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Author Topic: Things your favorite game did wrong  (Read 15028 times)

Reudh

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Re: Things your favorite game did wrong
« Reply #15 on: November 08, 2013, 12:55:26 am »

Guild Wars 2 is great fun. My only grip is that there are NO ASIA/AUS/Pacific servers. None.

So I am constantly playing at a massive disadvantage of about 250ms behind other players. The only choice is East US or Europe.

Skyrim is buggy. Nuff said. (oh, and the masses of cut content are annoying too).
Now I understand your internet connection.

My favorite game is probably Medieval 2. It's got massive problems besides all the good, one of which is once you've conquered a fair bit of land, there's so much freaking micro you have to do just to end your turn. You have to manipulate every single agent, build every settlement, move every single unit. The recent ones have alleviated this quite a bit.

It's just so annoying! Why sell a game in an entire macro-region without providing servers that are easy and lag-free for them? Good god.

WealthyRadish

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Re: Things your favorite game did wrong
« Reply #16 on: November 08, 2013, 01:41:02 am »

Goldeneye on the N64 was handicapped by the N64 controller. Not its fault though, I guess. I never did beat the Aztec level on 00, because I just got sick of the controller. Maybe it's just nostalgia that makes me like that game still.

TF2 made the mistake of homogenizing the classes, and making broad appeals by covering the class specific weaknesses. People who can't headshot can play sniper with X, people who don't even try to be sneaky as spy can use Y, people who haven't ever used a keyboard can pyro, etc. It's all still somewhat balanced though, and there aren't enough unfun elements to prevent it from being compelling. I dearly wish a developer would make a TF2-like game that learns from its mistakes (or at least recognizes what's good about it), but no studio seems to want to try. Most people also seem to think it's perfect or close to it, which is disturbing.
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itisnotlogical

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Re: Things your favorite game did wrong
« Reply #17 on: November 08, 2013, 01:48:55 am »

Goldeneye on the N64 was handicapped by the N64 controller. Not its fault though, I guess. I never did beat the Aztec level on 00, because I just got sick of the controller. Maybe it's just nostalgia that makes me like that game still.

I think it's more a fault of Goldeneye than the controller. GE always felt very floaty and imprecise to me in comparison to other N64 FPSes. I have a ton of fun with GE even today, but I have to take it with a grain of salt.
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Reudh

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Re: Things your favorite game did wrong
« Reply #18 on: November 08, 2013, 01:57:13 am »

Goldeneye on the N64 was handicapped by the N64 controller. Not its fault though, I guess. I never did beat the Aztec level on 00, because I just got sick of the controller. Maybe it's just nostalgia that makes me like that game still.

TF2 made the mistake of homogenizing the classes, and making broad appeals by covering the class specific weaknesses. People who can't headshot can play sniper with X, people who don't even try to be sneaky as spy can use Y, people who haven't ever used a keyboard can pyro, etc. It's all still somewhat balanced though, and there aren't enough unfun elements to prevent it from being compelling. I dearly wish a developer would make a TF2-like game that learns from its mistakes (or at least recognizes what's good about it), but no studio seems to want to try. Most people also seem to think it's perfect or close to it, which is disturbing.

Puffn'Sting pyros have got to be the single most annoying thing ever. Who needs strategy where if you're in airblast range and can't dynamically adjust your aim based on the angle of the airblast (or in huntsman sniper's case, simply cannot fire) and you die one hit? No matter your hp?

Degreaser - flame -> airblast, lock em in a corner, axtinguish for ~195 damage. They can't do shit unless they get lucky. No class besides the heavy can stand up to one hit from that combo, and heavy is critically wounded by it.

WealthyRadish

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Re: Things your favorite game did wrong
« Reply #19 on: November 08, 2013, 02:06:39 am »

Yep, thanks to airblast and the multiple fire damage buffs, pyro has become increasingly braindead, and Valve seems totally ok with it (or just completely oblivious to anything but key sales after the latest biweekly crate line). Airblast is a cool mechanic because of projectile reflection, but it really shouldn't take movement away from enemy players. Nothing in game design should, and that Valve would make such an obvious mistake (and not correct it after all this time) is frankly ridiculous.
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Reudh

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Re: Things your favorite game did wrong
« Reply #20 on: November 08, 2013, 03:03:11 am »

I enjoy pyro because I can reflect projectiles, and because I am a hard counter to Demoknights and spies. I tried using puff n' sting once, and the ONLY two setups that can withstand it are Demoknight with Chargin' Targe (because afterburn immunity) and another Pyro, but Pyro has no fire resistance, just afterburn immunity.

My most played class is engi, merely because puffn'sting is so overused, and playing a camping engi lets me stay far away from those pyros as possible.

The absolute fruiting worst thing is playing any class near a ledge to death below, and pyros camping them and getting a kill for 20 ammo and no more. Argh we could make this a tf2 raeg thread but maybe not.

WillowLuman

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Re: Things your favorite game did wrong
« Reply #21 on: November 08, 2013, 03:24:48 am »

As far as I'm concerned, being near an edge while a Pyro's around is equivalent to standing still while a spy's around.

Freaking Spore man.

They could have made it a great game of evolution, where the length of legs would affect speed, where having multiple sets of arms would have made a difference, where you would actually have realistic relations with other species....

But no, apparently that's not what they wanted, so they boiled everything down into how many "bite" points and "sing" points your mouth object gave you, and the "spit" value of the various spit objects. And made it so that, instead of realistically hunting for food, you render entire species extinct because you had the munchies.

It had so much potential, and they blew it. Don't even get me started on the parts of the game after the creature stage.
Ditto. Though I love space stage, especially with GA.
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Reudh

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Re: Things your favorite game did wrong
« Reply #22 on: November 08, 2013, 03:39:04 am »

As far as I'm concerned, being near an edge while a Pyro's around is equivalent to standing still while a spy's around.

I've had moments where I was mid second jump off the battlements in 2fort and a pyro's airblast still got me and blew me off course. Ie, outside melee range.

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Re: Things your favorite game did wrong
« Reply #23 on: November 08, 2013, 08:56:36 pm »

The games that are free-roam and stuff, but once you get to missions, barrel you down a single path. I LOVE free-roam games, but FOR GOD'S SAKE! Let ME choose how I want to do it, and what outcome I want, rather than some pre-determined path.
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I wish that every side quest (and the main quest for that matter) would have multiple paths to follow.
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Re: Things your favorite game did wrong
« Reply #24 on: November 08, 2013, 10:23:03 pm »

B&W One.

WHY DID THE GODDAMN TREES HAVE TO RUN OUT EVERY TIME
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Bouchart

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Re: Things your favorite game did wrong
« Reply #25 on: November 08, 2013, 11:19:03 pm »


Bioshock 1:

What bothered me more about Bioshock is that they gave you all sorts of cool plasmids and guns but it's far simpler and far more effective just to hit everything with a wrench.
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Mono124

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Re: Things your favorite game did wrong
« Reply #26 on: November 08, 2013, 11:37:38 pm »

B&W One.

WHY DID THE GODDAMN TREES HAVE TO RUN OUT EVERY TIME
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Re: Things your favorite game did wrong
« Reply #27 on: November 19, 2013, 11:00:02 am »

Space Empires V. Brain the size of a galaxy, can't do basic math. You can literally reach arbitrarily high values in formulas when modding this game by adding and subtracting 1 to itself in alternation, simply by abusing the script engine's broken order of operations. Something along the lines of, 1 + 1 - 1 + 1 - 1 + 1 - 1 equals 5 or something. I have no idea how that even *works*...

Also, you want a replay of your simulated battles from last turn? Well, guess what? It's 50 megabytes! Because instead of storing "Ship A fired bullet at ship B at T=5 seconds; bullet struck ship B at T=6 seconds and did 20 damage", and interpolating the bullet's position in the second in between client-side... the game stores "Ship A fired bullet at ship B at T=5 seconds. Bullet moved a millimeter across the screen at T=5.05 seconds. Bullet moved another millimeter at T=5.1 seconds..." ad infinitum. :o It would probably be more efficient to store the battles as HD videos; you'd only lose the ability to pan and zoom the map!

Mega Man 5. Not my favorite Mega Man game, but I love the series in general, so I think it counts. Mega buster is WAY overpowered compared to the master weapons. If you're looking for a game to do a buster-only run, this is it! Unlike in 4, the charged buster shot is as tall as Mega Man, and on top of that it does something like 5 damage, as compared to the 3 damage from Mega Man 4. And if that wasn't enough, Mega Man 5 has the most useless master weapons of any Mega Man game in existence. Only three of them (the Gyro Attack, Crystal Eye, and Gravity Hold) are actually practical enough to bother using; the rest are so impractical to aim (especially the Power Stone) that it's actually harder to defeat bosses weak to them using the appropriate weapon than using the mega buster! (But hey, at least there's no Top Spin...  ::))

Metroid. As stated earlier in this thread, grinding for health for what feels like 15 minutes, only to lose it all to a boss in 30 seconds, is not my idea of fun. This would have been a far better game had you started with full health after you die like in most of the sequels, or if there had been health refill stations scattered around like in Super Metroid.

Master of Orion II. So you have a battle with hundreds of doom stars vs. an enemy fleet with dozens of battleships and titans. You're sure you'll wipe the floor with the enemy, but it's going to take a while. What can you do? Not much. There's no "skip battle" option; the best you have is a fast-forward autoresolve which can still take some time on battles of this size. Guess you might as well grab a cup of coffee... at least they added the autoresolve in a patch! :o
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nenjin

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Re: Things your favorite game did wrong
« Reply #28 on: November 19, 2013, 11:40:19 am »

Path of Exile. Love the game, but I don't know what's up with their net code. Boss fights, tight corridors or just a shit load of guys.....massive desyncs. The server decides to move me, who has been standings till casting spells, into the heart of a pack of a bad guys or right next to the boss. Q the game catching up and me going from full life to 2%.

When your game's net code falls apart when it's most important, someone done fucked up.
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Re: Things your favorite game did wrong
« Reply #29 on: November 19, 2013, 11:46:33 am »

No set favorite, but here's my main ones.

Indigo Prophecy. It began amazingly and I liked the cinematic Simon Says gameplay. However I think that the story goes a little pear-shaped, quadruply so after that vision quest or whatever Lucas (that's his name, right? It's been a couple years) has. And that love scene near the end feels like it inspired Twilight. Still wanting to play Heavy Rain though. And the new one coming out, or that is out. I don't pay much attention anymore.

Hitman: Absolution. Everything about the story blows. My 47 doesn't need emotions, that's what his Silverballers are (or were, as they were absent for like half the fucking game) for! I don't need character development. I just need a series of loosely, if at all, connected assassinations held together by a plot behind the scenes and maybe some narration to tie it all together, like Blood Money. Which would be in my list if I could think of anything wrong with it not related to the technology available at the time.

Sniper Elite 2. Most of the missions aren't built for sniping. Hell, most of the game isn't built for sniping. After the first one I was expecting huge open maps with many, many vantage points and a wide range of options for tackling objectives. But instead it was CoD Snipper Riffle Edition. But nothing satisfies quite like X-Ray Cam.

And finally!

Gladiator Begins. The PSP prequel to Colosseum: Road to Freedom, for those of you who would recognize either game. When you make what's his face, I'll just call him Batiatus, enough money for you to be a free man, everyone, even Batiatus himself, will still refer to you as a slave in later dialog. It annoys me to no end. Bitch, I earned this freedom with so much murder all the murder, I need acknowledgement!
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