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Poll

Alan

It was inevitable
- 15 (42.9%)
Winners don't do drugs
- 6 (17.1%)
I'll be back
- 2 (5.7%)
Drink the Kool Aid
- 6 (17.1%)
Groovy
- 3 (8.6%)
Insane in the membrane
- 3 (8.6%)

Total Members Voted: 35


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Author Topic: Special People: Mechanical Syndrome  (Read 1151323 times)

Toaster

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Re: Special People: Dark Carnivore
« Reply #6285 on: July 13, 2016, 07:52:37 pm »

((Oh man, that was nice.  I must have had some great rolls.  That said, it almost makes me wish I had time to run down that power line more.  Oh well; I have my goal in sight.))

John, After the End

Okay.  That's one thing handled.  Now... how bad off am I?

How bad off am I?  If I can walk, patch myself up as much as possible.  Summon any required tools to help.  I'll worry about the arm in a bit.

If not mobile, just start wholesale patching in mechanics to replace broken bits.  Go with "brain in a jar" if I have to.
« Last Edit: July 15, 2016, 10:20:28 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Lenglon

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Re: Special People: Dark Carnivore
« Reply #6286 on: July 13, 2016, 10:15:19 pm »

I collect all the flames well above me, and flick one of my tails up to Theri.
"Theri! Breathe through my tail. It'll filter out the ash. Please, help Vind. He's hurt bad."
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Tiruin

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Re: Special People: Dark Carnivore
« Reply #6287 on: July 14, 2016, 12:03:57 pm »

Theri was swamped by several instances of pragmatic ideas given the situation, in that Irine's suggestion came off as something whimsical for a split-second until a feeling of coherency came in the form of a kindly request.

Support Irine's action! Also try to aid Vind; get close to him or do something which I can work with.
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Harry Baldman

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Re: Special People: Dark Carnivore
« Reply #6288 on: July 14, 2016, 12:21:29 pm »

Campaign, Ike!

"Look there, soldiers of the true cause! A diversion!"

Check what Alan's doing. He's been increasingly unpredictable.

If I find him and can help out, distract the bull and evade while Alan does what he does best.
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FallacyofUrist

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Re: Special People: Dark Carnivore
« Reply #6289 on: July 14, 2016, 01:55:12 pm »

Kosak Durar, After The End

"HAHAHA! I am victorious! Now to seek out more foes!"

Kosak gets to exploring, seeking out more foes.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Hawk132

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Re: Special People: Dark Carnivore
« Reply #6290 on: July 14, 2016, 04:34:36 pm »

((... Damn, it's been two days since the Arena turn and I'm still trying to figure out what to do. Attacking feels like a bad idea and retreat also feels like a bad idea. I'll try to figure out an action in the next 24 hours. Sorry for the delay.))

Walking Tank, After the End

Screw it, I'm fighting them. Retreat isn't particularly Saevus-like.

I shouldn't use the bling-cannon for now. Get up and take advantage of the confusion. Make use of the fact that it's unclear where I really am - blindside them and cut them apart. If I manage to kill them - damage or destroy the elevator that's coming up right now enough to make the ones inside fall. Use the Golden Arm if brute strength (and a bigger sword) won't work.
« Last Edit: July 14, 2016, 06:22:26 pm by Hawk132 »
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Parisbre56

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Re: Special People: Dark Carnivore
« Reply #6291 on: July 14, 2016, 05:31:31 pm »

The answer, my dear GM, is simple: begin charging a tomato. Keep dodging if I need to, but power the tomato up!

My reasoning is that bulls don't like red, so if I hit it with a gigantic tomato it'll calm down.

You get ready to turn that bull red with a nice genetically modified tomato. Don't know why you want an extra giant tomato instead of a regular giant tomato, but if that is what you want...

The bull charges again. And this time you fail to dodge.

You are lucky enough to avoid getting hit by the horns, instead getting headbutted into the ground. The shock of the impact combined with such a heavy creature running on you has really disoriented you.

The bull grunts angrily and gets ready for another charge.

Campaign, Ike!

"Look there, soldiers of the true cause! A diversion!"

Check what Alan's doing. He's been increasingly unpredictable.

If I find him and can help out, distract the bull and evade while Alan does what he does best.

Well, let's see if you can get there in time. You're a quick guy, you should be able to do it. Now let's roll...

Hmmm... Not quick enough, it seems. Next turn probably.


I collect all the flames well above me, and flick one of my tails up to Theri.
"Theri! Breathe through my tail. It'll filter out the ash. Please, help Vind. He's hurt bad."
<Heh. 'Touch fluffy tail'.>

You gather all your fire and put it high up in the sky, where it shines like a really ominous sun. The smoke and ash is already clearing, giving you a better view of your surroundings.

<So, we killed the monsters, saved the town, time to go home, right? Get you to rest, give you some new clothes, eh?>

Well, you can see why he might say that. There aren't any monsters around that you can see. Only burnt and semi-burnt buildings. Can't hear anything suspicious either.

Theri was swamped by several instances of pragmatic ideas given the situation, in that Irine's suggestion came off as something whimsical for a split-second until a feeling of coherency came in the form of a kindly request.

Support Irine's action! Also try to aid Vind; get close to him or do something which I can work with.
You do the best you can to take care of the man's wound. You think that exerting himself to keep on fighting and hold on in the heat and the wind wasn't very good for him. It has exhausted him and probably made his already deep wound worst.

With your aid, he should be able to stay alive for now, but he should ideally get properly treated as soon as possible. He needs stitches, antiseptic, clean bandages. Or even just some water.

Vind regains consciousness as you are finishing taking care of him. He says "thank you", gets up with a bit of effort and then gets his bow.

Xantalos

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Re: Special People: Dark Carnivore
« Reply #6292 on: July 14, 2016, 05:38:59 pm »

"Hey I know you're eager but wait your turn, sonny!"

imma charging my tomato
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XANTALOS, THE KARATEBOMINATION
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Lenglon

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Re: Special People: Dark Carnivore
« Reply #6293 on: July 14, 2016, 08:30:34 pm »

((Note: to her it would be comforting, not ominous))
<No D, its too early to call it. We havent found the source of the problem.>
I lower my flames again to allow rapid use, though still above the buildings, and begin cautiously moving towards the market and church. When we reach the market area I pause and look at Vind.
"May I?"
If he says yes, then I flood the market square with flame, clearing the area and purging the ambushers hidden inside. After that, I part the flames to make a path for us, allowing the residual flames throughout the rest to burn and give me even more fire to collect, and advance on the church. I'll send a tongue of flame through any cracks in the doorframe and flick it around some, checking for traps my own way, before opening the door and seeing what is inside.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Parisbre56

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Re: Special People: Dark Carnivore
« Reply #6294 on: July 15, 2016, 12:49:59 am »

"Hey I know you're eager but wait your turn, sonny!"

imma charging my tomato
The bull charges again. This time you fail to move and just keep charging your tomato. It gores you in the chest and pins you to the ground. But you don't feel pain. There is no blood. As the shadow starts enveloping you, you feel cold and tingly. The last thing you feel before you fall unconscious is your body being constricted, pushed on from all sides as if you're deep underwater.

Harry  Baldman
You arrive at the scene with most of Alan's impressive size being hidden under the advancing shadows of the bull-like creature pinning him to the ground.
« Last Edit: July 15, 2016, 12:52:42 am by Parisbre56 »
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Harry Baldman

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Re: Special People: Dark Carnivore
« Reply #6295 on: July 15, 2016, 01:35:11 am »

Campaign, Ike!

Sneak attack!

Then evasion!
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Tiruin

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Re: Special People: Dark Carnivore
« Reply #6296 on: July 15, 2016, 01:44:03 am »

You do the best you can to take care of the man's wound. You think that exerting himself to keep on fighting and hold on in the heat and the wind wasn't very good for him. It has exhausted him and probably made his already deep wound worst.
((Oh no! It made the wound worst D: I'm glad I healed him to make it only at 'worse'! :P ...Although that is nice imagery, in all seriousness.))

Carry Vind and provide perimeter support to Irine. Move along with her like a bodyguard.

"I think you should use your flames to illuminate rather than scorch the area. These beings take up matter--they take up space just like the rest of us, and do not mimic inorganic things."
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Xantalos

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Re: Special People: Dark Carnivore
« Reply #6297 on: July 15, 2016, 02:49:37 am »

Whoops forgot it was a shadow licorice bull is Alan's last coherent thought before he slips into oblivion.

subconsciously hope that if I die I die with a large amount of gas stored in my colon so I can startle people when I explode at the funeral.

Perhaps go on an internal journey to touch the chaos in my soul or something?
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Sig! Onol
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XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Parisbre56

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Re: Special People: Dark Carnivore
« Reply #6298 on: July 15, 2016, 03:15:54 am »

You do the best you can to take care of the man's wound. You think that exerting himself to keep on fighting and hold on in the heat and the wind wasn't very good for him. It has exhausted him and probably made his already deep wound worst.
((Oh no! It made the wound worst D: I'm glad I healed him to make it only at 'worse'! :P ...Although that is nice imagery, in all seriousness.))
Well, you helped. He made it worse by pushing himself and not getting help immediately. Almost getting roasted also didn't help. I guess I was unclear.

Parisbre56

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Re: Special People: Dark Carnivore
« Reply #6299 on: July 17, 2016, 11:13:18 am »

You do the best you can to take care of the man's wound. You think that exerting himself to keep on fighting and hold on in the heat and the wind wasn't very good for him. It has exhausted him and probably made his already deep wound worst.
((Oh no! It made the wound worst D: I'm glad I healed him to make it only at 'worse'! :P ...Although that is nice imagery, in all seriousness.))

Carry Vind and provide perimeter support to Irine. Move along with her like a bodyguard.

"I think you should use your flames to illuminate rather than scorch the area. These beings take up matter--they take up space just like the rest of us, and do not mimic inorganic things."
You help Vind follow you and Irine while at the same time keeping an eye out for trouble. The area looks clear for now.

((Note: to her it would be comforting, not ominous))
<No D, its too early to call it. We havent found the source of the problem.>
I lower my flames again to allow rapid use, though still above the buildings, and begin cautiously moving towards the market and church. When we reach the market area I pause and look at Vind.
"May I?"
If he says yes, then I flood the market square with flame, clearing the area and purging the ambushers hidden inside. After that, I part the flames to make a path for us, allowing the residual flames throughout the rest to burn and give me even more fire to collect, and advance on the church. I'll send a tongue of flame through any cracks in the doorframe and flick it around some, checking for traps my own way, before opening the door and seeing what is inside.
<Come on, it's obvious that the temple is evil. Whoever might have been there is gone by now. We can just tell those people to leave and wait until whatever's there is gone. Or we can just nuke it from orbit, it's the only way to be sure. By which I mean burnt it to the ground from out of town. Why go there and risk getting yourself more hurt?>

You reach the market square. It looks devoid of life. Vind nods so you bring your fire down. There's something like a flow of air, pushing your fire away from the temple, threatening to redirect it to you. And yet there's no wind. It doesn't threaten you though, it's not that hard to readjust your ability to counteract the flow, it's not like you've never had to deal with wind before.

You let your fire keep burning the square for a while. Whatever was down there now probably isn't anymore. After a while you lift your fire. You find only ash, molten metal and scorched stone.

You try to push some fire through the door but there's some resistance. I assume you want to force your way through it?

((Pausing for a while due to me running out of time and to give you a chance to react.))


Whoops forgot it was a shadow licorice bull is Alan's last coherent thought before he slips into oblivion.

subconsciously hope that if I die I die with a large amount of gas stored in my colon so I can startle people when I explode at the funeral.

Perhaps go on an internal journey to touch the chaos in my soul or something?

You can't think. You can't remember. There's only darkness. You can only feel. You feel cold. You feel lost. You feel alone. You feel sad. You feel angry. You feel tired. But most of all you are hungry.

Campaign, Ike!

Sneak attack!

Then evasion!

You quickly but silently make your way behind the bull and get ready for your sneak attack.
You strike with all your strength. Your Chaos Blade shreds its way through the darkness and the creature beneath it, decapitating it in one blow. You kick the head away, just in case it tries to reconnect with it like the others. Then you kick its body away from Alan to prevent further damage to him.

The headless body struggles for a few moments, emitting gurgling noises, moving incoherently, trying to get up and failing. His struggles continue to fail and after a while its movements get slower and then stop completely. The darkness evaporates from it and Alan, streaming away from them and into the shadows closer to the centre of the village, leaving behind only grey residue on the bodies of Alan and the bull.

The bodies don't look abnormal in any way. The bull looks much like the hairless cow-like creatures you saw in the General's farm, those things that could spit small amounts of fire (you think he called them Nucas?), although this one has a large chunk of its torso missing, as if it was ripped away. However despite its missing flesh, it's not bleeding as much as you'd expect, there's only a bit of blood slowly oozing out of it, as if it's been dead for a while.

Alan on the other hand looks a bit fresher. He's got two wounds on his chest that look kinda deep and serious, but he's not bleeding too much from them. He's cold. Shaking him a bit doesn't return him to consciousness.
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