((You will probably be in combat time for the following turns.
Also, here's some fighting giant robot music:
Titan - George Dziov - Rock/Video Game LoopInvaders Must Die - The Prodigy - ElectronicKillbot - Devin Martin - Dubstep))
<<Lining up my shot now... hope I can sink this thing.>>
Shoot that asshole out of the sky. Aim for center mass.
if it's still too far let's go with another shot of ClF3 shell
The fireball touches down at the spaceport with a shudder that reaches you in the other side of the city (that spaceport sure is sturdy), raising a cloud of smoke and dust that engulfs the spaceport and its surrounding buildings. Any other man wouldn't be able to see anything in that darkness and smoke, but not you. You can see the dark silhouette of something humanoid wobbling there, almost as tall as the nearby buildings, with light coming from its center of mass. It looks very small at this distance and the smoke isn't helping. You refine your aim and fire.
The sonic boom as the shell leaves the gun is even louder this time. Even with the helmet on it leaves your ears ringing. Many windows between you and your target are broken as a result, shards of glass raining to the ground.
The shot goes high. It clips the figure in the head or at least you think it does. There's no visible damage on the silhouette. The most you have to go on is the eddies left in the trail the shell left in the cloud of exhaust and the reaction of the figure to your shot.
You can see it recoiling, leaning backwards, a bit more sluggish than you'd expect a human to move. It stands fully upright again, and then... the best way to describe it would be that it screams. A strange sound, like white noise accompanied by the grinding of metal.
Your coilgun's breech opens and (after another kick to the auto-loader) loads the next shell. You can hear the whine of its capacitors recharging.
That fireball looks dangerous. Teleport me, the cute little baby rhino, and some chunks of useful stuff to a spot within sight of the spaceport.
Just to remind you, you need to be touching things to take them with you while teleporting and you can't teleport very big things. Oh, and the spaceport is about as tall as the buildings around it.
You run towards the rhino and it runs towards you. You touch it a few seconds before the fireball lands on the spaceport and teleport both of you at the rooftop of the building closest to the spaceport (which is still a good distance away).
The fireball lands on the spaceport, causing the ground beneath your feet to tremble enough to throw you off balance and raising a cloud of smoke and dust. Not a moment after you regain your balance, you hear a sonic boom and the sound of metal striking against metal.
You look up to see a shadow moving in the dust, giant, as tall as the building you're standing on, with something glowing near its center of mass. You can hear the whining of electric motors and the moaning of metal coming from it.
And then it screams. It's horrible. And it's loud.
You review at the ammunition this rooftop provides you (A transformer, an antenna, some air conditioning units and all the concrete and pipes you could lift from it) and get ready to use it.
Allow myself to be teleported, and then immediately whirl around towards my "Savior". Be extremely careful until I know that he has no intentions of murdering me for my Rhino-Meat
You completely ignore what's happening in the spaceport and focus on Angel. That little girl is definitely planning something. She wants your tasty rhino meat, no doubt. She probably organized this whole giant robot thing just to get you to lower your guard.
That was a joke.
Walk back to the elevator. Sprint if I hear any noises behind me. Have it take me to the exit closest to the spaceport.
Use an arrow to carve a groove in the crossbow's body, so I don't have to hold the arrows there myself.
You take a few steps back, look around to find the faint light coming from the emergency lights and start running towards it.
The ground rumbles while you run, causing you to stumble. You get to the elevator and push the button to ((Do you want to go to the roof of the building? The ground floor? Somewhere in between? It's a long way to the spaceport, but you can see it from the roof and some of the highest floors.))
Have you ever tried to carve a wooden table with a pair of scissors? I have and I can tell you it's hard. Nevertheless, through your
lucky roll freakish strength, you manage to carve that groove.
Meanwhile...
"Ha-hah! Gotcha! Ike Wayne, you do not disappoint!"
>Stop - Jackhammer time. Get it, and cautiously approach the storefront. If you see the enemy (not Raul), try getting the fool with a few well-placed shots.
In the event of a treacherous, underhanded sneak attack, assume direct control and shoot whoever is responsible.
Zechariah was concerned, but not too much. If the agent got too close, then he would interfere. Not yet.
>Try and see if the car works, and if it does, get out of there. If not, pull Raul into the store and manipulate the shadows to confuse the agent into thinking that you two are unconscious in the car.
"Ike Wayne" opens the back door of his car while Kalle tries to restart his engine.
The car starts despite the damage to the engine and backs out of the store, moving very slowly due to its busted tires. The Agent has a clear shot. A perfect shot. But at the last second, a civilian stumbles on him and screws his aim. He growls, pushes the frightened civilian away and takes aim again at the now retreating car. He fires three rounds in rapid succession, all aimed perfectly at the driver seat. Zechariah can feel it too as the back of his host is perforated by the automatic shotgun, like a thousand knives stabbing his back.
Despite that, he remains conscious and keeps driving.
((I'm saving the rolls of this turn because I don't really see how your host could survive that one. Still, gotta give you a chance to act. You might get a brilliant idea, you never know.))
{Irine}
I've done what I can...
No action
To Stellar: <So, um, Zoe doesn't seem to have noticed my fire abilities. I mean, I haven't been really blatant with them. That tire could have been sabotaged after all, and the rest was pretty much invisible, but I'm under the impression that she isn't able to notice what I'm doing, and that I could have some fireballs floating beside her head and she'd think it was buisness as usual. Is that right or am I overthinking this?>
{Zoe}
Her decision.
<Hmm... No, I don't think so. I think it was more of a case of her not caring enough about it. Focusing on what she believed to be important at the time. Tunnel vision. After all, she didn't seem to pay much attention to the man's unusual abilities either.
...I'm not talking too much because I'm trying to let you focus. Feel free to ask me anything. I want to help you.>"Come on! Talk to me, damn you! Where's Amelia?" says Zoe and shakes Ed with one hand while applying pressure with the other. He mumbles something in response.
"What?" Zoe leans closer. "Northern suburbs... Trinity road and... Leith walk..."
The footsteps get closer. You look to your left to see Morgan and Awena.
"What happened?""He's trying to slow us down. Quick. Help me move Ed to the car.""Call..." Ed groans before passing out again.
"Shouldn't we call an ambulance?""We'll take Ed to his house and then we have to go.""We can't leave him alone!""Then you stay with him. I NEED to save her. I've got to."((I'm going to wrap you to the northern suburbs next turn, unless there are any objections, since I don't have to worry about synchronizing you with anyone right now.))
((I'm enjoying it. Any specific areas you want feedback for?))
Bryan
Unfortunate, I had hoped to remain a bit closer, see if I could hijack the car. I can can still work with this.
Figure out more information about my host's life.
Faron
Keep running to destination. Keep an eye open for cars I can grab. Also examine gun, does it work again. Don't look down barrel.
The gun looks OK, as far as you can tell.
((Out of time. Will give you info and warp you to your destination next turn/later. Anything specific you want to know about?))
Yaay! Butler, more cake!
Attempt to gain the attention of a butler, whether he exists or not.
You continue having your imaginary tea party/hallucinations/schizophrenic episode/multiple personality disorder/whatever.
This cake sure is delicious though. Butler, keep 'em coming.
Yes sir. Would you like some ice cream with that?((You'll get back in your host next turn.))
Peregrine
@River
Ooooh, River. I can't..I-this, I can't do anything else but suggest and..I can't act! This is the first time I can't do quite anything in the situation wherein I could actually help..I'm just glad that Awena can talk and all-...
May I be able to speak to the other Traveler? As in, when you see people with bracelets, that means they've got...spirit-guides like us, right?
Can we talk to them directly?
<There is... one thing you could do. You have the option to manifest yourself through her, to... possess her, in a way.
If the situation is really dire, if you think that only with your help she can survive, then you can choose to take over her body.
It might become necessary for you to do that if she gets into a physical confrontation. You are much stronger and more agile then she is. For now, I think it would be best to let Zoe take care of the wound. She seems to know what she's doing.
As for the other, her name is Irene, I think. The one who bends fire to her will. The one that has an appearance similar to you. The one you gave the flower to.
Simply speak with the intention of communicating with her and she will hear you.>
((Turn later, just doing a small post with people speaking.))