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Author Topic: Things your favorite game did wrong  (Read 15032 times)

WealthyRadish

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Re: Things your favorite game did wrong
« Reply #45 on: November 20, 2013, 12:24:16 am »

-Airblast is effectively a 1-2 second stun that only requires a click in their general direction at a generous range. It's dumb enough to have a stun in a game like TF2, but to make it that easy... at least you have to aim to use the sandman (and follow up on it).
-The 20% flamethrower damage reduction would leave it at 10% lower than it was before pyromania, when pyro was still brainless.
-Minisentries have 100 health, which means it takes more than one rocket to destroy (that isn't from the direct hit), and actually puts them on par with a level 3 sentry in terms of survivability against things like heavies and scouts because of its small size.
-The danger shield now allows snipers to survive a headshot, which was dumb enough when it required using the crappy croco set.
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Mesa

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Re: Things your favorite game did wrong
« Reply #46 on: November 20, 2013, 01:25:48 am »

I was browsing steam, and felt inspired for some html editing.

Spoiler: A man can dream (click to show/hide)

You almost gave me a heart attack.
Not really, but I would be pissed if airblast was nerfed this way, since airblast is one of the few left strong points about Pyro and reducing it to only reflect projectiles would make it ineffective against half the classes in the game.
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Neonivek

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Re: Things your favorite game did wrong
« Reply #47 on: November 20, 2013, 02:37:22 am »

Quote
Indigo Prophecy. It began amazingly and I liked the cinematic Simon Says gameplay. However I think that the story goes a little pear-shaped, quadruply so after that vision quest or whatever Lucas (that's his name, right? It's been a couple years) has. And that love scene near the end feels like it inspired Twilight. Still wanting to play Heavy Rain though. And the new one coming out, or that is out. I don't pay much attention anymore

It is Quantic Dream and there are two rules on their games

1) The story must always devolve into nonsense near the end
and
2) They couldn't write a well constructed romance if their lives depended on it
-Exception: They can write previously established relationships well.

Also if you do play Heavy Rain... It is best not to think about the story and instead treat it like a series of unrelated scenes. It actually improves the experience... because of rule 1 and 2.

---

Suikeoden 2

In order to get the best ending you have to have a copy of the first game... It really is inexcusable.
« Last Edit: November 20, 2013, 02:41:36 am by Neonivek »
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mastahcheese

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Re: Things your favorite game did wrong
« Reply #48 on: November 20, 2013, 02:52:43 am »

The Lord of the Rings: The Third Age for the Gamecube.

Really sweet game, but there is that one level where Idrial (the Elven Healer/Blaster mage type) gets separated from the rest of the group, and when you play as just her, you fight these FRELLING ORCS who have an attack that stun you. And since you always have to fight two of them at once, and that's their favorite attack, they just stunlock the shiz of you while beating you into a slow, agonizing death and there's nothing you can do about it. The only way to survive is if you leveled her up to get "Aura of the Valar", which is a power that you cast on yourself or an ally, and if they die, they immediately come back with full health and mana (easily the most OP move in the game), and just make sure she casts it on herself before they troll you to death, and keep repeating this while slowly whittling them down.

Making the whole fight go like this: Cast Aura on self, hope they don't stun you. cast a damage spell to harm them, get stunned. Watch as they stunlock you for a solid 5 minutes until you finally die, then get revived by the Aura. Repeat until they're all dead.

And you have to fight about a dozen or so of these fight until she meets back up with the party.
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Aptus

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Re: Things your favorite game did wrong
« Reply #49 on: November 20, 2013, 03:08:48 am »

I was going to say that my favourite game Deus Ex had the flaw of having it's sequel be Invisible War but instead I'll go with Fallout 2 and the flaw being half-way implemented quests and story lines that were never finished.
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beefy

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Re: Things your favorite game did wrong
« Reply #50 on: November 20, 2013, 07:52:13 am »

The Mass Effect Series. Shittiest ending ever. Oh how I hate that ghost child bastard...  >:(
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Arbinire

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Re: Things your favorite game did wrong
« Reply #51 on: November 20, 2013, 09:52:00 am »

Fallout 1 and 2 - too big battles for their turn-based system. Fallout 2 in particular was guilty of this by introducing the mantis swarm, the most tedious and pointless encounter ever, though FO1 was also an offender with how the Boneyard battle went on forever even with animations all the way up (cause only walking animations were affected). But at least it was one instance compared to FO2s many.

My first thought when seeing this thread.  Other favorites

Diablo 2: best runes/runewords only on closed battle.net
World of Warcraft: Introduction of the dungeon finder killed any sense of community
Any MMORPG today: Feeling like single player games with chatrooms
Fallout New Vegas: Cut Content
Fallout 1: Time Limit after getting the water chip
Morrowind: Jumping across the continent in like 4 jumps, and shoddy RNG combat
Oblivion/Skyrim: quest markers and voice acting
Torchlight 2: Instagibs in HcE

Been trying to think of some console games I loved growing up, but the only ones that stick out in my brain are Dragon Warrior 4 and Phantasy Star 4, and I can't see anything wrong with either through my rose tinted glasses
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RedKing

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Re: Things your favorite game did wrong
« Reply #52 on: November 20, 2013, 09:59:49 am »

Crusader Kings 2: Too easy to get LOLtastic situations where Norway holds a chunk of the Levant, or some North African sheik winds up invading Ireland. Still far better than CK1 was about such things, but still...
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scrdest

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Re: Things your favorite game did wrong
« Reply #53 on: November 20, 2013, 10:07:50 am »

Crusader Kings 2: Too easy to get LOLtastic situations where Norway holds a chunk of the Levant, or some North African sheik winds up invading Ireland. Still far better than CK1 was about such things, but still...

It is still much better than when a Norwegian sheikh invades Sicily.
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Neonivek

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Re: Things your favorite game did wrong
« Reply #54 on: November 20, 2013, 12:02:25 pm »

The Mass Effect Series. Shittiest ending ever. Oh how I hate that ghost child bastard...  >:(

To me the reason for this is they didn't want to REALLY end the series. So they tried to construct the ending in such a way that the storyline can continue.

Quote
Been trying to think of some console games I loved growing up, but the only ones that stick out in my brain are Dragon Warrior 4 and Phantasy Star 4, and I can't see anything wrong with either through my rose tinted glasses

For most of Dragon Quest I'll add "You cannot see your characters". For Phantasy Star 4 I'll add story and gameplay segregation.

There two things that can be considered flaws and are just as valid as "Cut content"
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Telgin

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Re: Things your favorite game did wrong
« Reply #55 on: November 20, 2013, 01:37:16 pm »

I agree with everything said about Fallout 1-2 and the mention of Diablo II's itemization restrictions.  I'll hold off on New Vegas comments for now since I've yet to finish it.

Diablo II isn't my favorite game, but I do enjoy playing it so I have a lot of nitpicks with it.  The biggest problem is probably how highly gear dependent it is.  If you find crap, you just can't win some situations, period.  Another problem is how clear it is that you're not supposed to play it alone past Normal difficulty.  These two compound together at times, and an example would be the fight with the ancients in Act 5.  It is nigh impossible to beat them solo with some classes on Hell mode.  They can sometimes 1 hit kill a barbarian (hello insanely high base damage and attack rating multiplied by Extra Strong and Cursed), resetting the fight.  Unless you've got buddies around to keep it going and run back to rejoin them.

I hate that.  I like playing single player games.  Give me a fighting chance, please.

Diablo II also has a lot of general BS, especially at higher levels.  Fire enchanted monsters exploding and killing a full health barbarian again come to mind.  Iron maiden curses from the skeletal mages from Acts 4 and 5 also come to mind.

Really, playing a barbarian or any other melee class in Diablo II can be needlessly tedious and frustrating.
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Neonivek

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Re: Things your favorite game did wrong
« Reply #56 on: November 20, 2013, 02:02:02 pm »

Don't forget about how diablo 2 uses excessive amounts of speed bump skills.

Or rather skills that exist only to eat skill points.

The Barbarian was the absolute worst when it came to unhelpful skills.
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LeoLeonardoIII

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Re: Things your favorite game did wrong
« Reply #57 on: November 20, 2013, 03:31:19 pm »

Not my favorite game, but D&D Online (the Eberron one) just wastes too much time in non-adventure area transitions within town. I don't want to run for 5 minutes and load 4 city zones just to get to a quest. Let me click the goddamned quest. And when I die, don't ditch me in the inn where I have to wait several minutes for my death penalties to go away while I'm running back to the quest door for 5 minutes. It's just not necessary. It's not fun. It's not difficult. It's just stupid and there's no excuse for it.

Also, DDO has a bad habit of making traps looks the same but they deal level-appropriate amounts of damage. So in a Level 1 quest you'll see some spikes and they do like 10 HP, but in a Level 20 dungeon the same spikes do 400. Traps hit multiple times in quick succession, which is just bullshit. The trap needs to do X damage and then you're good. If you want to do 800 damage to me just do it, don't do 200 damage four times before I can move. I hate how shitty-looking traps do amazing damage. You get snapped by a bear trap for 200 damage, and you're held in place, AND THE BASTARD RESETS ITSELF. But a three-story monster bites you and it's a plink at a time and it sure isn't able to hold you with its bite.

All I'm saying is, put the flimsy spikes and the bear traps in the early dungeons. Put the really awful traps in the later missions. And if you put a bear trap in a later mission, it needs to do exactly the same damage it did in the early mission - which is to say, by then virtually nothing. Similarly, a Kobold is a 1/2 HD creature at best and nobody's gonna convince me otherwise. If I do 15 damage to an Orc, any damn Orc, and he doesn't explode in a fountain of giblets I'm calling shenanigans. If you want me fighting a 4 HD monster you better throw an Ogre at me. If you want me fighting a 9 HD monster it's gonna be a Hill Giant. Don't just rename the Orc as an "Orc Stabber" or something and give him more HD. If I wanted to be fighting Kobolds until level 8 I'd run the same dungeon over and over again.

Also it's bullshit when the game says FTP but 2/3 of the content is locked away behind a pay barrier. I pay for a monthly account (mainly because my girlfriend is hooked and we play together) but it bugs me because it's a very party-based game and it's frequently tough to get people together to run.

My main problem with Thief 1 and Thief 2 was that they ended.

System Shock 2 had a funky final quarter.

NWN and NWN2 are just too slow and sloggy. After playing other more action-y games NWN is just unbearable. I'm afraid to try going back to Baldur's Gate again.
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Jacob/Lee

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Re: Things your favorite game did wrong
« Reply #58 on: November 20, 2013, 03:44:56 pm »

System Shock 2's monkeys may be the most annoying enemy I've fought in any FPS ever. Jesus Christ, they're just so small and some levels were packed with them. My usual "tactic" involved charging and shooting them straight in the face, hoping I didn't trip any cameras on the way.

Also, Deus Ex: Human Revolution forces combat in the boss fights where the rest of the game could be played stealthily. SS2's scenario was worse though, in my opinion.

Sensei

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Re: Things your favorite game did wrong
« Reply #59 on: November 20, 2013, 03:54:28 pm »

If I do 15 damage to an Orc, any damn Orc, and he doesn't explode in a fountain of giblets I'm calling shenanigans. If you want me fighting a 9 HD monster it's gonna be a Hill Giant. Don't just rename the Orc as an "Orc Stabber" or something and give him more HD.
Hey man, the Monster Manual says orcs advance by character level so watch out, you're lucky it's not doing sneak attack or casting Scorching Ray. It even says that orc societies often have 7th-level orcs, so hardly inconceivable that you can just run into an orc who's a level equal to that of your party members.

That said, the entire concept that damage which would turn one character to giblets would hardly scratch another character of the same species and physical build as long as they're more skilled and experienced rather bothers me. In fact, let me add Dungeons and Dragons and its hit points/damage progression by level as "something your favorite game did wrong" for this thread, not least because it inspired hundreds or thousands of other games to work similarly.
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