Final round
Very quickly get out of the hole. I should have enough time, as because he missed with the hammer he will have to get it unstuck. Once out of the hole, move to his legs, then begin to wrap myself around his body, bursting the occasional acid sacks on his legs so that he becomes immobile. Save at least half the sacks for later use on the head.
Saevus doesn't bother raising his hammer, instead he simply moves it sideways like a croquet player, hitting Rune just as he blobs his way out of his hole. The hit is strong, launching Rune into the air and causing him to go splat against a wall. Rune is left disoriented and in pain, not knowing which way is which. But he remains mostly unharmed.
Clearly this man is injured; get up and keep copying grenades at him. Aim the first one at the ground in front of him to throw off his aim, and dodge a bit around.
It's actually better to aim for explosive projectiles to land in front of someone, since it's not the projectile itself that does the damage but the explosion. So you don't really want to hit them, you just want to maximize the chances of the explosive going off near them. Or at least that's the case in most FPS games.
Throw more rubble. Turn him into paste. Try to get close enough to pound him into paste too
The getting close part might be a bit difficult, with a hurt leg.
You once again move at the same time, one launching a gigantic metal ball with a beeping red light while the other launches a gigantic piece of reinforced concrete, both projectiles flying at incredible speeds.
And then you both die.
Specifically, John tries to dodge and almost succeeds, but then the rock hits his legs, skewering them with the mangled rebar running through the piece of concrete. It rips them off, along with much of his lower body and spilling his
huge guts everywhere, painting the road with his blood. The piece of concrete bounces on the ground and continues flying through the air, dragging John's corpse behind it until it smashes through a building.
Ron watches the beeping thing bounce on the ground in front of him before exploding inches away from his face. Which is a bad thing when it explodes like an unholy mix of thermite and fuel-air bomb, creating a small mushroom cloud, a shock-wave that severely damages the building next to him and a small firestorm that keeps burning with a bright blue flame for some time.
And... uh... I really don't know what to do now. I knew a draw was possible, but I never figured out how to solve that problem when the two matches are supposed to be simultaneous and their effects persistent. Because even if I go with whoever had the least worst endurance roll, the other guy is still dead. I was kinda hoping that wouldn't happen.
Guess I could say you both lost and have the winner be either Saevus or Rune, but that would be against the spirit of the tournament. Or I could say you get healed when your duel ends, but that would go against the spirit of the arena being persistent.
Don't know, have to think about it. Maybe I'll have a better idea once I sleep on it.
Campaign
@Tiruin: Is there anything else you really want to do at the moment? Because if not, I'm going to skip forward a couple of hours so that the other people can arrive. Assuming nothing horrible happens to them along the way.
You can also post any action you want to do during that time, if you want.
Campaign, Ike!
<Right, all in favor of finding River? His mood might have improved by now.>
Unless there is significant dissent, look for our good friend River.
I see no objections, so let's say you start going towards the outskirts of the city. Unfortunately, you don't happen to come across River's scent trail along the way, so you'll probably have to do with directions, assuming you get a response. Or just sniffing around the walls, he's bound to have crossed them if he wanted to go outside. Unless he is somewhere inside the city and plans on crossing them later.
As you walk, you spot a brown cloud of dust on the horizon, coming from the east-northeast. Looks like a sandstorm is coming. With a quick guesstimation of its size, speed and distance you think it's probably going to hit this place sometime tomorrow.
<Oh right, we were looking for Rover. Yeah, let's go meet up with the drama queen.>
To insult River we go!
"Sure. Why not?"
Go find River.
Try to comm River
<Hey! Is this thing on?>
Trying to contact River from where you are right now, you get no response. So you just start making your way towards the outskirts of the city. Thankfully, nothing jumps out of the rubble to eat you along the way.
You try contacting River again when you start getting closer to the walls. All is quiet for about half a minute, but you get a response a while later.
<What do you want?>
OOCI started rewriting the first post. Think it's a bit better or at least more up to date now. Still a bit enormous. Should find a way to either make it more concise or mark which spoilers are important and which aren't more clearly. Might change the layout and wording later, make it a bit more concise.
I also added names for all the entities, so that you can witness my
high-quality pick-a-semi-random-word-out-of-the-lexicon naming skills and so that you can call them something easier to remember and faster to write than
Jordan's unnamed entity
and similar.
Have I mentioned that I don't like names nor naming things?