Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

Pages: 1 2 3 [4] 5 6 ... 13

Author Topic: Blackspace (Reboot soonish~!)  (Read 19424 times)

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #45 on: November 25, 2013, 01:48:42 pm »

Can I insure missiles?
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #46 on: November 25, 2013, 01:51:24 pm »

Yes, it costs 6 credits on top of the normal two of purchase, or you can insure ones you already have.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #47 on: November 25, 2013, 03:55:32 pm »

If anybody is wondering why everybody has the exact same ships, it's because the Galaxia Insurance Corporation had a insurance bundle sale with the crescent corvette, the GIC is where most of your shopping will be done between rounds (but possibly not all of it).
Insured items cost the item cost plus 6 credits, your ships are insured, you will be able to get new ones for free when they die until the end of your brainpatterns existence. It is possible to buy uninsured stuff for cheaper, however if it is destroyed or otherwise removed from your person, you won't be getting it back unless you buy a new one.
That's actually pretty hilarious.
I wonder how they would react if I insured my missile launchers, but not the ship itself.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #48 on: November 25, 2013, 05:05:01 pm »

Then you would get a missile launcher if your ship went up in smoke.

Ships are cheaper then buying full components, the company hikes the price on weaponry and components but sells ships for closer to the real cost. Customization is expensive but can be very worth it.

The Crescent Corvette costs 6 GIC credits not including insurance, compared to a missile launcher, which costs 12 credits not including insurance. Crescent Corvettes come with a missile launcher built in, as well as other weapons.

Buying components lets you specialize your force and layouts. There are other ways to get components later on as well.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #49 on: November 25, 2013, 05:36:03 pm »

Why don't I just buy 2 ships and strip them of their weapons?
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #50 on: November 25, 2013, 05:36:12 pm »

That's kinda ridiculous. Especially considering we can just take the missile launcher out.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #51 on: November 25, 2013, 05:43:14 pm »

Why don't I just buy 2 ships and strip them of their weapons?

Because you wouldn't have insurance on the weapons.

The GIC is not known for being a sane company, they do however have lots of money, which lets them be eccentric to the point of the CEO coming to work dressed as a walrus and the majority of workers doing similarly absurd things.
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #52 on: November 25, 2013, 09:32:57 pm »

You can buy insurance seperately, it sounds like.

Or, of course, I can just spam Crescents.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #53 on: November 26, 2013, 12:13:49 am »

Buying an insured crescent is the same as buying two uninsured crescents. (crescent costs six, insurance costs 6 for everything unless otherwise specified)
Logged

Erils

  • Bay Watcher
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #54 on: November 26, 2013, 03:11:23 am »

I'll confirm to the ceasefire as well.


All right. This is the UEF Himalayas. We are part of the United Earthern Fleet. The commanding officer of this ship is Jack Carver. We think that an alliance would be very beneficial towards both of us. What fleet are you from? We also noticed that many ships here seem to be of the same design. Did you go to the Galaxia Insurance Corporation on the crescent corvette as well?

In ship:
Alright it looks like they're friendly.
That's good, I was worried we were going to have to fight.
Their ship is a crescent corvette, same as ours.
I wonder if they were at the GIC (Galaxia Insurance Corporation) sale as well?
Probably. I wonder how many people Galaxia insures. They probably make a fortune every time a war breaks out.
Maybe we should buy shares?
Logged

Erils

  • Bay Watcher
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #55 on: November 26, 2013, 03:52:24 pm »

Hi. This is an OOC notification that I will be gone until Monday. Please don't kill my ship while I'm not here.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #56 on: November 26, 2013, 06:21:12 pm »

Unless The SS Skull, Thousand Suns, and the Doran'cal all open fire on you, (The Thousand Suns through the asteroids) there is no chance at you dying.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #57 on: November 29, 2013, 03:01:33 am »

Update may be a bit late, sorta busy, sometime tonight or tomorrow it will happen, also for future note, if I miss an update without a note, expect it to be done within the next week or two, if I miss two then expect hiatus until somewhere around febuaryish unless otherwise notified. I will inform you at some point within two months time of the first missed update, I will not leave you hanging for more then two months, if it is more then two months then I have been murdered, died in general, kidnapped, or some other misfortunate thing must have happened, if that happens I will make an effort to inform you of it, odds are is I won't be able to, however I will make the effort.

Also with the update I will post the Crescent Corvette blueprint, it's mostly done.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #58 on: December 02, 2013, 01:56:38 am »

Updating, sorry it's a tad late, compy crashed and I had to redo a couple things, there should be no major difference to the map, I used a few programs to rip the objects in it into layers since it originally came from a layered file.

It will be up in about 20ish minutes.


Took more like 40ish minutes

Turn 3:
Spoiler (click to show/hide)
The S.C. Red Egg and the Jaeger Vaulk exchange missile fire, Both fire one Blackout Missile, neither received enough damage to dent the overcharge.
The XSC Pinafore and The Thousand Suns continue exchanging fire, both ships lose a Pulse Cannon, both ships fire one Blackout Missile.
The XSC Pinafore is down to 25 Armor, 0 Shield, and 0 Overcharge.
The Thousand Suns is down to 30 Armor, 0 Shield and 0 Overcharge.
The UEF Himalayas and The Doran'cal are in an Alliance, Victory Conditions have been altered.

Autofire means that the ship is retaliating with equal force to what it is being hit with as it did not receive any orders, two ships are on Autofire this turn.
The blueprint will be up at some point soonish, for combat it is assumed that ships are facing each other unless they have moved during the previous turn.
« Last Edit: December 02, 2013, 03:51:12 am by Kevak »
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #59 on: December 02, 2013, 10:31:28 pm »

I think you got the direction I wanted to go wrong...
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 2 3 [4] 5 6 ... 13