Oh, just a reminder to everyone, if you want to defend in a way other than the default (usually dodging/taking cover) you can state so. Or if you want a different action for other parts of the battle, like attacking at the same time. It might make a difference (positive or negative).
Toaster VS Wolfkit
"Oh, it's you again. How disappointing, I was hoping to find you in a less than alive state."
That's a door behind me, right? Back up and use it for cover, then prepare a laser. If he pokes his head out cover to take a shot, send the laser at his head. If he fires wildly without looking, his gun/hand. If he tries to be smart and aim with a mirror, the mirror. If he come s fully out of cover, cut off his legs.
((The lack of competence being displayed in these matches is quite astonishing.))
"I shall disappoint you, then! And probably take some sort of pleasure in it!"
You know what? I have armor and a shield, and he doesn't. As far as I know.
Shoot to kill! Don't completely get out of cover, though.
If he gets close, activate and stab him with the spear while covering self with shield, hoplite style.
Just in case it becomes relevant, what do you do to activate the spear? Or do you try randomly until you succeed? Because unless I'm not remembering things correctly, you never tried it out.
Welroki, finding himself in a disadvantageous position, immediately turns tail and runs in the opposite direction. John gets partially out of cover, using his half finished shield made out of layered plastic to protect himself as he opens fire. Welroki manages to open the door just as John starts firing. However, it appears that the concept of shields is a bit confusing to John, since he starts firing through his shield, melting a nice hole in it while hitting nothing.
Another flash of light appears right in front of you, bringing with it a wave of heat. It gets significantly harder to see things, as there are colourful spots everywhere in your vision. Thankfully, it doesn't feel as bad as the first time that happened.
You stop shooting.
You hide behind the corner of the doorway, get your notepad out and start writing.
You do the work hastily, so you're fairly certain you might have done some sort of mistake somewhere. Regardless, you keep working, hoping you'll get something close to what you want. The moment you are done, there's a flash of light from the hallway and the shots stop coming.
Hawk132 VS Alarith
((Should I keep rolling with the same action until one of you manages to hit the other? Because right now you both keep rolling the same and missing for some reason.))
((It feels like you're saying that our characters are incompetent, but yeah, sounds good.))
((I am fine with the continued rolling for my character as well.))
Okay, let's see what happens. I bet the first roll I make you'll end up hitting each other, just to mess with me.
((*rolls* Hm. Ok. So it wasn't the first one. Let's see how many combat turns it takes...
*rolls*
*rolls* This one made me think something was going to happen. Unfortunately it didn't.))
The two opponents trade blow for a long minute but remain hesitant, always remaining at a distance so that they can get out of the way of the enemy's blows. Seeing that Saevus' greater reach aids him in that regard, Bryan attempts to close in for the kill before he starts getting tired. Saevus tries to avoid the blow and he almost succeeds, with the blade hitting his armour at an awkward angle and bouncing off harmlessly. Bryan ducks out of Saevus' retaliatory strike, barely managing to retain his balance.
((*rolls* Of course they made equal strength rolls. Because doing otherwise would make this too easy.))
Saevus tries to take advantage of this to attack, but in an incredible display of speed, Bryan raises his sword to do the same. The blades meet each other in ways blades weren't meant to meet, scarring one another deeply. The two warrior push as hard as they can, trying to get the other to succumb or push them inside one of the nearby holes on the road. Despite Saevus' strength, Bryan manages to hold him back, barely. Evenly matched, they both give one great shove to each other while jumping backwards, getting away from each other.
((*rolls*
*rolls*
*rolls* There were a lot of counterattacks here.))
Saevus and Bryan, clearly as frustrated as the GM, run towards each other and attempt to hit each other with quick slashes, caring less about strength and finesse and more about hitting their opponent. Their poor stance and all out attacks leads them to being open to counter-attacks, but neither of them appears capable of capitalizing on that. By the end Bryan is grunting from the effort. This is starting to become tiring.
((*rolls*
*rolls* Oh dear, that was a lot of rolls. Luck is trolling me.))
Bryan charges Saevus and attacks him with a sloppy diagonal slash from below. Saevus sidesteps to dodge the blow and brings his sword low so that he Bryan's momentum causes him to embed his chest in it. But Bryan is not deterred, using his swing's momentum to twist his body, barely avoiding the tip of Saevus' sword, while at the same time positioning himself for an overhead strike at Saevus' side, pushing the blade down towards Saevus' head. With no time to raise his sword to block and no time to dodge, Saevus instead twists his body and moves backwards so that the blade hits his shoulder instead. The sword cuts deep and gets embedded in the wound, breaking apart some of the magical runes on Saevus' armour in a shower of colourful sparks. Using that hand is going to be a bit more difficult. At least it's not the golden one.
((And after all that, all we got is that Bryan is tired and Saevus has an injured arm. Let's hope the curse is broken for now.))
Coolrune206 VS Salsacookies
Ride forwards like before.
(I'd like to get back to fighting again, so could you arrange a sorta "heart-to-heart?")
*rimshot*
You ride your round red frisbee steed, traveling towards the distant domain of lungs, where the blood vessels start branching off once more.
You could always cut a blood vessel open and go get some air. Your opponent won't be expecting that, he'll be like a fish out of water.[/terrible_jokes]
Reabsorb the spikes, then convert my body into effectively a hard shell made of carapace. My brain will be located directly in the center. If I still have biomass, coat the outside of my shelter with spikes.
I'm going to squish anything that stands in my way.
I was tempted to take this action literally, but because I'm nice and I do not want this to take forever, I won't turn you into a giant sea urchin.
You let go of the wall and let yourself be carried by the flow. You manage to cover your skin in relatively thick carapace, while leaving a small gap for your eyes. It's a bit harder to swim now, but you should be fine.
You start swimming towards where you last saw your opponent. You swim quickly and soon you can see him again.
You are approaching him from behind. It doesn't look like he's seen you.
Good. Always good to have new players.
There's no waitlist, you can just hop in when I have approved your character. In fact, I could put you in the second chance Tournament round so that you can claim the title if you want.
However, there is a small problem. I don't have the time to evaluate your abilities right now and assign a number on them, but they are very powerful, so they would probably rank very low in the negatives. So you'd have to take some very high penalties to compensate, something like being a frail old man confined to a wheelchair. Are you OK with that? Do you perhaps have any sort of penalty you would prefer to have?
What about throwing out enchanting and making evocation unlockable at a later time? Is that enough of a nerf?
On a side note: Being a (enchanted)wheelchair man on turboboost through liberal use of magic is kind of cool
I'm not saying I'm not allowing your character. Just saying that according to the system I have for grading abilities for balance reasons, anything more than a simple +2 bonus to a major stat or equivalent has a chance of giving you negative traits for balance reasons. And the higher your power and versatility, the more your chances for negative traits increase.
That being said, you want time manipulation for things like slowing people/objects down or speeding yourself up correct? You simply select an area to affect or do you have to touch it or recite a spell? Or do you want me to decide whatever I want? So that I know how to grade it.
Oh, and I hope you have read the part of the first post saying that things that would be hard for me to manage like time-travel are completely impossible, at least to the players.
I don't want time travel Yes - speeding up and slowing people and things down (and on later levels of the ability speeding or slowing down physical processes [chemistry for example]).
I want to be a 'DnD style' wizard - so recitation of spells (stronger effects taking more time of course) and AOE or touch attacks as applicable.
My character can be impaired in the physical stats, all I need him to do is move on his own strength.
Okay then, I'll work on it when I have some time and send you a PM. Probably sometime in the weekend. Prod me a bit if I don't, sometimes I get busy and forget things.