Team A?, WMD
Still charging.
You unleash a giant wave of darkness. It flies around the room for a few moments, obscuring sight and silencing everything. The wind blowing through the holes in the floor, the footsteps and cries of the people around you, all become quiet. After a few seconds, the darkness condenses, forming a small blobby wall around you. It starts expanding outwards.
Charge the wheelchair dude and the woman, and attack them with the knife, try a telekinetic push in the opposite direction of the first one to imbalance them further
You start running towards your target, when suddenly inky black threads explode from the mass of flesh that was your teammate. Everything goes silent. Even the minds of those around you. You try to use telekinesis to attack them blindly, to clear the darkness, to do
something, but nothing happens. Nothing noticeable, anyway. All you see is darkness, with an occasional blurry colour. You bump into something, flip around and land on another something. You blindly stab around in a frenzy, not knowing where they could be or what they could be preparing to do. And then next thing you know the darkness clears and you're lying on the floor with a bloody knife in your hand. The woman with the blindfold (the voice called her Eline) now has a deep hole in her left leg, close to the foot, a good chunk of flesh missing. And yet somehow she is still standing instead of lying screaming on the floor.
Campaign, Ike!
Stab the wizard, then! From behind if possible. Nobody expects that, and with good reason!
You start running.Gonna take a minute, since you rolled well and actually managed to get away from the soldiers.
Also, there's not much cover in this mostly flat landscape. You could use the elevation to hide if you remain low, even get lucky enough to slip between a few of them unnoticed if Nikolai keeps distracting them. But unleash you move slowly and go around them, there's not a very high chance you'll manage to slip through the soldiers and get to the wizard from behind. Since, you know, you'll be basically running towards them with little cover.
Do you get what I'm trying to say or should I do a map?
Look around and get my bearings. How many soldiers can I see, how close together, how far away?
Same guys as before with the big shields?
Who has the high ground?
Who the hell just hit me from behind?
Give one final blast of concentrated psychic pain, then shrink down the commwire and switch to a new tactic. Lunge at the scout in front of me and stab him in the stomach then tsar the sword.
If, for example, he dodges backwards and tsaring the sword would turn a miss into a hit then do that.
Keep my shield up and defensive. Contrary to what some videogames show, you don't have to lower your shield to attack.
The ones close to you are scouts. About 10-40 seconds away. Then there are the soldiers a bit more than a minute or two away. Not the ones with the big shields, at least not the same guys. The ones here aren't very shiny and their equipment looks a bit old, but they appear to be just as armoured. They're spread out, although they're starting to form up again, merely by virtue of converging towards you.
There's little high ground here. There are variations in elevation that put you on slightly higher ground compared to those closest to you, but not by much.
You don't know what hit you. Literally. When you said you had eyes on the back of your head, you meant that figuratively. You literally have no idea what's going on, beyond the fact that that thing on your back keeps growing, pushing against your bag of figurative crap and your armour. It's starting to get so cold it literally feels like it's burning you. And those sounds coming from your armour aren't encouraging.
You switch tactics, stopping your mental assault to prepare, recover and allow the scout to get up and get closer to you. Once one of them gets in range, you blast him with a psychic scream, let your wire deflate and then swing around with your sword. The scout stumbles from the blast, letting him open to attack long enough for you to give him a good whack on the arm. His leather armour stops part of the strike, diminishing its effectiveness, but it is still a significant injury. And then you enlarge the sword, causing it to widen and partially split the arm off in an unnatural angle, leaving its lower half clinging to the upper by a mass of flesh and muscle.
The scout desperately strikes back at you with his sword. You block the strike with your shield, but the sword goes part way through it, leaving a large dent in it. You shield bash him in return, trying to ignore the pain in your leg as you try to push forward. You manage to overpower him, pushing him to the ground. The scout struggles and tries to push himself up, but he appears to be in too much pain to do so right now.