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Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

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Author Topic: Blackspace (Reboot soonish~!)  (Read 19706 times)

mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #60 on: December 02, 2013, 11:41:30 pm »

Fire another missile, head farther south-west.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Erils

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Re: Blackspace, (a space combat simulation)
« Reply #61 on: December 05, 2013, 03:12:35 am »

Send message to Jaeger's Vault

Unidentified ship. You seem to be under fire, what's going on. State your fleet, ship captains name and purpose here. We will return fire if you attack us.

Send message to SS Skull

Unidentified ship. We noticed you were in the region. Please state your fleet and ship name and purpose here. We do not want a fight and will not attack you unless you attack us.

Send message to Dorn'cal

There seem to be quite a few other ships around here. We're still picking up readings of weapons fire from the Galactic West. There also seems to be some fire from the north and a ship coming in from the east. Any idea on what we should do?

Set weapons to autofire against Jaeger's Vaulk. Do not fire unless fired upon.

Inside ship

There seem to be quite a few other ships here.
Hmm. Set weapons to autofire. I want to be able to respond if we are attacked. Don't shoot them untill someone shoots at us though.
I'm sending out some messages.
Good. I don't want to damage this new ship.
Weapons are online.
Okay. Now let's see what happens.


Can I buy stocks/shares in the Galaxia Insurance Company (GIC) shares? Like, if I buy 10% then for every 10 credits people (anyone) spends on GIC insurance, I get 1 credit. How much would that cost?
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #62 on: December 12, 2013, 11:04:23 pm »

I think you got the direction I wanted to go wrong...

Since you and the UEF Himalayas became an alliance and your order stated to hide behind an asteroid should the UEF prove Hostile, I assumed that you meant that you didn't care if an asteroid was between the two of you if the UEF didn't prove Hostile, my mistake, if you want, I will ignore alignment descriptors in future orders from you should the be alterable, let me know if you want that.

Send message to Jaeger's Vault

Unidentified ship. You seem to be under fire, what's going on. State your fleet, ship captains name and purpose here. We will return fire if you attack us.

Send message to SS Skull

Unidentified ship. We noticed you were in the region. Please state your fleet and ship name and purpose here. We do not want a fight and will not attack you unless you attack us.

Send message to Dorn'cal

There seem to be quite a few other ships around here. We're still picking up readings of weapons fire from the Galactic West. There also seems to be some fire from the north and a ship coming in from the east. Any idea on what we should do?

Set weapons to autofire against Jaeger's Vaulk. Do not fire unless fired upon.

Inside ship

There seem to be quite a few other ships here.
Hmm. Set weapons to autofire. I want to be able to respond if we are attacked. Don't shoot them untill someone shoots at us though.
I'm sending out some messages.
Good. I don't want to damage this new ship.
Weapons are online.
Okay. Now let's see what happens.


Can I buy stocks/shares in the Galaxia Insurance Company (GIC) shares? Like, if I buy 10% then for every 10 credits people (anyone) spends on GIC insurance, I get 1 credit. How much would that cost?
Yes, you can buy stock in ingame corps, you need to either find a space station that houses a GIC location or during the upkeep turns at the end of the round have a chat with one of the share brokers in the Primary GIC Station.

Just as a general note, it would make updating slightly quicker if everyone included their ship name in their orders, you don't need to but it would be nice.

Also if anyone wants clarification on why your missiles are so crappy and how to use them better: You are using T1 Blackout missiles, if a ship lacks a LOS to your ship when the missile is fired, they can not see the missile. They are meant as ambush missiles, you fire them around a corner, other ship can't see the missile, missile hits them next turn, they can't shoot it to disable it. Firing them at a ship that is LOS to your ship results in missile detection and possible destruction. All Cres Corvs come with Blackout T1's because they are small enough to operate with minimal chance of collision inside large asteroids and small planetoids, they usually function as escorts for larger ships and the ability to damage ships around corners is a useful ability.

And as a rather blatant hint as to where you are: Reread what CCs' are used for, also the map lacks boundaries, you might find stuff if you travel outside of it, discoveries may be either good or bad, discovered map sections will be PMed to discovering players unless they want to have allies or the entire playerbase to have the map.

Turn 4:
Spoiler (click to show/hide)

The Thousand Suns and The XSC Pinafore have been destroyed, both pilots received 3 credits to their accounts for the GIC Bounty as well as new identical ships, the crew and commanders have been cloned and imprinted with their insured brainpatterns.

The SS Skull fired a missile at a wall, he has 4 missiles left, the Jaeger Vaulk and the S.C Red Egg both fired missiles, they did not reach one another.

Minor Movements happened.

GM Note:
Spoiler (click to show/hide)
« Last Edit: December 28, 2013, 09:44:23 pm by Kevak »
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #63 on: December 13, 2013, 01:28:48 am »

Shoot any incoming missiles, hope nobody kills me.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #64 on: December 28, 2013, 03:09:17 pm »

Updating late but it will be up today, gonna activate Pirate Warhost mode due to player delinquency. Orders are closed as of now and update will be up between 5 to 9 PM. The Crescent Corvette blueprint will be posted with the update.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #65 on: December 28, 2013, 03:29:41 pm »

Turn 5:

Spoiler (click to show/hide)
The Jaeger Vaulk destroys a Blackout Missile.
PIRATE WARHOST DETECTED ETA 2 Turns
Complete round within the next two turns to receive full rewards.

Sorry for the super late update, had some RL crap to deal with.

The Crescent Corvette Blueprint will be up by 9 PM and have explanations as to how the subsystem damage works.
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Rolepgeek

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Re: Blackspace, (a space combat simulation)
« Reply #66 on: December 28, 2013, 06:51:46 pm »

UEF Himalayas and I should kill Jaeger Vaulk. Full overdrive, fire all weapons.

If not, i'll fire lasers at the asteroid wall to the west, move through and collect the debris.
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Optimize anyway.

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #67 on: December 28, 2013, 07:52:43 pm »

-snip-

If not, i'll fire lasers at the asteroid wall to the west, move through and collect the debris.
You lack a salvager or miner, you would be unable to gather resources from the debris.
You can buy individual miners and salvagers at the store or you can get a ship that comes with one.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #68 on: December 28, 2013, 09:41:14 pm »

Crescent Corvette Blueprint is done.

Crescent Corvette:
Spoiler (click to show/hide)

How subsystem damage works:
Weapon round hits armor and does 10 damage, applicable mounted parts available to destroy are external weapons(all of the weps on the Ccorv), engines, shield generator, and the escape pod bay. The closest one to site of impact rolls for a 50/50 chance of destruction.

Weapon round hits hull and does 5 damage, all subsystems unless otherwise mentioned are applicable for destruction, roll for closest subsystem to site of impact, 50/50 chance.

Some weapons can target specific subsystems. When the shield generator goes down, if overflow damage from the salvo is 10 or more then there is a roll to see if the shield generator is destroyed.

If the power generator is destroyed, there is a chance of it exploding and damaging part of the ship or destroying the entire ship.

I have yet to make a system for explosive ordinance destruction, it will happen at some point though.

If a ship is unable to take action it is considered disabled. Possible disablements include: All crew dead. Bridge destroyed. Power generator destroyed and ship runs out of power. Certain drone weapons power drain exceeds ship power production capacity and ship powers down killing crew from lack of air. Ship exploded. AI core destroyed. If engines, podbay, and weapons are unable to fire. If the ship is unable to take actions in any way.

When a ship is disabled, the disabler gets credits provided the ship was not disabled by themselves or a ally (unless the ally decided to be a traitor and pmed me about it first to let me know).

Some other things can disable ships, you may encounter them if you travel outside the entry shoot of the planetoid. Or you may encounter asteroids bearing valuable minerals or crystals. Or maybe small space stations and outposts you can trade or talk to. It is completely random until someone passes through the area (even the map is randomly generated).
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #69 on: December 28, 2013, 10:28:54 pm »

Fire all weapons at Rolepgeek's ship, and use defensive maneuvers. (forgot the name of his ship.)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #70 on: December 28, 2013, 10:54:49 pm »

Any specific direction you feel like flying?
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #71 on: December 29, 2013, 01:13:23 am »

Any specific direction you feel like flying?
Eh, keep going south
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

~Neri

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Re: Blackspace, Rebooted
« Reply #72 on: February 15, 2014, 04:57:56 pm »

Restarting the game, overhauled the combat system in preparation for a transition to 3d at some point, interest check for restart, any who want to play still please repost your chara/ship stuff or post if you lack it in the first place, vets will need to alter a bit, newbies just do this:

Ship Name: (name of the ship you start with, it is relativelt small btw)

Your Commander's Name: (name of who you will be playing as)

Commander Gender: (I'm sure you understand this one, it is also totally possible to play as some weird exotic gender that normally should not be, not sure why you would but you can)

Your Commander's Species/Backstory: (if you don't want to default to the standard human who saved enough money to buy a ship then do this, no overpowered species if you make them up [so no Cherubs from Homestuck for example but anything goes, if you want to be a cat with robotic arms sticking from his back then feel free, if you want to be a mass of brain and tentacle then feel free.) 

Species bio: (if you use a dif species then human explain it here and list off general racial norms, I will alter it to function with the game once I have an idea of what you want.)

Crew 1 Name: (name of a crew member) Species/backstory/species bio of Crew 1/gender: (basically what Commander's questions are)

Crew 2 Name: (name of second crew member):

Species/backstory/ speciese bio of Crew 2/gender: (as stated above) 

This will run on multiple forums at once and I request that players only play on one forum, makes the game fairer.

Sorry for the hiatus, had lots of rl crap to deal with, updates will happen as fast as players post with a min of one every 7 days if a player isn't posting, if someone doesn't post for 4 updates they will autopilot to their home port and dock indefinitely. Ships and stations are dif now, the first round will come with ship models, this will be more along the lines of an RPG then a Turn Based strategy game now.

Roleplaygeek, and mastahcheese, for sticking with to the last update if you choose to continue will get a your choice reward upon starting, pm me what you want and we'll talk about it, Roleplaygeek, I know you wanted a did type of weapon set for your ship for example, pm me specs for them if you want them and we will balance them out a bit (they can be stronger then norm starting weps as this is a reward btw)

Post if you're interested, first update' on Thursday no matter what.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #73 on: February 15, 2014, 09:56:21 pm »

Woo! I'm glad you're restarting this, I was sad to see it fade away. I'll send you a PM of what I want.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #74 on: February 15, 2014, 10:24:31 pm »

Woo! I'm glad you're restarting this, I was sad to see it fade away. I'll send you a PM of what I want.
Btw, character creation is a bit different, repost your character and ship and stuff and mod it to fit with it.
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