Okay, cheese it for now and then, once at a safe distance, detonate the C4! That oughta shake things, including the framework of the factory up.
And after that, relinquish control and let Ike Wayne take care of the rest, since good ol' Lucky Ike Watkins is going to be taking a bit of a nap. Autopilot directives that could possibly be input: >shoot for the heads of anybody who looks weird, special priority on fire people, and also is not on my team, blow shit up for maximum sabotage and destruction, and generally get rid of all that excess weight by shooting, lobbing and bombing things like it's the end of the world. These assholes are obviously terrorists, and deserve death.
Well, just because you had a bad throw doesn't mean you have to give up on that explosive. You start running towards the entrance of the factory, trying to put a safe distance between you and the block of C4 you just dropped. The few bursts of gunfire that come your way fail to even come close to you.
It's a bit more worrying when all the fires in the bottom of the room suddenly flare up and come alive, lighting up the entire warehouse with their bright orange and yellow light.
In that light, you catch a glimpse of a man, sprinting incredibly fast, making his way towards the other end of the room. He doesn't look like one of those terrorists. Those are mostly immigrants or peasants, most of them dressed in cheap dark clothes or old pre-war military camo apparel, probably to remember the bygone glory of their destroyed nations. But not this man. He's wearing a suit. Who is he and what is he doing here?
Before you have a chance to contemplate this further, the fires condense into spheres that spiral around the room, focusing on the areas near the windows, splitting up and burning anything near them.
You fall and hit the metal floor with a loud clang, trying to avoid them. Despite the fact that you've cleared the windows, one of the spheres finds its way to you. A small amount of flames manages to go through your armour, causing some nasty burns on your upper leg. It's going to be a bit painful moving it, but not much more.
You reckon you are far enough to be safe now, so you push the button on your detonator. If nothing else, it might eliminate the pyrokinetic before one of those fire spheres hits you again.
The explosion rocks the warehouse, causing dust and ash to rise and float the air. You turn around to see the results of the detonation.
Much of the fire spheres near the detonation have been weakened by the blast wave. Furthermore, part of the nearby wall has been damaged by the blast, causing large cracks to form on it and the part of the catwalk connected to it to bend dangerously. You can hear debris falling.
The fires make another pass and then head for the other side of the room, going through the door at its end, leaving this part of the warehouse dark, only a few fires strong enough to provide adequate illumination now.
Even in the darkness, you can still see the markings the fire has left on the wall, lines showing the path the spheres travelled as they touched the walls. breaking apart into flower like spirals where the spheres got divided into more spheres. It's oddly artistic in a way, like graffiti made from ashes.
You can also see the metal boxes your enemies are using for cover below. Looks like the combination of time, the fireballs and your C4 was enough to remove most of the tear gas. You can see a few armed men down there, some of them still coughing and looking around like they're blind.
And the worst part of all, you can see a quartet of armed men making their final steps up the staircase leading to the catwalk. They'll be pointing their weapons at you soon.
((Sorry for not posting a turn that time, my fault for not paying attention, but the autoaction was pretty much what I would've had the host do anyways.))
>Let my host rest. If possible, give him a little willpower push in order to speed up his recovery. Otherwise, just keep a view on the situation and make sure that he doesn't go critical or something. That, or he doesn't spotted by people who would want to hurt him.
You are not exactly certain about how much time passes in the nothingness until your host finally wakes up.
You can hear beeping again. For a moment, you're worried that your host is back in the back of an ambulance, riding it to his slow and painful execution.
But even with his blurry eyesight, he can see that everything around here looks dark. There's an even darker shape looking at him with shining eyes.
You can see an orange light at the same time you hear the beeps. The beeps are slow, too slow to be from a human heartbeat.
Further away, you can hear police sirens.
This is not an ambulance.
Irine
Seize the flames I left burning outside, form them into spheres, and then send them spiraling simultaniously therough the windows and into the room Awena came from. once they are through the windows split each of them into several smaller spheres and send them spiraling outwards and across the room before regrouping into a single large sphere in front of the door we just closed. after that slowly lower the sphere to the ground and spread out the flame across the floor, making the entire area in front of the door a literal sea of flames.
Zoe
No Influence
Irene starts her attack, creating spheres of fire and moving them towards potential threats.
"So, what now?"Zoe's question remains unanswered, as Boris turns his back on her and makes his way to the other entrance to the room. She makes a motion to follow him, in case he needs her help again, but stops when she notices he isn't heading towards the door.
Instead she focuses on Awena, who is currently sitting on the floor with her back against the wall, her face hidden behind her hands. Zoe sits besides her and puts one hand on her shoulder. Awena may be shaken, but she needs to know what's happening outside, if she wants to learn what's going on here, if she's wants to be prepared for whatever may follow.
"Hey, are you allright? What's going on out there?"Awena lowers her hands, letting them rest on her legs, but she keeps looking down.
"I don't know. They attacked us from the outside. Something exploded, it..."Awena takes a deep breath and stays silent for a few moments. Zoe looks towards Boris. He's barking orders to another man. Kind of surprising he hasn't been shot by his own men yet, given his attitude. If they even are his own men. They don't look very similar.
"That spirit did something with the fires in the room, pushing them outside. There was another explosion further away and after that nothing. I thought-"A very loud bang comes from outside, followed by a tremor that shakes the warehouse and causes the lights in the room to flicker. Awena gasps. This one felt like it was closer.
After a few seconds to compose herself, she tries to continue.
"I thought that it was over. But then... he was... they shot him from behind. I was with him only moments ago and they shot him, they..."Zoe feels bad for Awena. Unlike Zoe, she has probably never seen a man die before. Now that the adrenaline has worn off, all of this is too much for her. Poor thing. She rubs her shoulder gently.
"They threw some kind of gas from above. The others spread out and got ready to... I came here to warn you."Meanwhile, Irene has successfully finished her attack and gathered all remaining fire near the door (or at least as much as she could manage while doing this blindly) and the corridor leading to it.
Bryan
I'm not liking my options here. Try to keep a telekinetic wave of force swirling around me to deflect projectiles.
Faron
If I can jump off the catwalk to the ground floor without hurting myself, do so. Either way start running towards the anomaly in any way possible.
Your host grabs the railing with one hand and pushes himself over it. He falls down, rolling to absorb the energy of the impact.
He runs towards the tear gas cloud on the other end of the room, even as the flames surrounding him grow dangerously large and bright and begin to form into sphere-like blobs. He can feel their heat from here.
You try to help with a telekinetic forcefield but only end up making things worse when you accidentally hit his leg with part of your telekinetic field, causing him to trip and fall straight onto a sphere. He manages to twist out of the way in the last second, but his left hand ends up passing through the sphere regardless, getting severely burnt in the process. An explosion from his right follows a few seconds later, the shock-wave temporarily deafening him.
He is incredibly stoic during all this, not even making one grunt despite the pain he should be feeling. He gets up and starts running again, focused on his objective.
The flames, after swirling near the edges of the room for a while make their way through the door leading to your objective.
The cloud of tear gas is almost gone and with it so is his concealment. He can make out some guards hiding behind large metal boxes.
But if he manages to make his way to the boxes there, he'll have cover and time to plan his next move. Can't stay out here in the open.