Hey there! How many of you are ready for a new mission? Can I get a roll call here?Took some time to finish designing it now that I have a bit more free time. We can start now. Just need to know who's in.
Staging Area
Use my leverage, let him have new pain.
(3DS).
I... think you want to attack?
I'll just have you attack.
Try to manipulate the staging area to make a patch of quicksand between me and my opponent. If he gets close continue with my quick attacks
Kosak charges Bryan, but is a bit confused when the stone beneath his feet turns into a sludge-like thing and he starts sinking.
He quickly regains his composure and continues forward, managing to get out of the patch with a bit of effort and continue his charge.
Bryan launches another powerful wide area strike towards his enemy, but he moves with incredible speed, trying to get out of the way. Despite his speed, he still has a hard time avoiding the massive blast. He is not hurt but he is put off balance by the strike.
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A low blow by Bryan, but it looks like Kosak managed to do well despite it. Kosak is almost back in melee range but dodging Bryan's strike has put him off balance.
Final Round
Okay, need a self-upgrade. Summon a full helmet with integrated targeting sensors and breathing filters while backing into the "north" hallway. Look for a window and get near it in case I need to pull the hang glider exit again. Keep spear at ready if I get charged.
You start walking away towards the north while summoning your Augmented Reality Helmet. The elevator doors close behind you, plunging the corridor you are in into darkness, at least until your eyes have managed to adjust.
A few moment later, the floor beneath your feet trembles and the doors creak and bang against their frames as the entire building is shaken. Feels like someone just hit the building with a wrecking ball. You bet the owner won't be very happy.
Glancing behind you, there's suddenly a lot more light coming from there. Not the flickering light of fire but the slowly fading light of the setting sun.
Reach up to the sprinkler pipes and manually activate them by breaking the pipe over me. Also, time to use a plasmid.
You smash the concrete ceiling above you, trying to reach the pipe leading to the sprinklers. Your hand breaks through the concrete as if it were paper and you grab the pipe and pull it down in one swift motion.
However, the ceiling is not very happy about that. It breaks apart and explodes upwards as a result of your blow. The pieces of rubble, metal and cable hover in the air for a few seconds before they come crashing down on you, burying you in a small mound of debris.
At least the fire is out.
"BAWK?!?!"
It'll do.
Quickly evolve that special body part I selected, the poisony-gas one. At the same time, turn around, start clucking like a maniac, and run the opposite way.
You were facing Saevus... so you want to turn around, that means face away from Saevus... and then run backwards towards him? No birds can't run backwards. You want to run away from him? I'm going to assume that's what you want.
And you get that modification that lets you give others
chicken pox poison gas.
Should've upgraded my range. Throw the crossbow away. Summon axe. Become Chicken Chaser. Become chicken disemboweler. Pull him to me if needed.
Your opponent starts clucking in a panicked manner and running away, his wings raising small clouds of dust as he flaps them to gain more speed. As he does so, some of his feathers fall off, strange holes kept closed by sphincters appearing in their place.
You try to pull him towards you, but you miss, pulling a nearby car instead.
The car goes through the railing and falls off the bridge, going for a swim in the sea below.
Meanwhile, your opponent manages to run almost all the way to the other side of the bridge.
Huh. Look at him go. You finally understand where that expression humans keep using comes from.
Campaign
Campaign, Ike!
"Prolly going to get eaten now... too tired to care..."
SLEEP
You wake up.
Looks like it's early in the morning. You can't see the sun from your hole, but you'd guess it's just risen or close to rising. No direct sunlight anywhere around you except the very tip of the volcano.
And you're not dead. Or at least you don't feel dead. One can never know when magic's involved.
Then again, if you were dead, you probably wouldn't feel so damn hungry and thirsty, you wouldn't feel that strange weakness and subtle ache that comes from overexertion, you wouldn't feel the bruises in your face from where you were struck repeatedly, you wouldn't feel the places where rocks pushed against your bones while you slept.
That pain means you are probably alive and your body is screaming at you to take better care of it. If it doesn't then this is probably not going to be a very pleasant afterlife.
Guard watchfully.
You wake up.
Damn it, you fell asleep while standing guard, didn't you?
Well, at least your throat was not slit, so that's something. And you do feel a bit refreshed from sleeping. You didn't sleep as much as you needed, but little is better than nothing.
Your stomach is still complaining though, making weird growling noises to declare its hunger. Probably why you woke up.
You try to speak to wake up Zechariah but your voice comes out hoarse. Your throat is parched. Need water.
You raise your scarf, cough a bit, lower it and try speaking again.
Hm, yes better, you can speak normally now. Should still find some water though.
Alan sleep
I imagine "Alan sleep" involves some sort of bizarre ritual that makes it different from normal sleep.
You wake up with a fixed leg. You're still somewhat dizzy, but it should hopefully pass. And you're also hungry and thirsty.
See below for more.
Am unconscious
You wake up.
The first thing you notice is that you are hungry and thirsty. But most of all you are tired. Feels like all your muscles are aching and even your mind feels a bit slow to wake up. You could really use some more sleep.
The second thing you notice is that you have your front legs. However, when you try to move them, you notice a problem. Its a feeling like tiredness, but multiplied hundredfold. Even moving them a little bit requires immense effort on your part. You doubt they'll be able to support your weight, let alone let you walk.
It is somewhat dark, lit by what little light the morning sky is emitting, but not so dark that you can't see easily. River is standing in front of the entrance, casting his shadow across the small room the formed by collapsed tunnel you are in. He is leaning against Alan's crutch to support his broken leg. One of his improvised bags hangs from his shoulder and one of those wires is around his neck.
Alan is besides you, also awake from the looks of it.
There's a few more of those wires on the floor near you, probably enough for anyone not wearing one.
River addresses the two of you.
<When the night comes, I am leaving this city. If you are strong enough, then you will meet me outside the wall when it is time.>He looks at Irine before he continues.
<If you are not, then she is better off without you.>With that, he turns around and starts walking away.
OOC-snip-
Name: "Fizz" Fizzo Muzzier
Age:20
Birthplace: Skylandia City
Appearance: Brown eye, Tan skin, Black short hair, average height. Wearing t-shirt and jeans.
Power:Increased Flail Control. He is equipped with his iron saw flail (a saw attached to a chain, like normal flails are).
That's all you want friend? Because as others have pointed out, you can ask for more, as long as you are willing to accept the chance of some penalties (or give yourself some penalties) you can ask for more power.
Right now, the way the character generation system works, a guy with +2 STR (which is enough strength to lift a car) has a good chance of receiving no penalties and even receiving some bonuses if he rolls really well.
The more powerful, far reaching and versatile an ability is, the more it ups the chances that it will require a penalty.
On the other hand, the more time it takes to use an ability, the more focused an ability is and the more things and conditions it requires to function, the more it lessens the chances that it will require a penalty.
Of course, don't let that deter you. Power gain is (by design) relatively quick in this game, as you can probably see by our current championship finalists. So as long as you manage to do well (or at least not do bad) in a few missions, you should gain power fairly quickly.
For example, if you look at the current fight, we have a level 1 guy that's really good in combat but not much else (little versatility) and a very versatile character that due to his high level and smart choices, both in the way he fights and in the way he uses the versatility his powers afford him (and luck, you always gotta have some luck), is managing to hold his own in the fight.
Irrelevant: Are those two colours your speech colour? Asking because I keep all speech colours in my notes so that I can find them easily.
I'm asking for Magnet. It can pull things with shenanigans (for example, stabbing someone(or self) with magnet-pulled sword, being shot by magnet-pulled bullets and magnet-balls tearing inside a body), disrupt someone's bioelectric(but not human memory)functions in the body and if strong enough, can kill indirectly from orbital orientation.
i'm ready from some penalties.
Yes, it is my speech colo(u)r. It is cyan with black glow.
So, kinda like Magneto but a bit more realistic?
If all you want is the ability to generate and manipulate powerful magnetic fields, we can do that. Just got to remember to keep you away from floppy disks.
And I'm assuming that orbital bit means that you'll be able to do that if you level up and get something like the "Power VI" upgrade.
Just two questions:
1) Do you have a preference between wide AoE, precision or something in between? Or should I choose whatever I think is best?
2) Do you want in on the next mission?