Final Round
Go ahead and fire a test shot of my new power. If the guy I'm fighting comes along, shoot him with my new... stuff.
You point your arm towards the elevator and quickly tense the muscles as hard as you can, squeezing the sack inside it. A tiny point of bright orange light is pushed out of it at high speed, spiralling slightly and emitting a buzzing noise as it flies towards the elevator. It hits the elevator, exploding into fire that clings into the elevator door like some sort of mix between a molotov and a napalm bomb.
No sign of the enemy.
So where's that light coming from? I need a way out of this building that isn't the elevator. Technosense my helmet; what is it actually doing for me?
Try again on the tracer dart launcher; chuck this one. If I see him coming for me, forget that and stun him again.
The light is coming from the hole in the ceiling your opponent came from and from the slit under some of those doors around you.
If you need an exit from the building, then all you have to do is follow the emergency exit signs that probably lead to a stairwell.
You can tell that your helmet has non-electric gas filters, sensors on the outside and screens on the inside the two of them connected through a group of integrated circuits. Unfortunately, they are far too small and complex to comprehend. You can try to focus on a specific part of the circuit, but holding the location and state of all of the million tiny parts and the way the influence each other in your mind long enough to figure out what they might mean is beyond you, at least in such a sort timespan. It would take at least a few minutes of work (if not a few hours) and you don't have that time.
On the other hand, you gain a fairly good idea of what it does when something flies out of the corridor your opponent was last seen in. It explodes into a napalm-like thing that clings to the elevator doors while burning. Your helmet appears to be helping you by "clearing" some of the smoke and allowing you to see through it. It also paints a slowly fading arrow hovering in the air close to the fire, indicating the direction the projectile came from. The arrow is pointing towards a large hovering sphere that is also slowly becoming larger and fading.
Short turn again, so no summoning for you.
If I'm close enough - pull Rune to me and grab him to immobilize him. Then prepare the blingcannon.
If I'm not close enough - move close enough and perform action above.
Saevus disregards his sight, focusing on his memory and sense of hearing instead. The moment he hears his opponent move he shifts his arm and magically pulls with it as hard as he can... which results in a fire hydrant hitting him square in the face with a loud clang, throwing him to the ground and into a pool of clear goo.
Well, at least the smoke has cleared, revealing a few dead or dying humans lying in a puddle of goo that is being washed away by the water coming out of the fire hydrant. And his opponent running into some sort of store, much to the surprise of the people in there.
The store has a sign with a giant shark above it, with the words "Discount Shark" written on it in neon and surrounded by a neon circle. It would be funny if it actually sold sharks.
It's an enormous brick building, tall enough to be two, maybe three storeys high with giant glass displays on the front. You can only see one entrance on this side.
((Four ones in a row for Hawk. Good thing he has good endurance.
I really thought he had Rune there. But it looks like Luck wants this to be a comedic chase scene instead of a dramatic standoff for some reason.))
"BAWWK!"
Run the hell away from iron (armor) man. As I go, evolve a specialized organ that mixes chemicals to create an acidic compound, allowing me to spit a corrosive mixture to melt his armor.
((Thing with my char is that while starting off he's weak and average, the longer you take to kill him the more biomass he can create, meaning he can just get stronger based on his foe's strengths and weaknesses. I like that .))
You blindly run away from Iron Man. You can't seem to be able to concentrate enough to form your ranged weapon.
When you get out of the sight-obscuring gas, you run straight through the door of some sort of store. This section appears to be split between clothing, swimsuits (and other sorts of sea-related goods, like fishing rods) and the cashiers who are currently staring at you and your victims with terror.
There's giant signs of a shark wearing sunglasses in various poses and a speech bubble next to him saying things such as "I can smell a good discount a mile away.", "This Friday, there will be a discount frenzy!", "I've bitten this price in half!" or "It's sharktastic!"
Campaign
Campaign
((Alan interprets it as give rest to get rest ))
Food! Glorious food! Whoever you people are, feel free to eat too!
Eat until I feel reasonably satiated. Try to be polite and leave food for the other people.
((I like the try part. It sounded to me like you expected a will roll or something for some reason.))
Leave my nailboard next to Zech. Everyone should have a weapon.
Nik enters the cave, not really believing what he heard until he sees it with his own two eyes. "Is this real? Seems like dream. Who cares, dream food is better than no food."
Drink water until I'm no longer thirsty, then pile a bunch of random ingredients between two slices of bread and call it a sandwich.
You give a nailboard to Zech and inform him of his second amendment rights and about how everyone is safer if everyone is carrying deadly weapons.
Campaign, Ike!
"Food! And drink! You're a lifesaver, man."
Eat. And drink. Get the OJ first, drink until no longer thirsty. And then have some cake.
The three of you partake in the wonders of the fridge. Mostly in the forms of sandwiches with bacon, cheese, some lettuce and a slice of tomato (with the addition of any condiment you might prefer), along with slices of cake, some yoghurt and/or apple for dessert, since everything else needs to be cooked or processed in some way or is not something that you usually eat without accompanying it with something else. I'm making the assumptions you eat reasonably here and that you have tastes similar to most people I know.
You take out one of its drawers and use it along with some rocks to make a makeshift table to put these on.
You gorge yourselves for around half an hour, until the bacon, most of the cheese, the orange juice, most of the bread, half of the cake and half the water bottles are gone.
Campaign
Zechariah sighs, knowing that there must be more to the story than he was told. But this was no time for a full-fledged retelling of a drama. Their lives were still at risk here. Despite River's harsh nature, he had a point: They had to be able to keep up, or they would all be killed.
In the back of his mind, he recalled the same theme being brought up by Artemis, Apollo, Scion, Raphael, Danielle... really, it was essentially to their survival through so many trials and disasters. They always had to keep moving, keep running, keep fighting, even though he was tired and frustrated with himself. He wanted to quit sometimes, but he kept going. Something kept driving him.
He still needed that drive now.
Suddenly, he snaps out of his train of thought as Nikolai leaves his nailboard to go to the next place over. Zechariah only manages to blink and pick up the nailboard awkwardly while watching Nikolai stride off.
"Well, what am I supposed to do with this thing?" Zechariah muttered to himself. He tried holding it up like a club. No, that didn't work; it was too awkward in his grip. Maybe he could hold it like a sort of hammer? Still too wide for that sort of thing, and Zechariah didn't have particularly large hands.
Such a crude weapon, Zechariah thought to himself. Why would I even have use for something like this? I fight with my creations, not with a board full of nails.
Wait around and guard the area. Who knows, maybe I'll be able to intimidate someone with this piece of wood.
...who am I kidding? I couldn't intimidate a fly.
You watch River slowly climb the steep gravelly slope leading out of the crack in the earth you are in, swinging his tail around as he tries to keep his balance. His broken leg makes climbing quickly harder. River continues his climb until he reaches the top and disappears from your sight.