Luckily for us, however, dear ol' Shekk happened to pick a rather unfortunate (for him) location to assault our settlement. Namely, right next to the big fuckoff temple of BEAR.
While we've lost a few guardsmen, skeletons and BEAR (not to worry, Darvi was reunited with his corporeal form shortly after this picture was taken), the whole "Url Shekk" problem seems to be under control thanks to the judicious application of BEAR.
While we're waiting for that to sort itself out, I'd like to point out one of the new additions to our town, courtesy of the latest surge of cash and the economic sector renovations that all of said cash was immediately allocated to.
This is a magic bazaar, yet another building added by the expansion. When the question was asked of the original game; "Why are there only healing potions, and not lots more fantasy RPG style potions?", the answer was "Magic Bazaar". This pseudo-marketplace serves one purpose and one purpose only, and that is the research and sale of newer and questionably better elixirs.
Unlike healing potions, which each hero can carry up to 5 of at a time (except for rangers under special circumstances, more on that at a later date), a hero can only carry up to one of each type of special potion the bazaar offers.
In the big scheme of things, there are some who question the actual efficacy of building a magic bazaar... Heroes are incredibly obsessed with buying ALL THE POTIONS, ALL THE TIME, and will frequently make the bazaar their first stop on a shopping spree (potentially spending money that otherwise would have been earmarked for healing potions or armor/weapon), and a few of the bazaar's products are of arguable use (not to mention one-time use, as opposed to weapons and armor upgrades that last until something better comes along).
But, in this case, I figure the heroes are going to get enough money to buy what they need, and I might as well show off the bazaar and all that it can do. Furthermore, it allows for a very special and very useful building to be constructed, so some people may pick it up purely for that purpose alone.
Aaaand that's that. This is the last we'll be seeing of Url Shekk, may he rot in the underworld. Darvi and Chaoticag are dead, again, but their sacrifices were valiant and a couple other cultists picked up the reward anyways so it's all good, right guys?
Anyways, it's good to see the bastard go. One less thing to actually worry about.