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Author Topic: Warlords of Draenor the new WoW Expansion  (Read 7206 times)

Niveras

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Re: Warlords of Draenor the new WoW Expansion
« Reply #45 on: November 20, 2013, 04:59:40 pm »

That actually doesn't sound like a lot. I stopped playing about midway through Cataclysm and a round of dailies at that time was worth a couple hundred gold. Income is sure to be even higher now. Unless you're 'mogging things back and forth all the time, ~2500g for a full set at the outside (and probably less than that since bracers and belts aren't generally so visible as to ruin a set) isn't a whole lot at all.
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Cthulhu

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Re: Warlords of Draenor the new WoW Expansion
« Reply #46 on: November 20, 2013, 08:19:19 pm »

Yeah I've got 330 gold at level 51, that doesn't sound too bad at all.

Something I've always wondered is what kind of things do people do with their action bars?  I'm getting to the point where all the spells I want to use is quite a few, and it's tough to get them all in a position where I can use them.  Right now I have Chaos Bolt and Shadowburn on 1 and 2, then Immolate, Conflag, Rain of Fire, and Havoc, plus some other stuff that's not regularly used.  Incinerate is all the way at the end, because I have it mapped to one of my two extra mouse buttons.
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Darkmere

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Re: Warlords of Draenor the new WoW Expansion
« Reply #47 on: November 20, 2013, 08:28:24 pm »

action bars?

There's plenty of action bar UI mods that let you do whatever you want. I used to use FlexBar which let you move, resize, and script every single button on the... whatever it is, 60 action bar slots. It's been discontinued long ago, so... The last one I used was PitBull.

I re-bound everything to be within reach of my left hand, 1234qwerasdfzxcvghtybn (everything within 2 rows of the home row) and shift+ those or alt + those. you can also alt+shift+those if you're really running out. The only thing to be careful about is the WASD ones have to be stuff you can't use while moving. There's also the macro system, but I didn't find those as necessary.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Mech#4

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Re: Warlords of Draenor the new WoW Expansion
« Reply #48 on: November 20, 2013, 08:29:44 pm »

Hmm... I usually have the 6 or so main spells for my rotation in the first 6 slots (Affliction Warlock) going from 6 at the beginning of the rotation down to 1 as the last. After that there's a space of about two slots with spells that aren't rotation but are still useful, fear and whatnot. The last two are spells I think might be useful but never use because I can't reliably reach that far on my keyboard.
2nd bar is full of utility spells, waterbreathing (if that's still in), summoning, and mount. 3rd bar is all my crafting abilities.

I can't remember the rotation for Affliction. It's something like Agony, Corruption, Unstable Affliction, Haunt, Malefic Grasp then Drain Soul when the targets nearly dead. I do miss Shadowbolt and Nightfall.
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Niveras

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Re: Warlords of Draenor the new WoW Expansion
« Reply #49 on: November 20, 2013, 08:51:16 pm »

My hot bars were pretty haphazard. Initially they were based around the numpad, but as I grew more efficient, some of the more frequently used abilities were moved to mouse or modified-mouse (e.g. alt, ctrl) buttons. Primary filler nuke was mouse4 which was easily and simply accessible by my thumb, heals on my druid were various modified-mouse buttons because I was using Clique and Grid, shaved much time off healing if I didn't actually have to click-target people. Ground targeted effects like Rain of Fire, Shadowfury on the mouse for quick click-and-target. Ctrl/alt/shift/etc space was also an important key. Major damage skills that had cooldowns (like haunt or DoTs) were on 1-4 of the number (though also bound to numpad, but more accessible with left hand). Toggle melee auto attack was z. Major cooldowns were on modified/numpad minus/plus/enter (could modifier with the left hand and thumb the numpad keys with the right).

Like I said, very haphazard and organic, but it basically worked out that I pretty much always a hand on WASD and the mouse so I could easily move around, look around, and (in particular, while holding mouse 2) strafe. A very big part of maximizing your output, whether as damage or a healer, is to Always Be Casting, which means taking advantage of very small windows in the GCD (such as after an instant) to reposition yourself in advance of what's coming (and also knowing when you don't need to move at all). When I was a tree I could basically just waddle around casting, it was hilarious and fun, and I hated losing that when they nerfed healers in Cataclysm (even if I understand why they did it).
« Last Edit: November 20, 2013, 08:53:33 pm by Niveras »
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Baneling

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Re: Warlords of Draenor the new WoW Expansion
« Reply #50 on: November 21, 2013, 02:55:36 am »

Personally, I use 1-6 and shift/ctrl mods of those, as well as a couple things off in smaller unbound bars for things like mounts, craft skills or general use buffs, stuff with 30min/1hr duration kind of thing.

Dominos, the addon I use for action bars, is quite helpful, I find. You have ten 'main' bars, as well as a few extras(cast time, class stuff(auras, forms, stances whatever), rolls, vehicles) you can move around as well as resize, completely rebind, disable if necessary and so on. It's quite a robust tool for organizing and reducing screen clutter, if nothing else. :P
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Niveras

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Re: Warlords of Draenor the new WoW Expansion
« Reply #51 on: November 21, 2013, 04:38:31 pm »

I used a lot of mods as well; the default interface is terribly, both intuitively and in terms of the amount "screen real estate" it wastes. At the very least a bar mod is essential to move and remove the plate around the default bars, and a unit frame mod is a close second. As mentioned before, I had used grid, but this was only for raiding. I had a more traditional (but still very minimalist) mod for unit frames for grouping and myself.
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Darkmere

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Re: Warlords of Draenor the new WoW Expansion
« Reply #52 on: November 21, 2013, 04:44:07 pm »

Ugh. yeah the default unit frames are utter garbage. I don't know anyone who ever used them stock, except for completely useless DPSers like rogues, who spent 80% of the time dead on the dungeon floor anyway, so who cares about them?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Baneling

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Re: Warlords of Draenor the new WoW Expansion
« Reply #53 on: November 22, 2013, 02:45:57 am »

Rogues have much less utility in PvE because of the fact that a lot of their absurd amount of CC is rendered pretty much completely useless. A good rogue in PvP is just a horrific mess to fight, though.
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Cthulhu

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Re: Warlords of Draenor the new WoW Expansion
« Reply #54 on: November 22, 2013, 03:54:43 am »

I didn't even think of using shift and control on my extra mouse buttons.  Already my setup is much cleaner
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Baneling

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Re: Warlords of Draenor the new WoW Expansion
« Reply #55 on: November 22, 2013, 10:58:41 am »

There's also alt and I think one more modifier you can use? I don't recall. It's definitely possible to cram a hell of a lot of things in a surprisingly small number of buttons with the use of modifiers.
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Lightning4

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Re: Warlords of Draenor the new WoW Expansion
« Reply #56 on: November 22, 2013, 11:39:59 am »

Man, I never used complicated keybinds for the whole time I was playing. Though I probably should have.
The most I used was like, the 2-4 keys.

Everything else was clicked...

I don't know how I got so far as a clicker.
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Cthulhu

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Re: Warlords of Draenor the new WoW Expansion
« Reply #57 on: November 23, 2013, 12:02:25 pm »

I didn't realize how easy death knights were until I hit 54 on my destro lock.  It's still not crazy hard, just so much to keep track of.  Fire and Brimstone, Immolate, a Conflagrate or two if you can afford it, turn off fire and brimstone, drop a rain of fire, carefully apply havoc to the right enemy, use your remaining conflags, shadowburn, shadowburn, change the fucking target before someone notices you're just standing there like an idiot, shadow-fuck he's already dead, etc. etc.

I also put an impulse bid on a glyph of kaelballs for 440g because I have my priorities in order, and since the game doesn't let you just pay the difference to buyout when you get the extra 50g, I'm waiting.  Forever.  I feel like one of those sailor widows sitting on her deck, waiting for my glyph to come.  It's still Very Long.
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Baneling

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Re: Warlords of Draenor the new WoW Expansion
« Reply #58 on: November 23, 2013, 12:32:46 pm »

I think you can cancel bids and you get your money back? Not entirely sure, though.
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Niveras

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Re: Warlords of Draenor the new WoW Expansion
« Reply #59 on: November 23, 2013, 12:40:13 pm »

You can cancel listings, don't think you can cancel bids.
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