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Author Topic: The Order (RPG 4/4): Updating sporadically due to PLANS (not this game related)  (Read 5735 times)

Dwarmin

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Re: The Order (RPG 4/4)
« Reply #90 on: November 17, 2013, 02:57:24 am »

Action: Shoot Fire Elemental 5 with my Flashgun!
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GiglameshDespair

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Re: The Order (RPG 4/4)
« Reply #91 on: November 17, 2013, 07:58:29 am »

"Thief, where are you going? Get back here and fight!"

Step feast 2 squares with bonus move
Shoot 5 until dead
If 6 is in range shoot until dead
With any AP left ste pback
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sjm9876

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Re: The Order (RPG 4/4)
« Reply #92 on: November 17, 2013, 08:54:58 am »

Clair (Scapheap) steps forward, letting off 3 shots from her pistol as she does so (2,0,1).
(( You should have only 9 AP due to the armour, but as I forgot to change it on the sheet I’ll let you off))
Meanwhile, Bekter takes advantage of a brief break in the flames to duck into a side street slightly behind the group. However, it ends in a small storeroom, where there is a small table, on which is an even smaller pouch. It appears to contain coins. A door leads deeper into the building.
 Edward Dutch pulls his flashgun from his belt, and pulling the trigger promptly looses its load into one of the elementals after taking a step forward. (1 - stunned) The elemental pauses in it’s tracks as he takes a step back to his previous position.
 Crowestone takes advantage of it’s stun to empty bullets into it. (0,0,3+2,0,2+2) The elemental disintegrates, a pile of ash standing where it once was. He then takes a step into range of the next (1+2,0,1+2,0,2+2). The last shot of the mag turns it into clouds of smoke, and Crowestone steps back.
 Then the elementals begin to advance. They move directly, charging towards their targets. One gets within arms reach of Clair before she can react.


((Those shredding rounds may be a tad OP, I will admit….))

Code: [Select]
#################
#################
++D+++++3++++++++
++G++++++++++++++
+++++++++++++++++
+++S4++1+2+++++++
#+###############
#+###############
0P++0???
0+x+=???
00000???

0 = wall
= = door
? = unknown
x = table
(( Because I’m an idiot and forgot to say # = fire terrain ))

Fire Elemental:
HP: 7 - 10 ?
AP: 5
Armour: Current known range 0-2

Elemental 4:
HP: Max -3
Elemental 5:
HP: 0
Elemental 6:
HP: 0

Spoiler: Patrick Hunt (click to show/hide)
Spoiler: Dwarmin (click to show/hide)
Spoiler: Giglamesh Despair (click to show/hide)
Spoiler: Scapheap (click to show/hide)
« Last Edit: November 17, 2013, 02:38:45 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

scapheap

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Re: The Order (RPG 4/4)
« Reply #93 on: November 17, 2013, 09:25:01 am »

Three shot at 4. Block?
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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sjm9876

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Re: The Order (RPG 4/4)
« Reply #94 on: November 17, 2013, 10:36:35 am »

((There's no need to actively block. You could step back instead, although that may not help much.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Patrick Hunt

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Re: The Order (RPG 4/4)
« Reply #95 on: November 17, 2013, 01:04:44 pm »

Look for signs of a trap, if one is spotted snatch the coins and run into the next room, teleport if needed. If no sign tame the coins and go forward.
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And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

GiglameshDespair

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Re: The Order (RPG 4/4)
« Reply #96 on: November 17, 2013, 02:34:56 pm »

((Did you add the +2 min damage for my SMG? I'm confused how a shot did 0 damage and a different shot did 2 damage. Unless it missed, in which case I thought you'd say "missed,missed, 3+2" etc.))

Crowestone laughed. "Ha-ha! That's how it's done!"

Reload SMG
Step forward 2 (Hydralic booster)
Gun down elemental 4
Gun down elemental 1
Fire any remaining rounds at elemental 3

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sjm9876

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Re: The Order (RPG 4/4)
« Reply #97 on: November 17, 2013, 02:36:54 pm »

((Did you add the +2 min damage for my SMG? I'm confused how a shot did 0 damage and a different shot did 2 damage. Unless it missed, in which case I thought you'd say "missed,missed, 3+2" etc.))
(( Yeah, a 0 means it missed. ))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Dwarmin

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Re: The Order (RPG 4/4)
« Reply #98 on: November 18, 2013, 03:38:19 pm »

Action: Spear stab at elemental 4!
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"The hats never coming off."

sjm9876

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Re: The Order (RPG 4/4)
« Reply #99 on: November 18, 2013, 03:46:58 pm »

Code: [Select]
#################
#################
++++++D++++++++++
++++G++++++++++++
+++++++++++++++++
+++S+++++++++++++
#+###############
#+###############
0P++000000###
0+x+=++++#20
00000#+++K+0
######++#++##
#####00##000

K = Fire Knight

Fire Elemental:
HP: 10
AP: 5
Armour: Current known range 0-2

Elemental 4:
HP: 0
Elemental 1:
HP: 0
Elemental 3:
HP: 0

 Clair fires off the rest of the shots in her pistol into the elemental in front of her (0,1,3), before raising her shield and bracing for a blow.
 The blows never come as the elemental bursts into smoke. (0,1+3) Two shots from Crowestone kill it. He then turns to the next (0,3+2,0,0+2,1+2) which promptly falls. Spinning, he empties all but his last bullet into the third (0+2,1+2). Dutch prepares to move and help Clair also, but seeing her enemy dead moves to the next nearest foe and with two sharp thrusts of his spear breaks it up into embers (4,1). The final elemental, sensing defeat, retreats into the flames.

 Bekter grabs the coins from the table, and seeing no effect, pushes open the door. the heat makes him recoil, as a lone figure can be seen standing in the middle of the burnt out shell of the house. It turns and looks at Bekter, it’s form solidifying to that of a flaming knight, twice the height of a man and with sword and shield. An elemental, possibly one of the ones from the street, also steps out of the flaming building.


Spoiler: Patrick Hunt (click to show/hide)
Spoiler: Dwarmin (click to show/hide)
Spoiler: Giglamesh Despair (click to show/hide)
Spoiler: Scapheap (click to show/hide)
« Last Edit: November 18, 2013, 03:48:41 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Dwarmin

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Re: The Order (RPG 4/4)
« Reply #100 on: November 18, 2013, 04:05:30 pm »

Action: Zzzzz
« Last Edit: November 18, 2013, 04:20:29 pm by Dwarmin »
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Patrick Hunt

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Re: The Order (RPG 4/4)
« Reply #101 on: November 18, 2013, 04:17:41 pm »

(( The knight is with me, you don't even know it exists mate. ))
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Dwarmin

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Re: The Order (RPG 4/4)
« Reply #102 on: November 18, 2013, 04:21:24 pm »

((Alright, the street is empty...I figured you'd bring it outside, but whatever. Idle action.))
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"The hats never coming off."

GiglameshDespair

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Re: The Order (RPG 4/4)
« Reply #103 on: November 18, 2013, 04:23:35 pm »

((Just out of curiosity, can we get a kill count? :P
Also, can you notify a miss with a m instead of a zero, please? Not a huge reason, just think it'd be a little clearer. No practical effect, but...))

Crowestone span the smg on his finger before he slid in a magazine, snapping it to a stop with a satisfying click.
"One of them escaped through the fire, same way the coward must have gone."

Reload
get out Polite Introductions
3 squares west


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Dwarmin

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Re: The Order (RPG 4/4)
« Reply #104 on: November 18, 2013, 04:30:14 pm »

Edward opened his flashgun's casing-thick white steam rose from it's the complicated looking coppery plates, wheels, coils and wires that made it's internals, as the weapon cooled down.

"That was easier than I remember. It's been maybe two years since I've been outside, things aren't so different now...so, let's go get the straggler."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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