... can I call dibs on gnomish hovel? Call it "Fine Carpets" and... if it's viable/okay, adjust any gnomes that come from it to a fabric themed name.
I'm afraid I won't be changing the names of any claimed gnomes unless the people behind them specifically say it's okay, but I'll be sure to set up the Fine Carpets emporium (emporignome?).
The best place to put a Wizard Guild IMO is next to a sewer entrance but close to a tower.
Honestly don't think I'd thought about putting them next to an entrance before... I'll be sure to keep that in mind when I get to that point. We certainly have plenty of sewer entrances...
That's one of the things that can quickly become a bit irritating/disruptive in Majesty... There are specific conditions in place, where for every so many buildings you construct, an indestructible building called a "sewer entrance" will spawn somewhere inside your settlement. Not only does this prevent anything else from being built there, it will also periodically spawn rat-type enemies, most notably the ratmen who can and will act just like your own rogues and steal all the tax revenue from nearby economic buildings. This can be anything from a minor annoyance to financially crippling.
You can't get rid of sewer entrances, and there's one nasty little caveat that makes them even more terrible... Entrances are created for every so many buildings
built, not every so many buildings
owned. This means that if one building keeps getting leveled and rebuilt, you will keep spawning new immovable, indestructible monster generators near your settlement. There's also a similar building, a graveyard, that spawns when a certain number of heroes die under your command. These spawn undead rather than rats, and because the undead can't steal they're actually far less threatening overall.
Anyways, onwards to more glory!
Ahh, a new day for us to take on the foul, smelly, unwashed hordes (no offense to our steadily growing gnomish population, of course)! New opportunities, new conquests, new-
...ah. I'd forgotten where I was for a moment.
Yes, that's EuchreJack's newest grave marker, right next to Robin Hood's. They will be deeply missed until I manage to gather the funds necessary to re-reanimate the deadnamic duo.
...or not. That's our mausoleum, ransacked by a couple ratmen who'd spawned from the many, many sewer entrances we have and completely ignored our brave, valiant heroes in order to go for a target that had no gold and no real reason for the ratmen to destroy it other than to screw with us. I'm fairly certain this means that Robin Hood, MonkeyHead and EuchreJack are now gone.
And we'll most likely soon be following suit, as a zombie horde headed by a vampire (the fellow in the dashing red robe up top) is not exactly what would serve us best in this situation, what with the broken sewer main and goblin invasion. Plus even more of the ratmen.
Um... Yeah. This isn't looking too good.
In fact, we already would have lost were it not for Burnt, who has been repairing the palace from the other side faster than the attacking army can damage it.
(Not pictured: the zombie that has been wandering back and forth indecisively, trying to decide whether or not it wants to eat Burnt's brains)
Irony attempted a similar strategy to maintain Kovak's Metal Trinkets, but was summarily eviscerated by a Rodent of Unusual Size as he attempted his repairs from the
same side as those attacking.
Japa the Third, Sir Haspen Ironclad and Deathsword have all been tapping into their primal rage and are berserking at every possible chance they get, and they're doing a good job, too... Not good enough, but a good job nonetheless. Japa's actually managed to kill a beast or two, I think.