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removed the custom tech tree! more limitations?

add kerbal economy so we need to earn that science
- 6 (60%)
add mission controller so we have some program in it
- 1 (10%)
don't do anything it is already a mess we just want to toy around
- 3 (30%)

Total Members Voted: 9


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Author Topic: Kerbal Rocket Surgery: Rebalanced community game  (Read 14367 times)

LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #105 on: December 11, 2013, 12:09:08 pm »

is there any life support that doesn't add six different resources just because? I mean, there is really to much redundant things on the TAC mod
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Twi

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #106 on: December 11, 2013, 12:55:33 pm »

Unlocked probes and SAS with some of the science I've transmitted.
Rover science is slow. Also, we could really use some comsats. :P
EDIT: Turn may take a while, because DECENT ROCKETRY IS IN SIGHT :D
EDIT EDIT: Nope, rover science is 2slow for me. We're very close to the first real rocketry tech, though. 9 more science points or so. Dx

Uploading the save soonish. :p
« Last Edit: December 11, 2013, 03:29:36 pm by Twi »
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Twi

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #107 on: December 11, 2013, 03:36:14 pm »

Save here, I'm not cool enough for dropbox.
Rover science is boring. The sad thing is, if I just did some of those atmospheric things in flight like, right next to KSP, I could have gotten that Basic Rocketry. >_< oh well :P
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MarcAFK

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #108 on: December 13, 2013, 05:06:29 am »

Hmm, life support i can think of food, heat management, oxygen/co2 replenishment, snacks, water/ waste removal , more snacks.
Kerbals need alot of snacks.
Actually, you know what? Who else likes snacks?


OMG, Kerbals are Irkan invaders, it totally makes sense now, they're probably the smaller, stupider reject Irkins who've been dumped there so as not to screw up the invasion, they;re trying so hard to make rockets in order to get back home, most probably to the planet foodcortia or perhaps another famous planet of snacks.
« Last Edit: December 13, 2013, 06:54:00 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #109 on: December 13, 2013, 06:23:55 am »

So, two days passed without turning thus I declare Round 4 started!

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Twi

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #110 on: December 13, 2013, 07:53:50 am »

If no one else wants to, I'll do lazy plane science to finish getting the darn rocket parts. :P

EDIT: Though I do have a plan for something interesting once we get the parts. See, we already have an INTERPLANETARY ANTENNA, and that got me thinking... :p

EDIT EDIT: Important question about remote-tech: do I need to physically point the antennae?
« Last Edit: December 13, 2013, 08:06:14 am by Twi »
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LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #111 on: December 13, 2013, 08:14:59 am »

Yes antenna must be pointed at Ksc or the planet and won't work if line of sight is interrupted
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Twi

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #112 on: December 13, 2013, 08:18:46 am »

I'm more asking if I can get away with having my antennae on different sides or if I need to physically point them at the target.
In that case, I'll wait to see if anyone wants to take a turn before me, cuz I probably need half-decent rockets for my plan.

Also, are we strictly limited to one launch per turn? cuz unless we get some pretty serious multi-payloads going on, that'll make setting up reliable comms kind of a pain. I doubt I can get 4, even 3 Deep Space Relays TM into orbit on one launch even with basic rocketry.  :-\
« Last Edit: December 13, 2013, 08:21:12 am by Twi »
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LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #113 on: December 13, 2013, 08:30:52 am »

Well that is where collaboration should kick in :P
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Twi

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #114 on: December 13, 2013, 08:39:47 am »

Oh dear lord, we have signal delay on.

If we have signal delay, we're going to need to be able to program in maneuvers.

Either we get something that does that or get rid of signal delay. :P
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LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #115 on: December 13, 2013, 09:01:18 am »

You have an autopilot a Available clicking on the top left calculator icon, just near the signal delay

Some info about it:
You can enter the burn in both seconds and m/s, you have to specify the unit
Remember to set throttle to 100% as default is to burn at 0%
Hold to node direction then select kill rotation or if the burn overshoot it will roll all over the place trying to follow the node
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Twi

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Re: Kerbal Rocket Surgery: c'mon let's go!
« Reply #116 on: December 13, 2013, 11:54:12 am »

Nvm, taking a turn. Busy achieving orbit without those newfangled basic rocketry parts. :3

EDIT: Nope, but darn close. 160 m/s Delta- V short. :c
EDIT: Suborbital hop complete. We have 190 science, which I gift to whoever goes next. I recommend either buying Composites and Control or General Rocketry, depending on which you find more useful. I couldn't decide myself. :p

Save here! Hopefully. Does this work for you people?
« Last Edit: December 13, 2013, 12:11:25 pm by Twi »
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LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #117 on: December 13, 2013, 12:18:16 pm »

I see the content, not the zip :P
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Twi

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #118 on: December 13, 2013, 12:22:44 pm »

That should do it.

Working on remembering how to imgur now. :p
Couple of pics here and there. You're not missing much, aside from the hilariously responsive intake-spammed plane. Oh, and a nice landing.
« Last Edit: December 13, 2013, 12:31:15 pm by Twi »
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ank

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #119 on: December 13, 2013, 12:25:46 pm »

That should do it.

Working on remembering how to imgur now. :p

Yup that works, Grabbing!!!
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