January 15, 2014, 01:11:15 pm »

Ahh yes I claim the barn for my own and set the two fellows I hired on the bar to sprucing it up cleaning and organizing mostly. I then tell the scholar that I plan to build a vocational school to teach people how to perform various vocations from combat to philosophy and ask if he would be interested in joining my enterprise as a teacher of writing or various other subjects as well as function as the schools primary scribe. I then go and hire two more men buy them fishing nets and send them out to fish and tell them to bring back the fish to me I will pay them three ducats plus one per each fish they bring back. Next I take one of the makeshift staves and try to teach myself to fight with it.
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LeoLeonardoIII

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #199 on: January 15, 2014, 01:42:29 pm »

DIY Academy: We Have A Barn And Some Fish And Sticks
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cheesemcmuffin88

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #200 on: January 15, 2014, 07:25:16 pm »

Exactly we can teach so many things
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Squill

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #201 on: January 21, 2014, 06:43:58 pm »

((Alright, sorry for delay. I'm going to do a "half turn" to deal with the people who are not asleep.))
Turn 10.5, 12:00 AM -3:00 AM, Weizen 27, Year 327
Onward! but first i build marsh shoes (They're like snow shoes but they let you walk on the thick sludge that is marsh water.)
You successfully lash together some sticks and leaves to keep you from sinking into the mud, and continue onwards. It's dark and you're increasingly tired, but you start making progress. As you travel towards what you think must be the center of the marshlands, you think you hear strange noises. You hear the occasional deep hum, coming from somewhere in the bog, but you can't tell where it's coming from. Every now and then, you discern a slight whisper hissing through the trees, but it could be just the wind. You begin to feel an ominous feeling, almost as if some presence was lurking out of sight. Now, with each step you take, your feet and eyelids feel heavier. You are forced to reach a relatively dry area and sit down, but after a few seconds a suffocating darkness seems to crowd around your very consciousness.

Turn 11, 6:00 AM -9:00 AM, Weizen 27, Year 327
Onward! but first i build marsh shoes (They're like snow shoes but they let you walk on the thick sludge that is marsh water.)
You wake up at about 6:30 or 7:00 on soft grass. Looking around, you are back in the forest, fifty yards from the beginning of the marsh. You aren't sure how you got there, but you see no obvious evidence of anyone in the area.

Derpus sets up the following projects:

1: Place root cuttings in disposable containers (like egg cartons or whatever) with a small amount of blood in each to start new plants.
2: Take a couple dry leaves and boil them in a small amount of water to make the pink liquid stronger.
3: Keep scraping the black substance off the root in water to collect it in a vial, and replacing the root so it exudes more black stuff.

"Is somebody able to make a greenhouse? I don't know anything about that."
You fill a few small objects lying around with dirt and a root clipping, then pour some blood on it. They begin to grow and sprout, and you soon have five smaller plants.
You then boil a few leaves, and get a dark red liquid, which has a strong bitter smell. You pour it into a small jar.
Next, you gather the black gunk away from a sizable root several times, until it runs out. You put it in a vial, and fill it about halfway. When separated from water, it has a thick, tarlike consistency.
You also realize that the bud has blossomed into a blue flower, with the same glow to it.

Ahh yes I claim the barn for my own and set the two fellows I hired on the bar to sprucing it up cleaning and organizing mostly. I then tell the scholar that I plan to build a vocational school to teach people how to perform various vocations from combat to philosophy and ask if he would be interested in joining my enterprise as a teacher of writing or various other subjects as well as function as the schools primary scribe. I then go and hire two more men buy them fishing nets and send them out to fish and tell them to bring back the fish to me I will pay them three ducats plus one per each fish they bring back. Next I take one of the makeshift staves and try to teach myself to fight with it.
In your glorious vision of educating the masses, you wake up early, gather your workers, and begin ordering people around. Soon, the barn is tidy and usable, although the roof could use come work. The scribe decides that since he has nothing better to do, he will help you inn your project. You also manage to find a few men willing to work for cheap, and send them to go fishing with the nets you already have. You then begin shadowboxing with a stick of wood, and manage to figure out a few simple techniques that could be useful.
Green Beard is a novice Staff Fighter!


Set up camp and spend the night. Continue tracking.
You wake up to find the tracker sitting around eating some jerky he brought for breakfast. He offers you a piece, and then you resume your tracking. Thankfully, the trail was not ruined overnight and is still followable by the tracker. After an hour or so of walking, you begin to near the rocky bluff. The tracks lead straight up to the base of it, and then around.
What you see there scares you. Cut into a stone, you find a rough hewn stone brick archway about seven feet tall and four across, under which glows a sheet of red, opaque energy. A hissing, murmuring sound and an occasional odd crackling emanates from the hellish gate, and spots and streaks of yellow dance and swirl around it. On the keystone of the arch, a bizarre, otherworldly character is carved. You have no clue what it is, and you can't even tell if it's dangerous. The tracker is not so inquisitive, and after catching one glance at it, goes to wait for you on the other side of the bluff.

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LeoLeonardoIII

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #202 on: January 21, 2014, 06:49:03 pm »

You guys wanna sell some plants? What could go wrong?
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The Froggy Ninja

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #203 on: January 21, 2014, 07:12:48 pm »

You guys wanna sell some plants? What could go wrong?
Nothing that's what.
"Damn you marsh! Do you think you can just magic me to sleep a get away with it? I'm Dave freaking Davidson and I will wreck you!" After my tantrum I charge blindly into the marsh.

cheesemcmuffin88

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #204 on: January 22, 2014, 08:05:25 pm »

I take and give the scribe twenty steinmarks for him to purchase writing supplies I then instruct him to make advertisements. Looking for skilled craftsmen willing to teach courses on what they do offering 3 free meals a day and 5 steinmarks a week as well as rights to sell whatever there students produce. As well as advertisement for aspiring students to come to my school and learn many crafts and trades as well as how to read and write. I send one of the lackeys to go and post these advertisements around town I continue sparring with the other one.
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The Froggy Ninja

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #205 on: January 29, 2014, 09:11:31 am »

bump

Squill

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #206 on: January 29, 2014, 07:19:20 pm »

I'd like to get turns out quicker, but there are just so many people missing. Right now, we only have three active players.
If anyone wants to, they can take over Weirdsounds's character until he gets back, and I'll start on the next turn, as what his character is doing is pretty important.
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The Froggy Ninja

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #207 on: January 30, 2014, 11:08:17 am »

Weirdsound's character throws a rock through it.

LeoLeonardoIII

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #208 on: January 30, 2014, 02:08:57 pm »

Weirdsound's character throws a rock through it.
+1

Derpus suddenly realizes that HES A LACKEY and goes to post cheesemcmuffin88's fliers. He also wanders around with the last flier acting as a crier to attract more attention and reach the illiterate. While he's in town he tries to get another bucket of blood from the butcher, explaining that he's trying to perfect a blood pudding recipe and it's very difficult.
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Squill

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Re: Steinheim Laboratories: A Game of Fantasy Science!
« Reply #209 on: February 06, 2014, 08:09:53 pm »

Alright, sorry guys, but I may shut this game down. I'm pretty busy with school, and it just isn't as interesting of an idea as I thought it would be.
What I may do if I get more time and stop being so lazy about writing things, is take some of the elements that were planned for this and reboot them as a sort of Perplexicon-esque deathmatch, with the research of new methods based on quick discoveries, rather than taking several in game days for anything to happen.

I might continue this game, but right now I feel like it just isn't very interesting or well thought out, and we're running low on players.
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