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Author Topic: Things your favorite game did wrong  (Read 15019 times)

Nerjin

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Things your favorite game did wrong
« on: November 07, 2013, 08:47:45 pm »

We all have that one special game that is dear to us. Whatever genre it was we came back to it again and again and again. Then when we were done playing the hell out of it... We played it again. But despite how much we loved it it had a flaw of some sort. Something large or small it was a flaw that you wish it didn't have. This is a thread to discuss the things that your absolute favorite game didn't get quite right.
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itisnotlogical

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Re: Things your favorite game did wrong
« Reply #1 on: November 07, 2013, 10:05:42 pm »

Twilight Princess Link's face is very stiff and inexpressive compared to even Ocarina of Time's Link. Between the Gamecube Zelda games, it seems like Wind Waker got all the personality and TP got all the gameplay.

Perfect Dark chugs. A lot. A pretty disgraceful amount for an action game, to be honest.

Metroid (the original) requires you to die to save. Every time you come back, you have to refill your energy from the very bottom all the way to however many energy tanks you had.
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Re: Things your favorite game did wrong
« Reply #2 on: November 07, 2013, 10:21:05 pm »

As much as I love Dark Souls, the dual-wielding fell flat for me. Shields are just too important in many situations, and even when they aren't, there isn't too much you can do with most offhanded weapons. Additionally, the combat is great when it works, but sometimes it is just way too slow, to the point of it just being you standing around with your shield up, waiting for an opening.

Dragon's Dogma was good, but it had a large slew of problems that prevent me from getting into it, from the weak story and characterization to the pawns not knowing when to shut up. Let's not even get into the incredibly opaque affinity system. I didn't even know about it until the very end of the game.
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Reudh

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Re: Things your favorite game did wrong
« Reply #3 on: November 07, 2013, 10:25:14 pm »

Guild Wars 2 is great fun. My only grip is that there are NO ASIA/AUS/Pacific servers. None.

So I am constantly playing at a massive disadvantage of about 250ms behind other players. The only choice is East US or Europe.

Skyrim is buggy. Nuff said. (oh, and the masses of cut content are annoying too).

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Re: Things your favorite game did wrong
« Reply #4 on: November 07, 2013, 10:38:00 pm »

PTW
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Ozyton

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Re: Things your favorite game did wrong
« Reply #5 on: November 07, 2013, 10:38:56 pm »

As much as I love Dark Souls, the dual-wielding fell flat for me. Shields are just too important in many situations, and even when they aren't, there isn't too much you can do with most offhanded weapons. Additionally, the combat is great when it works, but sometimes it is just way too slow, to the point of it just being you standing around with your shield up, waiting for an opening.
That's kinda odd, I played the game primarily using dodges instead of blocking, except for some special instances. One of the great things I like about the game was how you could dual wield just about anything you could equip, and two-hand just about anything you could equip including shields... but I suppose that's besides the point?

I don't think I have any one specific favorite game... but if I had to pick one I'd say... OFP/ARMA, while it does a neat thing with combined operations sandboxy stuff that no other game does to my knowledge, the vehicular simulation is very lacking... it's very simplified in favor of infantry simulation.

Just about every 'old game': they don't have more modern game conventions, obviously. I just want X, Y, and Z games but with a proper display resolution and options and interface and... you know, stuff.

Thexor

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Re: Things your favorite game did wrong
« Reply #6 on: November 07, 2013, 10:41:41 pm »

Not sure about Skyrim, but the problems of bugginess and cut content were both solved excellently by mods in Oblivion.  ;D


Dungeons of Dredmor: A build that can handle all 15 floors of the dungeon with ease may be completely incapable of defeating the final boss. Really sucks, because the only way to win reliably is to design a character that can handle Dredmor, then pray you can survive the rest of the game. And celestials help you if you try killing the Dred with a melee build.

Bioshock 1:
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stabbymcstabstab

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Re: Things your favorite game did wrong
« Reply #7 on: November 07, 2013, 10:44:48 pm »

Poor Generals first pc game I ever owned, so sad it was made by EA...
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Re: Things your favorite game did wrong
« Reply #8 on: November 07, 2013, 11:07:23 pm »

As much as I love Dark Souls, the dual-wielding fell flat for me. Shields are just too important in many situations, and even when they aren't, there isn't too much you can do with most offhanded weapons. Additionally, the combat is great when it works, but sometimes it is just way too slow, to the point of it just being you standing around with your shield up, waiting for an opening.
That's kinda odd, I played the game primarily using dodges instead of blocking, except for some special instances. One of the great things I like about the game was how you could dual wield just about anything you could equip, and two-hand just about anything you could equip including shields... but I suppose that's besides the point?

That's true, dodging beats out blocking in most areas of the game. There are some areas where dodging isn't that good an idea, like in some of the narrower areas of the game. I've fallen from Blighttown more than once on accident.

Duel-wielding everything was actually pretty cool, though how much it added to actual combat varied depending on your build. Most weapons aren't suited for it, though.

I remembered that the bow had some issues. Like how you can aim a bow but not a crossbow, or how collision detection worked, with arrows magically getting caught in mid-air.
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Bouchart

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Re: Things your favorite game did wrong
« Reply #9 on: November 07, 2013, 11:55:57 pm »

Link to the Past has that annoying puzzle in the ice level.  You know the one.

Also Final Fantasy Tactics had that bad translation.
« Last Edit: November 07, 2013, 11:58:44 pm by Bouchart »
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mastahcheese

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Re: Things your favorite game did wrong
« Reply #10 on: November 08, 2013, 12:30:54 am »

Freaking Spore man.

They could have made it a great game of evolution, where the length of legs would affect speed, where having multiple sets of arms would have made a difference, where you would actually have realistic relations with other species....

But no, apparently that's not what they wanted, so they boiled everything down into how many "bite" points and "sing" points your mouth object gave you, and the "spit" value of the various spit objects. And made it so that, instead of realistically hunting for food, you render entire species extinct because you had the munchies.

It had so much potential, and they blew it. Don't even get me started on the parts of the game after the creature stage.
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Xantalos

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Re: Things your favorite game did wrong
« Reply #11 on: November 08, 2013, 12:33:47 am »

Freaking Spore man.

They could have made it a great game of evolution, where the length of legs would affect speed, where having multiple sets of arms would have made a difference, where you would actually have realistic relations with other species....

But no, apparently that's not what they wanted, so they boiled everything down into how many "bite" points and "sing" points your mouth object gave you, and the "spit" value of the various spit objects. And made it so that, instead of realistically hunting for food, you render entire species extinct because you had the munchies.

It had so much potential, and they blew it. Don't even get me started on the parts of the game after the creature stage.
To be fair the space stage was kinda fun once you stopped caring about ecological collapses and started genociding entire species on a whim.

Dragon Age Origins: Everything about being a mage is awesome except for one thing: the default attack animation SUCKS. It looks like I'm poking the enemy.
Dragon Age 2, for all it's faults, fixed that.
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Re: Things your favorite game did wrong
« Reply #12 on: November 08, 2013, 12:36:56 am »

Guild Wars 2 is great fun. My only grip is that there are NO ASIA/AUS/Pacific servers. None.

So I am constantly playing at a massive disadvantage of about 250ms behind other players. The only choice is East US or Europe.

Skyrim is buggy. Nuff said. (oh, and the masses of cut content are annoying too).
Now I understand your internet connection.

My favorite game is probably Medieval 2. It's got massive problems besides all the good, one of which is once you've conquered a fair bit of land, there's so much freaking micro you have to do just to end your turn. You have to manipulate every single agent, build every settlement, move every single unit. The recent ones have alleviated this quite a bit.

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Re: Things your favorite game did wrong
« Reply #13 on: November 08, 2013, 12:37:35 am »

-snip-
To be fair the space stage was kinda fun once you stopped caring about ecological collapses and started genociding entire species on a whim.
I never really liked space stage all that much, I didn't like how you started with a single cell, went up to a creature, then a tribe, then a civilization, and then you're back to one lousy moron.
If I had made the game, then space stage would have been a massive RTS with controlling ships across the galaxy.
But meh, if I ever learn how to make video games, I'll make a spiritual successor of it.
Until then, I get I just need to get used to carpet bombing tribal planets.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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Xantalos

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Re: Things your favorite game did wrong
« Reply #14 on: November 08, 2013, 12:38:55 am »

-snip-
To be fair the space stage was kinda fun once you stopped caring about ecological collapses and started genociding entire species on a whim.
I never really liked space stage all that much, I didn't like how you started with a single cell, went up to a creature, then a tribe, then a civilization, and then you're back to one lousy moron.
If I had made the game, then space stage would have been a massive RTS with controlling ships across the galaxy.
But meh, if I ever learn how to make video games, I'll make a spiritual successor of it.
Until then, I get I just need to get used to carpet bombing tribal planets.
Yeah, the scope narrows rather much. I blame EA, mainly because they were there.
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