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Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

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Author Topic: Blackspace (Reboot soonish~!)  (Read 19423 times)

Rolepgeek

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Re: Blackspace, (a space combat simulation)
« Reply #90 on: February 20, 2014, 08:33:48 pm »

Near a Recently Created Ship Graveyard
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Re: Blackspace, (a space combat simulation)
« Reply #91 on: February 21, 2014, 11:35:08 am »

Erils, we're waiting for you, the other participant forum is ready to start.
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Erils

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Re: Blackspace, (a space combat simulation)
« Reply #92 on: February 21, 2014, 12:35:16 pm »

Edit: nvr mind
« Last Edit: February 21, 2014, 01:54:15 pm by Erils »
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #93 on: February 21, 2014, 01:01:04 pm »

Erm, game's rebooted dude, read the spawning location post.
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Erils

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Re: Blackspace, (a space combat simulation)
« Reply #94 on: February 21, 2014, 01:56:16 pm »

Near a Recently Created Ship Graveyard

Here
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #95 on: February 21, 2014, 02:41:28 pm »

Okay, everybody is ready, PM's will be sent, take actions via PM's this thread counts as the General Broadcast Channel now. if you has questions type:

help>insertquestionhere

As you will be pinging your ship's compy for data.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #96 on: February 23, 2014, 11:45:58 pm »

Update delayed, finishing up some essential art and shiz for the spawning areas that have been chosen (wasn't exactly expecting anyone to choose one of them, so I have a lot of shit to draw up cause one guy chose it).
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #97 on: March 02, 2014, 03:02:56 pm »

Sorry for the delay in the first update, rl stuff accosted me so I had less time then I wanted, I have most of the art done so the first update should be up in a day or two.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #98 on: March 02, 2014, 05:16:46 pm »

Progress!
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Re: Blackspace, (a space combat simulation)
« Reply #99 on: March 02, 2014, 06:04:31 pm »

Ikr? It should start in a few days max.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #100 on: March 03, 2014, 03:44:03 pm »

Partly to distract you guys and partly for in game world building, You and the other forum are gonna duke it out in a team battle, the outcome of this battle will affect the ingame world, most so for those spawning in the Ship Graveyard area.

I need a ship graveyard so WE SHALL MAKE ONE!

This forum will be the GIC (Galaxia Insurance Corporation) The other forum will be the AC (Aquaria Coven)

Ship options for this forum are as follows.

GIC (Galaxia Insurance Corp.) Internal Security Fleet 0067289:
Spearhead Cruiser:
Hunter Killer Destroyer:
Hunter Killer Destroyer:
Firebrand Destroyer:
Crescent Corvette:
Crescent Corvette:
Crescent Corvette:
Crescent Corvette:

I can run this with one person on each forum but it will be more fun all the ships are controlled individually, if there are leftover ships then they will be assigned to any who want them.

Just choose a ship, largest are at the top, smallest are at the bottom.
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NAV

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Re: Blackspace, (a space combat simulation)
« Reply #101 on: March 03, 2014, 04:21:06 pm »

Can I join? I choose the firebrand destroyer if so.
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Re: Blackspace, (a space combat simulation)
« Reply #102 on: March 03, 2014, 04:30:31 pm »

Yup, and if your ship/crew survive the battle you can just hop into the game as a whole. (really all you need to do is keep your life support online if the ship is disabled, somebody will probably pick you up if you spam on the comms, or you could yah know, not get exploded.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #103 on: March 03, 2014, 04:31:41 pm »

Btw, as a general ref for ship stats:

each "e" = 10 thrust, each square of ship = 1 mass, thrust/mass = accell.

each h that is not external holds life-support and living quarters for 1 crew member, having these destroyed results in oxygen starvation for crew, system for that is as follows # of h / # of crew, if result is less then 1 then each turn add the amount that it is less then 1 to living crew OS stat, if OS stat reaches 10, crew member dies.

Each O is worth 50 overcharge, each G generates 50 energy per turn, each S = 20 shields and requires 1 extra Shield Projector, shield projectors work in panels and shield power can be relocated between panels.

If a crew member has the skills, they can use a C (computer) to boost certain ship functions or disable/harm certain ship functions, a crew member must be on the B (bridge) in order to make the ship do stuff.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #104 on: March 03, 2014, 04:48:00 pm »

Here is the Firebrand Destroyer Blueprint btw:

Spoiler (click to show/hide)


D = part of EMP cannon, (two parts) Strong vs Shields and if hits armor/hull then ship disabled for a few turns.

h/H = hatches if external, if internal then they mean living quarters/life support.

Hatches can be fired through if weapon output is one square away.
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