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Author Topic: Planes (on the dev list)  (Read 4340 times)

GreatWyrmGold

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Re: Planes (on the dev list)
« Reply #15 on: December 11, 2013, 02:58:46 pm »

Ah.

I remember the technological "cutoff" was around 1400 (1450?), but I don't remember any talk of cultural cutoffs ever coming up. It's an interesting concept...
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Dovale

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Re: Planes (on the dev list)
« Reply #16 on: July 11, 2014, 06:57:57 am »

Hope this doesn't make me a necroposter. I was away from the game and forums for a long time  :( and I just couldn't find a more recent topic that touched the subject.

Could planes be created by powerful entities? Say, a god of blacksmiths would create a realm of metal and fire. A unique demon would create a tailor-made hell. A god of death or a great necromancer would create a realm of the dead. And so on.

Good entity-owned planes could be accessed by followers of the entity, as a reward. Evil entity-owned planes would be more like dungeons where the condemned would be thrown.
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Adrian

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Re: Planes (on the dev list)
« Reply #17 on: July 11, 2014, 07:03:33 am »

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Mesa

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Re: Planes (on the dev list)
« Reply #18 on: July 11, 2014, 07:21:21 am »

Well, how would you make the planes work with the now-active history without burning people's computers?
(I mean, I guess there wouldn't be as much going on in those alternate realities as in the main world, but it still adds a fair few of them into the rotation, so...)
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Dovale

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Re: Planes (on the dev list)
« Reply #19 on: July 11, 2014, 09:49:21 am »

Well, how would you make the planes work with the now-active history without burning people's computers?
(I mean, I guess there wouldn't be as much going on in those alternate realities as in the main world, but it still adds a fair few of them into the rotation, so...)

Alternate realities makes it sound so grand. "Pocket dimension" would be more like it, I think?

Maybe a limit amount of planes or a limit to the size of the plains could be set during world generation?

On another note, the game will probably take a very long while to be finished (if ever) so computing capacity won't always be an issue; Mr. Moore said so.
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Shadowclaimer

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Re: Planes (on the dev list)
« Reply #20 on: July 11, 2014, 09:55:34 am »

I'd like Planes to be attributed to deities primarily, would be awesome to see a deities plane defined almost entirely by its spheres, could create some really interesting worlds/creatures to inhabit them and occasionally they might invade or try to permeate the main reality.
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Dirst

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Re: Planes (on the dev list)
« Reply #21 on: July 11, 2014, 10:27:41 am »

Well, how would you make the planes work with the now-active history without burning people's computers?
(I mean, I guess there wouldn't be as much going on in those alternate realities as in the main world, but it still adds a fair few of them into the rotation, so...)

Alternate realities makes it sound so grand. "Pocket dimension" would be more like it, I think?

Maybe a limit amount of planes or a limit to the size of the plains could be set during world generation?

On another note, the game will probably take a very long while to be finished (if ever) so computing capacity won't always be an issue; Mr. Moore said so.
The eventual goal is to have procedurally generated metaphysics, so one game might have a Dream World, an Afterworld and an Underworld, whereas another game might have a plane for each deity, and another game might have parallel "real worlds" coexisting.

There is no particular reason that the afterlife rules need to be the same for everyone either.  Those that worship forces of nature might reincarnate while those that worship willful powers go one to some afterlife.  The requirements for entering the afterlife (i.e., not sticking around as ghosts) might vary as well.

One implication of an afterlife is that, as far as the game is concerned, no one ever leaves the game.  Those nineteen bandits you just killed?  Chilling out in the Pit of the Damned.  Those elven merchants?  Singing to each other in the Big Forest Retreat in the Sky.  Those eight squads of Goblins?  Gearing up in the Underworld to emerge from a spire and come after you again.
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Dovale

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Re: Planes (on the dev list)
« Reply #22 on: July 11, 2014, 12:33:50 pm »

The eventual goal is to have procedurally generated metaphysics, so one game might have a Dream World, an Afterworld and an Underworld, whereas another game might have a plane for each deity, and another game might have parallel "real worlds" coexisting.

There is no particular reason that the afterlife rules need to be the same for everyone either.  Those that worship forces of nature might reincarnate while those that worship willful powers go one to some afterlife.  The requirements for entering the afterlife (i.e., not sticking around as ghosts) might vary as well.

One implication of an afterlife is that, as far as the game is concerned, no one ever leaves the game.  Those nineteen bandits you just killed?  Chilling out in the Pit of the Damned.  Those elven merchants?  Singing to each other in the Big Forest Retreat in the Sky.  Those eight squads of Goblins?  Gearing up in the Underworld to emerge from a spire and come after you again.

I would be on board with most of that, except the "no one ever leaves the game". The possibility of being lost forever makes danger feel more real and since space is finite, over a long enough history, the world would be overrun with ghosts. But I'm sidetracking.
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Dirst

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Re: Planes (on the dev list)
« Reply #23 on: July 11, 2014, 01:36:19 pm »

The eventual goal is to have procedurally generated metaphysics, so one game might have a Dream World, an Afterworld and an Underworld, whereas another game might have a plane for each deity, and another game might have parallel "real worlds" coexisting.

There is no particular reason that the afterlife rules need to be the same for everyone either.  Those that worship forces of nature might reincarnate while those that worship willful powers go one to some afterlife.  The requirements for entering the afterlife (i.e., not sticking around as ghosts) might vary as well.

One implication of an afterlife is that, as far as the game is concerned, no one ever leaves the game.  Those nineteen bandits you just killed?  Chilling out in the Pit of the Damned.  Those elven merchants?  Singing to each other in the Big Forest Retreat in the Sky.  Those eight squads of Goblins?  Gearing up in the Underworld to emerge from a spire and come after you again.

I would be on board with most of that, except the "no one ever leaves the game". The possibility of being lost forever makes danger feel more real and since space is finite, over a long enough history, the world would be overrun with ghosts. But I'm sidetracking.
Well, dying in the normal world is pretty much a one-way ticket to another plane... or oblivion... or another plane named Oblivion.  I doubt the game will ever just have an adventurer go from deathblow in the normal world to the start of his afterlife.  On the other hand, mortals visiting afterlife planes is a staple of mythology.  Meeting a past acquaintance there would be interesting.
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Cobbler89

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Re: Planes (on the dev list)
« Reply #24 on: July 11, 2014, 07:21:01 pm »

The eventual goal is to have procedurally generated metaphysics, so one game might have a Dream World, an Afterworld and an Underworld, whereas another game might have a plane for each deity, and another game might have parallel "real worlds" coexisting.

There is no particular reason that the afterlife rules need to be the same for everyone either.  Those that worship forces of nature might reincarnate while those that worship willful powers go one to some afterlife.  The requirements for entering the afterlife (i.e., not sticking around as ghosts) might vary as well.

One implication of an afterlife is that, as far as the game is concerned, no one ever leaves the game.  Those nineteen bandits you just killed?  Chilling out in the Pit of the Damned.  Those elven merchants?  Singing to each other in the Big Forest Retreat in the Sky.  Those eight squads of Goblins?  Gearing up in the Underworld to emerge from a spire and come after you again.

I would be on board with most of that, except the "no one ever leaves the game". The possibility of being lost forever makes danger feel more real and since space is finite, over a long enough history, the world would be overrun with ghosts. But I'm sidetracking.
Well, dying in the normal world is pretty much a one-way ticket to another plane... or oblivion... or another plane named Oblivion.  I doubt the game will ever just have an adventurer go from deathblow in the normal world to the start of his afterlife.  On the other hand, mortals visiting afterlife planes is a staple of mythology.  Meeting a past acquaintance there would be interesting.
"In the year 402, Urist the dwarf hammerman killed me."
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About no one ever leaving the game... would anyone ever join it either, if they could be reincarnations or something of somebody else? (Also, from a memory standpoint characters don't leave the game as it is -- their history is recorded forever, even if only for Legends Mode.)
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Dovale

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Re: Planes (on the dev list)
« Reply #25 on: July 11, 2014, 07:41:52 pm »

About no one ever leaving the game... would anyone ever join it either, if they could be reincarnations or something of somebody else? (Also, from a memory standpoint characters don't leave the game as it is -- their history is recorded forever, even if only for Legends Mode.)

Good point. You could be reborn into a faction you fought against in a previous life. You could be your own grandchild. Or marry someone who is the reincarnation of your mother. Everyone would be like part of the same big messed-up family.

And you knew what i meant be "leaving the game": eternal slumber. Just being in your well-earned tomb. Doing things is an hassle, anyway.
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Putnam

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Re: Planes (on the dev list)
« Reply #26 on: July 11, 2014, 11:33:03 pm »

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Dirst

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Re: Planes (on the dev list)
« Reply #27 on: July 12, 2014, 01:15:51 pm »

"In the year 402, Urist the dwarf hammerman killed me."
"It was inevitable."
"I hate you."

About no one ever leaving the game... would anyone ever join it either, if they could be reincarnations or something of somebody else? (Also, from a memory standpoint characters don't leave the game as it is -- their history is recorded forever, even if only for Legends Mode.)
More along the lines of

Lowlife Shiftyeyes, human bandit: In the spring of 127, you killed me.
Lowlife Shiftyeyes, human bandit: I hate you.

At least now dead historical figures don't do anything else.  In an activated world, historical figures on other planes would attempt to continue living their lives.  Something akin to a regional interaction could adapt them to their new surroundings, but they would still need to be updated every world tick.
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Starmantis

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Re: Planes (on the dev list)
« Reply #28 on: July 17, 2014, 10:26:46 pm »

Making faustian pacts with demons that give you great powers while alive, but send you to eternal torture after death would be interesting. Also, it might be interesting to have some artifacts which can kill people off completely, so when you really really really hate someone, you kill them, bring the weapon to the afterlife they ended up in, and kill them again.

Or perhaps a weapon that removes people from history. any children they have will say "I cant remember my father" or something along those lines.
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Dunamisdeos

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Re: Planes (on the dev list)
« Reply #29 on: July 18, 2014, 01:58:36 am »

Ok, hey guys, I am going to go off on a tangent. We are talking about a multiverse here, right? The question is, where does it define multiverses? Deity's home planes are super cool. BUT... let's say that there's a chance that instead of getting a goblin siege, a portal opens up to another plane and something attacks from there. (Or a single creature instead of a Megabeast, etc )

What if we could draw from a save file? When the game looks for a plane to draw from, it checks the histories of another world in your saves folder, and brings through a set of creatures from that database? Or maybe you could add the exported legends file into the planes folder, I don't know! The result:

The Queen Tholtig Momuzidek Lelumdoren strikes down the elf!

!! A portal is opening from another dimension !!
The King Cacame Awemedinade Monípalóthi steps through the portal!
!! There can be only one !!

Ok so that's a bit cliché, but you get the point.
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