Hear me out before crucifying me as a non-believer, but the obtrusive UI and very basic user-created graphics are the main reasons why this community stays relatively small (for such a great game) and so fanatical. The simplistic and easily mimicked art style of other simulation games that claim DF as their main inspirational forces are finding themselves by far more financially successful. I'm not saying DF should become these games. I'm saying DF should learn from these game's success stories as indie titles from very resource limited developers (much like Tarn). The donation/reward system is admirable, truly, but I think Toady could find himself in a much more financially comfortable situation if he focused on making the game more accessible (which doesn't mean removing the complexity of the simulation, by the way). Toady and his brother deserve to have the fruits of their labor be as productive as possible. I think the UI is of equal importance as Dwarf Fortress' gameplay features right now, which Toady probably disagrees with fervently. And that's fine. The UI is horribly ineffectual right now, and turns the vast majority of possible fans off to the game, even more so than the graphics. Most can deal with roguelike graphic systems, if the core gameplay and storytelling ability remains intact. What really ruins DF for new players is the UI, whether we as a community want to admit or not. Don't we want Toady to be rewarded for all his hard work? Don't we want the community to grow and prosper, with new eyes and ears to take a look at an evolving product? Just food for thought I guess, I'd like to hear your opinions.