To teammates: <I'm hearing voices and no gunshots, guys! What're you doing down there? Not messing around, I hope.>
Wait for five more minutes at most, and stop waiting if there's a confirmed kill of the ghost. Just wait. The plot thickens!
You're wondering what the weather would be like if and when you get back up to the surface, when you hear gunshots and something between a scream, wind and an explosion. Wonder what your teammates got themselves into now...
"Yeah, sorry miss." Jordan cocks his gun. "Looks like I'm going to have to pull an old yeller on you. Nothing personal."
Don't shoot it in the head.
Zechariah tightened the grip on his staff.
Amethyst Keystone. Artemis, do you have anything to do with this?
Don't be silly, I am merely a construct of your subconscious. The real Artemis is probably destroying some other universe, but I don't believe he would be smart enough to consider interdimensional shenanigans.
As Zechariah shared his message with his mind, he heard Jordan talk.
Interface, Jordan: <You won't dare fire a shot until I say so. At all.>
Zechariah focuses again on the woman. "Just hold on. I want you to keep fighting that monster, and I'll help. You'll get out of this."
Dammit, I will help her get out of this, even if it costs my own life.
Use the shadows to help pull this killer monster off of the woman!
...
interference? on 'another level?'
'speaking to the ones watching this?'
...
too bad I have to use the interface for this
Through interface, to Zech, Ike, and Jordan: <We need to take this thing alive if we can. It seems to know about the entities, getting information from it could be more useful to us long-term than finishing the mission at all. in addition to the ethical reason for why saving the host would be a good idea. Jordan, give us some time. only shoot if it gets loose, ok?>
use my flame manipulation to move all fires at the pale-thing's location up and away from her.
normally I can't affect anything that's part of a creature, but since I'm mostly trying to cause interference anyway and it seems to exist on another plane, I might be able to affect it and the host should be safe from my abilities. it's not like there's any actual fire there after all.
Irene tries to use her powers to mess with the creature.
If moving fire is like pushing balloons, then trying to push the creature feels like trying to push water. The feeling starts a small distance away from the creature and is centered on it. Trying to move the creature itself produces no visible change but as she tries to move the creature she comes across something else. If the previous effect was similar to moving your hands through water, then this one is a rock. She focuses all her efforts on messing with it and...
There's a flash of light and for a blink of an eye you can see the outline of a tendril with a pyramid-like green tip hiding under one of Zechariah's shadows, coiled like a spring or a snake, ready to strike.
Before anyone can do anything, it's gone, passing through the shadow like a spear and headed straight for Zechariah.
Zechariah is hit square in the chest. He looks at the pale flesh coming from his chest more in confusion than in pain, same as the woman in front of him.
"Disconnect."Jordan shoots and Irene tries to do something with her powers but it's too late.
"Purge." Zechariah's chest begins to glow. A moment later, it's giving off white sparks and the glow is spreading through the tendril to the woman. Within a second, it has grown too bright to look at. They scream. They scream like they're burning. All three of them. There is a small shockwave and then nothing more can be heard.
You stumble backwards, both from the blast and the wave of foreign thoughts and emotions that hit you along with it. Hate. Confusion. Fear. In a few seconds, they're gone again.
When the afterimage of the light disappears and Irine and Jordan can see clearly again, they realize that all that's left of Zech and the woman are ashes and some molten metal on the ground accompanied by a scorch mark.
Zechariah returns to the darkness, where people exist only as thoughts with no bodies.
Desynchronized, attempting to reconnect.Irene power->4-1
Mantis reflex->6+1-1(blood loss)
Irene reflex->5
Jordan reflex->2+1(adrenaline)
Zech reflex->4-1(blood loss)
Mantis strength->4+1-1(blood loss)
Zech power->3-1(blood loss)
Mantis dexterity->3+1-1(blood loss)
Zech reflex->1-1(blood loss)
((Ah, I'm reminded of Flint, trying to rescue the Urban Executor. Looks like being heroic in RTDs doesn't usually work well for people.))
Everybody alive on mission"Player 6 desynchronized."
Summon twin plungerswords and head into battle!
You summon two plungers and begin your epic battle with the trash crabs, requiem for a dream playing in the background.
The crab jumps at you but you easily send this one on a trip, hitting it with your plunger like a baseball. Two more crabs come forth to do battle.
"Um...Charlie?"
"Eh, good enough. I was hoping for something a bit more awe inspiring like Dark Invader, but I guess that will have to do for now."
"It does not matter if you do not have any abilities, a medic is just as useful as someone who can take on a whole army by himself."
"Maybe. I just have to hope no danger finds me, I guess.
((Can I hear this?))
John marveled at what he could do with this. It was time for something more complex.
Use the table to make a suitcase nuke.
((The private telepathic stuff, no. Everything else, including public chat, yes. I don't understand why people are talking in private chat.))
Hmmm... That's strange. You're certain that summoning a nuke should be harder, even with those designs. And yet you do that easily. Perhaps there is something else going on here?