((Don't I have wings?))
Nope. You absorbed those when you landed to make up for the spikes you shot. Think of it as cutscene power to the max.
Right now it's just
two men one shapechanger in the form of a human and a magical suit of armour in a fight to the death, mano a mano, man to man, just you and him...
and my GUARDS!
Campaign
((Oh dear. I'm dreading those rolls. I risk losing two players right after two players were revived. And with the way things are, things might get even worse. At best, it will be a giant waste of time. At worst... Well, let's hope we don't end up with a TPK.
Well, here goes.))
I actually do know what to do for that, in terms of first aid anyway. and it depends on where exactly the problem is. is there a stump that extends just past the shoulder socket, or is it gone all the way up to and including the shoulder socket itself? the second one is far, far worse. the first one is simple - apply tournnequet to the stump. the latter one is scream for the medic in every way you possibly can while getting every bit of gauze you can scrape, scrounge, or murder for and stuffing it (packing it) properly into the exposed artererial area with one hand while holding it in place with the other. once it's in place and the bleeding hasn't stopped - you pack even more gauze into it until it does.
after it has finally been mostly stopped you wrap that wall of gauze in with a giant roll of... i'm derping on the name right now, it's that stretchy cloth stuff. anyway you wrap it around the injury and around to the other side of their torso and back again like 15 times, to include wrapping the area around the injury itself and not just the injury itself so that it stays pretty secure and stable.
next step is a saline drip if you have it. but since you dont (because you never do) you just skip that one
after that is hospital ASAP. and breaking traffic laws is recomended.
and even when you get them there, having succesfully done all of the above (and treated for shock as best you can while you're moving them) expect them to die anyway.
oh, and in either case you have about 8 seconds to get step 1 done from the time of the injury or the patient is dead of blood loss right there in front of you. the actual death will take a lil longer than those 8 seconds, but not much.
((Thanks. It's always nice to learn new things.
Isn't there a thing where if the limb is torn away instead of sliced the veins curl up and close and make the bleeding smaller or something like that?
My knowledge of treating injuries consists of "Apply pressure/tourniquet as best as you can (without cutting blood supply if possible), disinfect if possible, get someone more capable to tell you what to do." plus some things about concussion, broken bone and car crash. As you can imagine, my knowledge about animals is even smaller (except for some factoids about the biology of insects and serpents and fish), but I assume mammals are similar to humans.))
Just stay conscious. I haven't bled to death yet, so Ike bandaged me up well. I just need to keep my mind active. working brain means working heart means still alive. Ike will get me to River in time. I'm sure he will.
((Blood loss is going to make me feel cold as I stop getting proper blood flow, leading to going into shock. however, Ike carrying me by the tail of all things actually will help with this. he's forcing the blood out of my legs and into my head/chest area, which is why I need to preverve the most. my legs can handle lack of / poor bloodflow way better than my head/brain can. this is why part of treating for shock includes elevating the person's head and putting a blanket on them, even in hot weather. Ike doesn't know it, but his full-body-bandages are already serving as the blanket and his carrying method is kinda extreme leg elevation. in short, I'm being treated for shock already.))
((I just had him grab you from there because of that upgrade. Hmmm... guess I could give you a bonus.))
Campaign, Ike!
"Well, good effort. Gotta go fast!"
Run for River and think happy thoughts.
((If I kill Alan now, then we will definitely encounter a problem later on that can only be solved by household appliances.))
Poke Alan with my new weapon to wake him. "Get up. We need to leave."
Remove the glass shard, stop the bleeding, then help him up and hand him the crutch.
If Alan doesn't wake up, then murder him with the nailboard. "Sorry Alan."
Get his soul orb, wrap it in his clothes and put it in my bag.
Also grab some spare cloth from the tapestries, spare cloth is always useful.
Attempt to waken myself with thoughts of vengeance against the foul waterfowl that struck me down.
NAVYou poke Alan and ask for him to get up. He mumbles something about not wanting to go to school today, followed by something about DarkWaterFowl. Well, he's not awake, but he's not dead yet. You could wait a bit longer, but if something bad does come then you're going to have a hard time-
<Something coming. Be ready.>Damn. Looks like it's too late. You're going to have to do this quick.
You raise your nailboard and prepare to "relieve Alan's head from some of its pressure and let out the evil spirits". Good thing you experimented with Trepanation on your enemies.
<Others are here.>You pause. What, those people from that island?
HBYou find it a lot easier to navigate through the city, the buildings providing landmarks that trigger your memory and help complement your senses.
About halfway there, as you enter the more damaged parts of the city, the cost of your speed is starting to catch up to you. Your entire body is aching.
By the time you have reached the cracked earth surrounding the crater, you feel dizzy and out of breath. You move with your eyes half closed, focused on the act of running, the sound of your heartbeat in your ears helping you keep the pace. Irine has stopped moving. You don't bother stopping to check if she's breathing. It won't matter either way.
You move so quickly you almost miss the dark shape slowly moving towards you, until a white line of teeth appears in it.
<STOP>You slow down and then stop. Your entire body, especially your legs, feel like they are throbbing. Your sense of balance is off. Feels like you're still running. This is going to hurt tomorrow.
You lay Irine down, perhaps a bit more forcefully than was necessary. You attempt to say something, but only wheezing comes out. So you simply make some vague gestures towards Irine to accompany the noises you are making.
River limps towards Irine. He looks and sniffs at her for a few seconds before turning to stare at you.
<You hunted humans.> he states.
He looks pretty banged up compared to the last time you saw him. Obviously there's the broken leg, but it's also in the way he looks and moves. He looks slower, less alert and somehow... smaller, less vibrant, like a shadow.
<The crater. Help take Alan. I take her.>IrineIt's hard to keep track of what is going on. You think you must have lost consciousness. You have few memories of how you got here. You remember something following you, staring at you, running away, trying to outrun it... Or was that a dream? It's all a bit confused. Only think vivid in your memory is the desire to hold on.
Looks like River is here. He is looking at you, hie eyes two points of amber in the darkness.
His eyes look different though. Or maybe it's the way they look at you that's different.
He's talking about you. You can hear him in your mind.
XanSomeone is calling for you. They're insistent, but you feel much more content duck hunting.
If that stupid annoying dog would stop laughing at you... You bet it's in secretly in league with the ducks.
OOCYou won't believe
how lucky you got.
For that thing, anyway... Lots of rolls this turn.