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Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

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Author Topic: Blackspace (Reboot soonish~!)  (Read 19697 times)

mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #75 on: February 15, 2014, 10:49:04 pm »

Ship Name: The Jaeger Vaulk
Your Commander's Name: Cromwell Jackson
Commander Gender: Male
Your Commander's Species/Backstory: Human
Crew 1 Name: Carlos (Male)
Crew 2 Name: Molly (Female)

That good?
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The Derail Thread

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #76 on: February 16, 2014, 12:05:45 am »

Yup, if you be planning on rping then I suggest add a backstory, but otherwise yah.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #77 on: February 16, 2014, 10:59:43 pm »

Meh, I think I'll go without one. Maybe I'll start making up stuff on the spot if I feel like it.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Rolepgeek

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Re: Blackspace, (a space combat simulation)
« Reply #78 on: February 16, 2014, 11:17:35 pm »

Ship Name: La'ranos Kau'vior'ka Doran'cal Tash'ra (The Doran'cal; Kau'vior'ka is the name of the class)

Your Commander's Name: Kor'O La'ranos Eio Kunas Ar'li'cea Savon'yen (He would be referred to as O'Savon, or Admiral Savon'yen)

Commander Gender: Male

Your Commander's Species/Backstory: Tau; bio coming at some point.

Species bio: AHEM.

Crew 1 Name: Kor'el Fal'shia J'ka B'kor'vash Tash'ra (El'Tash, or Captain B'kor'vash)

Species/backstory of Crew 1/gender: Tau Female; bio coming later.

Crew 2 Name: Kor'ui Fal'shia Dao'cha Kai'elro (Kor'Ui Dao'cha, or simply Dao'cha)

Species/backstory of Crew 2/gender: Tau Male; bio coming at some point or another.

I will send PM soonish. I have to figure out exactly what I want, but I don't know combat system so...
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WhitiusOpus

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Re: Blackspace, (a space combat simulation)
« Reply #79 on: February 17, 2014, 12:20:59 pm »

Looks interesting, I'll sign up.

Ship Name: KMS Rittertürnier
Your Commander's Name: Admiral Günther Lütjens
Commander Gender: Male

Your Commander's Species/Backstory: Human, is part of a separate break off that occurred during the second Age of Exploration. The Admiral is part of the Great Empire, a gathering of worlds who are ruled by the Kaiser. Bent on expanding planetary control.

Crew 1 Name: Fähnrich Johan Gütern, 25, male
Johan joined the Kreigsmarine young, stowing away on a vessel at the age of sixteen. When he was discovered, rather than being executed or jettisoned for being so foolhardy, he was adopted into the crew.
Crew 2 Name: Bootsmann Karl Schmidt, 34, male
Karl lived a quiet life on Stuttgart, one of the home planets in the Great Empire. During one of the frequent wars, he was conscripted into the navy, and has been serving under admiral Günther for the past eight years.
That good?
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Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #80 on: February 17, 2014, 01:22:48 pm »

Yup, that's good.

Also, redone crescent corvette will be up by tomorrow (Tuesday).
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Erils

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Re: Blackspace, (a space combat simulation)
« Reply #81 on: February 17, 2014, 01:28:48 pm »

Spoiler: UEF Himalayas Details (click to show/hide)
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #82 on: February 19, 2014, 02:47:23 am »

The new and improved Crescent Corvette blueprint will be up tomorrow morning, it's almost midnight here and I need to grab some sleeps.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #83 on: February 19, 2014, 03:01:43 pm »

New blueprint for Crescent Corvette is up:

Spoiler (click to show/hide)

M = Part of missile launcher
m = missile
t = part of a track, tracks move stuff. (accessible by crew)
* = hallway (accessible by crew
+ = armor
C = computer console (accessible by crew)
S = Shield Generator
s = Shield Projector (accessible by crew)
L = laser projector part
E = escape pod part (accessible by crew)
e = engine
h = Living areas (accessible by crew)
B = bridge (accessible by crew)
G = power generator
O = Overcharge Battery
P = pulse cannon


Think that's all of them, let me know if I missed any symbol meanings.
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Rolepgeek

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Re: Blackspace, (a space combat simulation)
« Reply #84 on: February 19, 2014, 09:25:17 pm »

I feel like more armor over the front might be a good idea... Otherwise I might fight sideways.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #85 on: February 19, 2014, 09:29:12 pm »

Later (or at the beginning for a cost) You can refit the ship's armor.
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WhitiusOpus

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Re: Blackspace, (a space combat simulation)
« Reply #86 on: February 20, 2014, 10:21:26 am »

Hmm. That's a little small for a corvette. It looks more like a large fighter to me. But it doesn't have any size scalings, so it's whatever.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #87 on: February 20, 2014, 12:59:18 pm »

Mkay, first rotation joiners are now fixed.
If you want to join, make your sheet and stuff and you will be in next rotation.

First action is where you spawn, for most of you, you will have lots of options, for some of you, due to how your setup works, there are less options.

You will be PMed by the end of the next hour if you don't have some options

Do you want to spawn:

In an asteroid belt?
Near a Small Space Station?
Near a Ship Yard?
Near a fleet of Traders that you helped escort?
Near a fleet of Traders that you plan on attacking?
In Empty Space?
Near a Planet?
Near a Moon?
Near a Recently Created Ship Graveyard?
Near a Small Pirate Base as a Friendly?
Near a Small Pirate Base as an Enemy?
In the Middle Of A Battle?
Observing a Battle.... From a Safe Distance?
Observing a Battle.... From an UnSafe Distance?
Near a Star?
In the Oort Cloud?
Near a Comet?
Somewhere That Wasn't Listed?


Also in terms of scale, one * is equal to four humans standing in uncomfortably close group.
Most weapon behavior is on the first page, Lasers are having movement speed increased to 40 as of now also.
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WhitiusOpus

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Re: Blackspace, (a space combat simulation)
« Reply #88 on: February 20, 2014, 01:19:34 pm »

Near a fleet of traders we plan on attacking.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #89 on: February 20, 2014, 02:21:41 pm »

Near a fleet of traders we plan on attacking.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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