Missile spam the vegetarian
hit = false;You ready your flying sheep for a blow against the mass of worms. However your blasts seem to do nothing against the worms, and merely results in a thick cloud of smoke and wool.
Shoot another worm! Smile upon destroying it utterly!
hit = true;
damage = 7;Your beautiful trumpet notes impact against the hide of one of the worms, blasting chunks of data out of its thick hide. However the worm still seems to be alive, so you can't just celebrate yet.
Strike foe with fireworks.
hit = true;
damage = 10;Seeing that your firecrackers seem to be doing nothing against the worm's skin, you decide to do something risky. You gather up a bundle of firecrackers as one of the worms charges towards you, and throw it into its mouth as it roars! The server briefly turns white as the firecrackers all go off in the monster's mouth.
Sakura-chan waits for the worms to attack or dodge and continues intercepting them with shots during those maneuvers.
hit = true;
damage = 3;After waiting for your vision to return, you heft your cannon and draw a bead on the remaining worm. Your shots don't seem to do much damage, but least you manage to distract it.
Try to cook the unimaginative worm
hit = true;
damage = 26;Hankering for some worm meat, you ready a fireball. Surprisingly this time it manages to actually hit the quivering, giant pile of worm meat. Unfortunately you realize that worm meat is probably going to be bland and tasteless, since they don't have initialized flavour variables. Drat.
HP: 29/30
MP: 40/40
HP: 90/90
MP: 25/30
HP: 50/50
MP: 40/45
HP: 30/30
MP: 54/60
HP: 40/40
MP: 33/45
-snip-
Nice! Everything looks good. You'll be joining at the same time as Corsair which shall be soonish, depending on how quickly the turns go by.
(Will there be any items for improving accuracy because our base hit chances are basically 50% (and ask the FE players their thoughtss on 50% hit rates))
8-Bit Scouter is an accessory that increases hit rates by 15%, and could have been bought from the start. Oh, and I'll probably be adding in an Accuracy stat after this section of the game, since I just realized how stupid it was to have a skill that increases both accuracy and damage. Balance, how does it work?