(Actually, the arena, campaign, and race are tied. I think that means World's Deadliest Roadtrip!)
...
I think some of you might be messing with me.
You're messing with me, aren't you?
Fine then, we'll do this the old fashioned way then.
Everyone who wants to go on a mission, vote on which kind of mission you'd like, either here or in a PM. Alarith, that means you too, since either way your mission will be over once I get around to doing that turn.((Footrace vs Rhymerer, no teleporting, time warping, or interdimensional shortcuts allowed.))
I spent half a minute trying to remember who Footrace is and why I don't remember that entity before I realised what you meant.
Come on brain, start working properly.
Name: Brian Hoss
Ability: The creation and manipulation of unstable vortexes that consume energy(Preferably light and heat).
Apperance: Thin, and pale as a ghost. He has dark brown hair and eyes. If his face were any thinner, most people would make the mistake of thinking he was undead.
Bio: Brian was born on Earth with modern technology. He is 24 years old. He discovered his power when he was 21, and has only used them frivolously. He rarely shows anger or sadness.
I was thinking he'd just spawn them in the air or air equivalent, actually. I wouldn't mind if they were stuck to things, though.
Okay then, let's see what modifiers this has...
Wow, that thing is surprisingly powerful in terms of game mechanics. There's a lot of minuses here.
Well, let's see what we can do about this.
First there's the simple method of giving penalties. -1 strength, -1 dexterity, -1 end stuff like that. To that I will add actually making the ability itself weaker, which essentially translates to penalties in effectiveness when used in situations more powerful than it should be.
Then there's things that are a bit more interesting. Like for example, the energy you drain actually goes inside you. And not in the good "fill me with power so I might smite my enemies" kind of way. In the "ohshitshitshithelpI'monfire" kind of way. Or have the requirement for vortexes to be constantly operational and draining, with failure to drain large amounts of energy energy resulting in a very quick death, thus forcing you to stay close to sources of energy. Or maybe you are some sort of creature of the night and you have a relatively common negative, like sunlight or crosses or something like that.
There's also more minor things that can help push you over the required point limit. For example, having some sort of feature that makes you very easily recognizable but can be concealed. Like an unnaturally emaciated body or semitransparent flesh that makes him look really weird.
Any preference or ideas? Feel free to PM them if you don't feel like doing this publicly. Unless you just want me to come up with something. I could even keep your weaknesses a secret even from you if you want it to be extra fun.
I'm just trying to avoid a situation where you have no idea how your ability works or you get something completely different than what you wanted.
Campaign
"Alrighty, that should do it."
Hand the kid Professor Alan.
"Hey, take care of this guy for me, alright? Take him on adventures and stuff. As for me..."
Alan dons a vaguely inspiring/highly terrifying expression depending on how well you know him.
"I'm going to go use the fine art of diplomacy."
March confidently out of the basement and toward wherever the fighting is. Go look for soldiers or whatever. Obtain target!
After an emotional goodbye, you start making your way to wherever the fighting is.
You shed a manly tear as you walk away to conduct
"diplomacy
".
So, the problem here is that you're from the future, so your valiant cavalry charge is going to have to wait for a couple of turns. First so that I can give you a description of what you'll see when you get out there and then so that you can actually reach wherever the fighting is.
Ah. Well, RIP. Really should have payed more attention to the direction we were going.
Good luck Ike.
Eh, it's not that bad. It could had been worse.
Then again, things can always get worse. Speaking of which...
"G-General Linus, sir, We still need a copy of your map to guide us. That's why we're still here, remember?"
"Fine. I'll get you your damn map. Then you leave."<Yay. We get a map.>((Anything else you want to do or just get the map and leave through the indicated tunnel?))
Campaign, Ike!
"Aw, dammit. And here I was hoping to be the big damn hero again."
Weave away and see if I can't knife the downed shieldbearer in the throat during my retreat. Otherwise be on the defensive for now. Pay attention to my surroundings as I try to dodge.
You try to find an opening to break your sword lock and strike at the fallen soldier behind you. But the moment you try to slip away, you notice another soldier striking at you from the side. You have no choice but to bend to take a step back and to the side, positioning your blade to block his strike while still holding the other soldier's blade at bay. You try to push as hard as you can. Your knees bend and you feel the dirt slipping beneath your feet. Their combined strength is too much. You fall on one knee, using your free hand to steady yourself. They pull their blades back and prepare for another strike.
The third soldier helps the fallen soldier and mage get up. That done, they all turn towards you.
Most of the other soldiers stay close to Nikolai's body, but a couple of them are coming towards you.
This is going badly. It's almost as if you're not fighting clueless recruits while wearing a ton of armour and wielding heavy weapons.
Now might be a good time for an escape plan. You could probably outrun them if you get lucky, assuming they don't hit you with a ranged attack and assuming they have no method of fast travel. Still, there might be ways to increase your odds. Simply running away didn't seem to work out so well with Nikolai. Perhaps it would be wise to try to do better than him.