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Poll

removed the custom tech tree! more limitations?

add kerbal economy so we need to earn that science
- 6 (60%)
add mission controller so we have some program in it
- 1 (10%)
don't do anything it is already a mess we just want to toy around
- 3 (30%)

Total Members Voted: 9


Pages: 1 2 3 [4] 5 6 ... 13

Author Topic: Kerbal Rocket Surgery: Rebalanced community game  (Read 14354 times)

LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #45 on: November 25, 2013, 03:24:45 am »

We are one technology away from the experiment container which means we will be able to at least collect every biome sample in one mission.
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Sean Mirrsen

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #46 on: November 25, 2013, 03:32:13 am »

* Sean Mirrsen looks at the updated modlist.

Docking interface, but no enhanced navball? Wat?

Also, sounds again. I like my space quiet! D:
(well, no hassle to remove and no save incompatibility will result anyway. :P)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LordSlowpoke

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #47 on: November 25, 2013, 03:43:43 am »

i wonder if i can get a mun flyby. i mean, how hard can it be

besides it's a good goal to downscale later
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LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #48 on: November 25, 2013, 04:41:28 am »

Didn't know about the enhanced navball.

Will add. What do they mean by ghosting?
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Sean Mirrsen

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #49 on: November 25, 2013, 05:01:18 am »

Kind of like in flight simulators, when your target is off your HUD, it shows the direction you need to turn into to get the target back into view. If a marker for, say, direction to target, or the node vector, is off the navball, it leaves a semitransparent "ghost" of the marker on the edge of the navball, indicating where to turn to get it back "into view".
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #50 on: November 25, 2013, 05:25:40 am »

Doesn't that clutter up the thing, since it also has have retro-x indicators for all nodes?
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Sean Mirrsen

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #51 on: November 25, 2013, 05:42:05 am »

Surprisingly, no. It only ghosts the prograde/retrograde, target-pro, and node-pro markers by default. You really come to appreciate having extra information on the 'ball more especially since its numerical scale is pretty useless.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

ank

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #52 on: November 28, 2013, 10:22:46 am »

so...
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LordSlowpoke

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #53 on: November 28, 2013, 10:32:08 am »

Welp.

* LordSlowpoke stalls the game as usual

Launching game, stand by for fuckups.



Aand we're done here.

Brief mission log

Save here.

I think I lucked the hell out the plane so I'm not even going to post it else you point and laugh at my inability to aerodynamics >.>

I think it's in the files though.
« Last Edit: November 28, 2013, 01:53:35 pm by LordSlowpoke »
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ank

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #54 on: November 28, 2013, 03:25:30 pm »

wow, that worked great!

Time to try that on the other thread!
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n9103

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #55 on: November 29, 2013, 11:01:48 pm »

so...
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Sean Mirrsen

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #56 on: November 29, 2013, 11:23:45 pm »

Yeah, yeah, I know. A little swamped here, will do something once I have time. Hopefully today.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sensei

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #57 on: December 03, 2013, 04:44:54 pm »

Should we skip Sean for now?
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Sean Mirrsen

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #58 on: December 03, 2013, 11:57:06 pm »

I'd like to be able to say "no need", but evidently I don't have enough time to do a turn these days. If I don't post an update within... let's say 12 hours, feel free to skip me.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LoSboccacc

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Re: Kerbal Rocket Surgery: Rebalanced community game
« Reply #59 on: December 04, 2013, 02:21:47 am »

Ok will check back and pm the next in queue if needed
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