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Author Topic: Things your favorite game did wrong  (Read 15045 times)

jocan2003

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Re: Things your favorite game did wrong
« Reply #75 on: November 21, 2013, 03:31:44 am »

Everything in X-rebirth, i love the potential, not the actual state of the game, but if they bring enough time and hardship into this game it could end being awesome but right now... exept for good graphic and the new subsystem/walking in station wich could be much improved for the latter, it need a lot of works.
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Xantalos

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Re: Things your favorite game did wrong
« Reply #76 on: December 01, 2013, 04:01:25 am »

Dragon Age Origins again.
THE MAGE HATS LOOK SO STUPID
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itisnotlogical

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Re: Things your favorite game did wrong
« Reply #77 on: December 01, 2013, 05:02:11 am »

Wolfenstein 3D. If you die, you start the level over with 8 bullets and a pistol no matter what. In some levels, that's not even enough to kill a single guard. If you haven't saved in a while, you can kiss all your progress goodbye. Doom and Doom 2 were the same way, but their levels were slightly more forgiving of a pistol start.

Final Fantasy Tactics Advance. Quest items can be one-time occurrences. If you use an item on a quest and then fail that quest, there's no way to get another one and you're forever locked out of that mission. And level 42 dual-wielding ninja-paladins are just as likely to fail an away mission as they are to succeed, no matter what would happen if you were actually in command.

Doom 3. Audio logs. If it weren't for the audio logs, I would look on Doom 3 so much higher than I do. :(
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Xantalos

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Re: Things your favorite game did wrong
« Reply #78 on: December 01, 2013, 05:03:01 am »

Dragon Age Origins again.
THE MAGE HATS LOOK SO STUPID
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Gamerboy4life

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Re: Things your favorite game did wrong
« Reply #79 on: December 01, 2013, 11:36:20 am »

Also, Deus Ex: Human Revolution forces combat in the boss fights where the rest of the game could be played stealthily. SS2's scenario was worse though, in my opinion.
Director's Cut.

Honestly, that feels like something that should have been fixed in the original game, imho.

I'm a little irked at how I need to play $20 if I don't want to go the default guns-a-blazing route in Deus Ex, because the first fight is near impossible without any combat enhancements.
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WoobMonkey

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Re: Things your favorite game did wrong
« Reply #80 on: December 01, 2013, 02:38:22 pm »

Baron Realms Elite.  Greatest strategy game, ever - unless you weren't able to sign in precisely at 12:01 am to put your turn in, especially when first coming out of protection on any cutthroat board.

Elements: the Game.  Possibly the best online CCG of them all; or, at least would be, if the developer gave enough of a solid poop to actually do any developing.  Ever.  'Specially when the forum community has proven themselves willing and able to do most of the design work, and only needs permission to implement it.

Any Final Fantasy game, from V on.  Just. Let. Me. Skip. The. Effing. Cutscenes!  Particularly the ones that come before difficult boss battles, with no chance to save in between the cinematics and the actual battles.

Dragon Warrior 3: I really, really don't need to have a random encounter every 3 steps, thank you very much Enix.

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PTTG??

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Re: Things your favorite game did wrong
« Reply #81 on: December 02, 2013, 02:58:41 pm »

Quote
Morrowind: Jumping across the continent in like 4 jumps, and shoddy RNG combat

I have to disagree here. The biggest problem with the post-Morrowind Bethesda games is that you couldn't use magic in clever ways.

Now, let's talk about Dwarf Fortress.

I know, I know. There's actually a thread for this which got kind of messy. But in the vein of "things that went wrong," rather than "things that aren't good yet":

 - Beehives and other more-or-less pointless economic additions. Mead and honey are nice to have, but it wasn't really worth adding a whole new food industry and set of skills.

 - Ghosts, while an interesting addition when rare, become an annoyance when omnipresent. The same is true with Vampires. Does every fort need to run into this problem?

 - Skill rust is absurd, and takes place absurdly fast. I don't really understand why it was added in the first place.

Minecraft:

 - Potions are unfinished. They are way too resource-intensive to be useful. Ghast tears, requiring very risky hunting in the depths of hell, in exchange for a dozen hearts of regeneration? They're nice, but still, unfinished.

 - The Mod API should have been pursued with the same energy that Notch made Multiplayer with.

 - Skeletons are now COD veterans. Zombies can spawn at any light level, anywhere (though that only happens during "sieges", it's still insane), and have "baby" versons that are twice the speed and damage of the normal ones, for some reason. Basically, if you want to be able to survive at night, you first need fully enchanted diamond armor.

Granted, this is Hard mode, but it doesn't solve the problem- once you've built a wall and have your supplies, the game no longer contains serious threats- all this difficulty scaling did was make the initial curve sharper.

 - Crafting is unintuitive, and doesn't tell you what you can make or how to make it. If you don't read the wiki, you'll never guess that you need three blocks of wood on top of two sticks to make a wooden pick so you can start mining. You'll never figure that obsidian and fire will get you anywhere.

- Mining is crude compared to everything else. The last new ore we got was Emerald, and that only appears as a single block in each chunk of extreme hills- and that after a huge fan backlash when they threatend to remove it entirely. The first word in the name is "Mine"- why is Mining so neglected?
« Last Edit: December 02, 2013, 03:02:28 pm by PTTG?? »
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IronTomato

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Re: Things your favorite game did wrong
« Reply #82 on: December 02, 2013, 04:18:33 pm »

Freaking Spore man.

They could have made it a great game of evolution, where the length of legs would affect speed, where having multiple sets of arms would have made a difference, where you would actually have realistic relations with other species....

But no, apparently that's not what they wanted, so they boiled everything down into how many "bite" points and "sing" points your mouth object gave you, and the "spit" value of the various spit objects. And made it so that, instead of realistically hunting for food, you render entire species extinct because you had the munchies.

It had so much potential, and they blew it. Don't even get me started on the parts of the game after the creature stage.
(Sheds a single tear)
I don't like how the first Splinter Cell game had no animations at some points. If you were holding a person, interrogating him, etc, you couldn't see either of them breathing. Instead, they stood frozen, except for their mouths if they were talking.

IT TAKES LIKE 2 SECONDS TO MAKE A 3D MODEL BREATHE, UBISOFT. If you're gonna make idle animations, do it for every pose.
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Sappho

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Re: Things your favorite game did wrong
« Reply #83 on: December 02, 2013, 04:29:50 pm »

Harvest Moon (original SNES): the time limit. After the 2.5 years were up, you couldn't keep playing. My painstakingly crafted farms were lost forever.
Mother 3 (GBA, only available in English via a fan translation patch): the ending. Such a perfectly-crafted story, amazing characters, brilliant humor, lovely graphics, and then... That ending. I do believe I actually screamed when I realized that was really it.
Sanitarium: The voice acting. UGH.

ZetaX

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Re: Things your favorite game did wrong
« Reply #84 on: December 02, 2013, 05:45:20 pm »

- Potions are unfinished. They are way too resource-intensive to be useful. Ghast tears, requiring very risky hunting in the depths of hell, in exchange for a dozen hearts of regeneration? They're nice, but still, unfinished.
What¿ Most potions are quite cheap. Until recently, you got 27 healing potions out of one single gold bar (and some trivially farmable melons, nether warts and glass), now it's at least down to a bit over three per bar. The most expensive (arguable after regeneration, which is somewhat useless anyway) is fire resistance, which is still worth the effort, and you won't need that 8 minutes you get per potion most of the time.
The only thing that is unfinished is that some potions are missing, like e.g. some of the beacon effects, and this is up to oppinion.
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Avis-Mergulus

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Re: Things your favorite game did wrong
« Reply #85 on: December 03, 2013, 01:43:22 pm »

Dragon Age: Origins. The DLC dude in your camp. I think there was a Penny Arcade strip on the subject, but I can't be bothered with finding it. Also, the sex scenes. If you're gonna screw in your undies, at least wear un-fugly ones!
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Xantalos

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Re: Things your favorite game did wrong
« Reply #86 on: December 03, 2013, 01:51:13 pm »

Dragon Age: Origins. The DLC dude in your camp. I think there was a Penny Arcade strip on the subject, but I can't be bothered with finding it. Also, the sex scenes. If you're gonna screw in your undies, at least wear un-fugly ones!
Oh that guy.
Yeah that's why most of my characters don't romance people. Too busy being super mages.
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Avis-Mergulus

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Re: Things your favorite game did wrong
« Reply #87 on: December 03, 2013, 02:04:53 pm »

Dragon Age: Origins. The DLC dude in your camp. I think there was a Penny Arcade strip on the subject, but I can't be bothered with finding it. Also, the sex scenes. If you're gonna screw in your undies, at least wear un-fugly ones!
Oh that guy.
Yeah that's why most of my characters don't romance people. Too busy being super mages.
Well, you can actually romance people by accident. I mean, I thought I was just being nice to Leliana, Zev, and Morrigan, and then it turns out they're having catfights over it. Being clueless is just one of my defining characteristics.
Besides, I was playing a casteless dwarf rogue at the time. I wonder what the tall ones found so attractive about the shorty. Probably it's just that rumour about small men and big weapons again.
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Xantalos

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Re: Things your favorite game did wrong
« Reply #88 on: December 03, 2013, 02:44:14 pm »

Huh. I never get any attention with my elf mage guy.
Admittedly I was too arrogant to be likeable in that play through.
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Vattic

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Re: Things your favorite game did wrong
« Reply #89 on: December 03, 2013, 03:34:55 pm »

Zelda Wind Waker: Each of the shards should have had a dungeon.
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