EDIT: Was Dyin' Hood really the last hero to die in that last scenario?
Indeed he was, but only because he couldn't be bothered to step outside while his partner was getting horribly mauled.
you know how Majesty has its silly moments and silly missions but outside of that it takes itself seriously?
I have no idea what you're talking about, that wizard and his curse were both perfectly
terrifying. As was his dog.
Still want an elf.
And I'd still like to make you one, but because I'm apparently wildly ignorant about one of my favorite games, I can't. Outposts, for whatever reason, don't let you build the buildings for
any of the nonhuman races. I've got a level 3 marketplace and an inn, but no elves have come a-knockin'.
Anyways, I bet you all thought that this round would be different, didn't ya? That we'd be able to all just walk over the paltry beasties out in the wilderness and take their glorious loot! Well, shame on you, just what game
is it that you think you're watching? This is Bay12!
And this is Rrongol. More specifically, "Rrongol the Hunter". He's a unique baddy in the game, and normally only shows up in a particular mission during the campaign (it's not exactly a massively important plot spoiler, so eh). However, since I was so annoyed with earthquakes and random witherings and such, I figured I'd go ahead and swap out the Random Disasters/Ritual of Pain settings that cause them, and exchange them for something else. Naturally, not wanting to go soft on you guys, I picked something else, called "Wake the Hunters". What this setting does, is it places Rrongol here in a randomly selected monster lair on the map (along with another beasty that we've yet to encounter, but you'll get to see him too. He's arguably the nastier of the two), waiting for your heroes to destroy the comparatively innocent lair and release him to wreak havoc on your forces.
Rrongol is an expert melee combatant with that blade-stick of his, and he's fast. Furthermore, he sniffs out and tracks down your heroes, one by one, regardless of where they are on the map. For a touch of flavor, he's also poisoned the damned thing so that you die even faster.
The bravely heroic deeds of Sir Haspen, Sir Isdar and Zieg (as pictured in the last update) let this horror loose, and for whatever reason his honed hunter's senses completely missed the three heavily armored warrior-knights standing behind him.
Instead, he wandered a quarter of the way across the map in completely the other direction, just to pick on poor little Gamerlord who was out enjoying a stroll and smelling all the beautiful little flowers, which probably looked like screaming faces that spewed blood to his warped mind, for all we know.
He was struck down in one blow. Gamerlord, that is, not Rrongol. Gamerlord had just barely raised his scythe by the time he was bisected (he shall be missed, and revived/reincarnated shortly).
Considering the chain of events that led to this tragedy, I think we all know who is really at fault here.
Thanks, guys. Thanks.